on wine, linux 64 bits. I think 32 bit works... somehow.
I do have linux 64 bit, with the latest version of wine (1.3.20?), and the hang does occur to me, both if I rest normally or after talking to those NPCs which allow you to do that. So, if you need someone to test your fixes, here I am.
BTW, thanks to whoever mentioned emulating the sound drivers, to prevent all movies from hanging (it didn't always occur to me, but sometimes that was really annoying).
Anyway, I haven't found any explanation of wine audio hardware emulation. Can it have problems with other applications? Do you know if there's a way to set sound emulation in the wine command which calls a single program, instead of setting it for wine in general? I mean, I've seen that you can emulate a desktop by running, for instance,
wine explorer /desktop=Planescape:Torment,1280x943 torment.exe
Is there a way to change sound options for that particular program through command line?
thanks, Morale appears on the NPC's character sheets.
the patch doesn't seem to be working for windows either
morale remains at 10 after resting
is there a "morale" and a "current morale" ?
Dak'kon's Zerth Blade was supposed to transform when gaining certain fighter levels depending on Dak'kon's morale. This usually wouldn't work due to the morale reset. Now it will! You can now see Dak'kon's Streaming Blade or Kinstealer, depending on how you treat him.
resetting morale to a higher value does that?
Is maximum morale a constant value? ( 20?) or does it change?
I think there is a maximum of 20 for the morale (and perhaps a minimum of 0 as well?), but I don't have any
AD&D manuals, so I can't be sure.
In my game, the morale does not appear to be reset when I rest (at least, the character sheet shows a morale of 20 for both annah and da'kkon; his blade got upgraded some times, and he has several bonus spells thanks to that). Or is that issue related to your new patch?
edit: I tried to remove that particular patch from the fixpack and to reinstall, and the hang did disappeare, so that must be the correct origin of the bug.
But the morale was reset to 10, so that patch IS useful, and it'd be really great if you managed to get that to work on linux. Actually, you don't even need your patch to be able to work on windows; you can leave the original patch for win users and make a different patch for wine only, if that makes things easier.
Moreover, I don't know if that patch is linked to any other, and removing just that from the fixes can make other things crash
BTW, I think there are two different morales, the "permanent" one and the temporary one (although the permanent can be modified, just as maximum and current HPs).
I think the temporary one should be reset every 8 hrs and/or when you rest. The original game reset the wrong one, so that's why the fix was intended. On windows, the patch from the fixpack did work for me as intended, and the morale was never reset.
I'm sorry if I'm just repeating already said things, but they were quite scattered through the topic, and it wasn't so easy to follow them.
Edited by Turambar, 20 May 2011 - 11:00 AM.