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Possible to change Big World mods without full installation


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#21 MrDragon

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Posted 26 January 2011 - 04:36 AM

Hi Dabus,

Don't worry: I backed up my entire installation directory before touching a thing. I've restored that and have made no further changes yet. I wouldn't dream of changing anything before making a full backup.

What I did was add a few options to BG2Tweaks to change the levelling/THAC0 tables, everything else was left unchanged. From what The Bigg has said, it should be possible to use Weigui to change the installation options, and then Weidu should be able to change the installation from the updated script.txt file. Without doing a manual fresh install or restore from backup first.

There clearly was a problem with the re-install, which I'm not going to try and diagnose with this particular installation. In my case, it sounds like changing the THAC0 tables directly as Miloch recommended is the way forward.

A general question: When you change any installed mod, can you consider your saved game broken? Only certain mods?

Cheers,

Matthew.

#22 Jarno Mikkola

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Posted 26 January 2011 - 04:57 AM

A general question: When you change any installed mod, can you consider your saved game broken? Only certain mods?

It depends, on what kind that change is, but if it's only a .2da table like the one you implicate it to be, the character is recalculated with each level up, so you are safe after the level up.

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#23 the bigg

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Posted 26 January 2011 - 05:12 AM

From what The Bigg has said, it should be possible to use Weigui to change the installation options, and then Weidu should be able to change the installation from the updated script.txt file. Without doing a manual fresh install or restore from backup first.

I'm mostly sure (say, 95%) that the error was local (incorrect permissions and/or impartial backup, for instance), rather than caused by WeiGUI.

Note for readers: script.txt is the (undocumented) WeiGUI/WeiDU interface. The gist of it is that you instruct WeiDU to uninstall and install components in a certain order (since relying on stack operations doing the correct thing isn't enough if you're doing large-scale changes, which WeiGUI is supposed to allow); the command is WeiDU --process-script script.txt, where script.txt looks like this:
Spoiler


A general question: When you change any installed mod, can you consider your saved game broken? Only certain mods?

It depends on the mods and other contingent situations, so the paranoid answer is "saves are broken". When you reinstall a mod deep into the stack, you're also reinstalling middle mods, and it's possible that one of these mods could invalidate saved games by simply being reinstalled. That said, manually tweaking 2DA files is most likely safe (you might have a character with an inconsistent stat which might be fixed or not at the next level-up, but nothing earth-shatteringly broken).

Edited by the bigg, 26 January 2011 - 05:13 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#24 MrDragon

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Posted 26 January 2011 - 05:30 AM

Yep, quite happy to concede that it's probably some form of user error on my part :)

Definitely sounds like the safest thing is simply not to reinstall mods once a game is in progress (unless you're happy to abandon the game of course)

Editing the 2DA files sounds safe, even if a characters stats end up being inconsistent then I can tweak that in ShadowKeeper.

Cheers,

Matthew.