TobEx Wish list
#1
Posted 02 January 2011 - 03:51 PM
Oh, and there will never be a party of > 6 characters enabled by TobEx.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#2
Posted 02 January 2011 - 10:13 PM
Oh, and there will never be a party of > 6 characters enabled by TobEx.
[EDITED] Sorry. Read wrong.
Edited by Salk, 02 January 2011 - 11:17 PM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#3
Posted 02 January 2011 - 10:42 PM
Didn't he just say that he won't be able to do that ...Oh, and there will never be a party of > 6 characters enabled by TobEx.
I had always read that it was impossible to do that. How are you going around the scripts' limitations?
1) Enable us to add in a custom selectable classes.
Deactivated account. The user today is known as The Imp.
#4
Posted 03 January 2011 - 02:44 AM
Most of my mods are available at Weasel Mods
Done projects:
-Colours of Infinity: TotDG, Innershade, TWQ, ISNF, Yvette, Foundling
-Athkatlan Grounds: Southern Edge, Ooze's Lounge, Tangled Oak Isle
-Other Quests: Eilistraee's Song | Will of the Wisps | The Vanishing of Skie Silvershield | Shades of the Sword Coast
-Items, spells, tweaks: FindIt IWD | ForgeIt IWD | Weasels!
-NPCs and related: Varshoon | Aeon | Petsy | Tsuki BG2 | Yoshimo Romance | Quayle BG2 | Swylif | Skie: The Cost of One Girl's Soul | Hephernaan BG2 | White | Gahesh | Will | Verr'Sza BG1EE | Verr'Sza BG2EE | Wilson Chronicles | Bristlelick | Walahnan BG1EE | Walahnan BG2EE | Khalid BG2EE
-IWD EE Modd: Dusky NPC | Dendjelion NPC | Ina NPC | Oak-Maw NPC | Orra NPC | Tipps NPC | T'viy NPC | Urchin NPC | L'anna | Hommet | ToOLD | TotS | NotBD | B&B Inn | TRoK
Contribution: PaintBG | Ilmatar's Portrait Pack | InfinityKits | Sarevok Friendship | Haer'Dalis Friendship | Cernd Friendship | Valygar Friendship | Sellswords | Fade | BG1 Romantic Encounters | Viconia Revamped
#5
Posted 03 January 2011 - 02:56 AM
For Eg: Assertion 696969: OMGWTFBBQ.CRE has a 2-handed sword equipped in the shield slot
Rather than: Assertion 012345: I am a teapot, short and stout! (not a real assertion but there's been "I'm on 2 lists and blah blah something" and the one on Turambar's sig )
On a side note, a list of all possible assertion errors would be great for the lolz
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#6 -@vGur-
Posted 03 January 2011 - 03:59 AM
Thanks
#7
Posted 03 January 2011 - 04:32 AM
- having a way to check for barbarian and/or wild mage kit (as Miloch said here).
- giving penalties to thieving skills even when the unusability doesn't exactly match the Assassin / Bounty Hunter ones. Current behavior (I don't know how the code actually is, but this is the end effect):
points = 25;
if (cre.unusability == KIT_ASSASSIN) points = 20;
if (cre.unusability == KIT_BOUNTY_HUNTER) points = 15;
Desired behavior:
points = 25;
if (cre.unusability & KIT_ASSASSIN) points = 20;
if (cre.unusability & KIT_BOUNTY_HUNTER) points = 15;
- Forcing a full window redraw every tick, to avoid problems with external overlays (E.G. Steam Community). Currently, only the game area is redrawn, along with area under the mouse and/or otherwise animated (buttons etc.).
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#8
Posted 03 January 2011 - 11:07 AM
Edited by Picollo, 03 January 2011 - 11:07 AM.
#9 -@vGur-
Posted 04 January 2011 - 12:09 AM
Also, 2 weapon wielding in iwd2(d&d 3e) works much better than in bg2, engine can read additional bit in itm file to determine light or medium type of weapon, and accordingly give bonus to thac0 or not, so basically you get -6 with main hand/-10 with off hand & -4/-8 if light weapon used). But it needs prof tweaking too, coz in that case only 2 stars needed, 1st - +4 to offhand thac0, 2nd - +2 to thac0, but You can change that numbers if you want
#10
Posted 04 January 2011 - 01:59 AM
#11
Posted 04 January 2011 - 03:30 AM
That's already done in the Item Revision... the item just needs a special feature that sets the thac0 according to what is liked... and because the heavy and light weapons wary according to opinion, it's a global tweak, not a .exe hack, as that's not even required.Also, 2 weapon wielding in iwd2(d&d 3e) works much better than in bg2, engine can read additional bit in itm file to determine light or medium type of weapon, and accordingly give bonus to thac0 or not, so basically you get -6 with main hand/-10 with off hand & -4/-8 if light weapon used). But it needs prof tweaking too, coz in that case only 2 stars needed, 1st - +4 to offhand thac0, 2nd - +2 to thac0, but You can change that numbers if you want
That mod is the Infinity Animations... probably.There is mod that adds arquebuse (with new animation!), so additional prof for it will be just perfect.
But that also requires a mod that allows you to acquire that animation.
Extremely hard, not only because the .exe hacking, but also that the content would be somewhat usable... there's cleaner ways to do that too, like this: using items that set the deity and then using kits that base on them.Just curious, but how hard would it be to add an Order system similar to what Icewind Dale II has? Something like <Ranger/Paladin/Monk/Cleric> of <chosen deity>? Ah, but then that would conflict with some kits... Hm. Nevermind, forget it.
Edited by Jarno Mikkola, 04 January 2011 - 03:31 AM.
Deactivated account. The user today is known as The Imp.
#12
Posted 04 January 2011 - 06:24 AM
#13 -@vGur-
Posted 04 January 2011 - 08:37 AM
1st - Arqebuse is my own mod (@vGur's UB), alredy with animations, that miss only additional prof (that actually has description in original dialog.tlk)
2nd - Item revision has almost nothing common with 3rd edition rules.
With IR You get +1/-1 OFFHAND thac0 with most weapons chosed by authors of IR (short swords/daggers=light, bastars=heavy...)
In D&D 3.5 You get +2 GENERAL thac0 ONLY when wielding 2 weapons including one light weapon chosed by D&D authors (daggers/short swords...), so there is no need for any opinion, it's all alredy in rulebooks
How it can be realised? 1st star in 2 weapons style grants +2 GENERAL Thac0 ONLY when you use 2 weapons(PERFECTLY AS D&D3 says), so we can set effect on light weapons, that adds 1 star in this style when that weapon equiped. There still problem with 2 weapon style, becose we need to make it unaccessible and erase stars in it for every creature in game. So rest 2 stars must be accessed via new prof (atually moved from previous style to this new prof).
If you can create new prof with same abilitys as 2 weapon style (only last 2 stars from it), rest I can do alone (almost done alredy)
So, are any of these possible?
#14
Posted 05 January 2011 - 06:52 AM
I'm not 100% certain, but I believe the game checks all containers every time regardless of searched item couldn't be placed in a given container (Such as an armor in a scroll-case).
Alternative would it be possible to implement such triggers that don't check bags at all?
#15 -steve-
Posted 05 January 2011 - 04:35 PM
If that is doable then what about a fully customisable menu bar for modders. Imagine a fighter kit with a find traps button? Or a bard who can't sing but can turn undead? Or maybe letting Viconia hide in shadows?How about a tweak for swapping Cleric/Thieves' Turn Undead and Thieving menu buttons? Turn Undead is relatively seldom-used, but as it stands now, if ever you want to pick a lock or disarm a trap, you've got to click the Special Abilities button. Every... single... time. 'Tis most disturbing.
#16 -pacek-
Posted 05 January 2011 - 06:25 PM
#17 -@vGur-
Posted 06 January 2011 - 01:46 AM
In vanilla game you become slow when carrying too much:
0-100% = full spedd
100-120% - half speed
120%+ - can't move
In D&D it looks like this -
0-33% - full speed
34%-100 - half speed
So, if we set equipment maximum to actual 1/3 from real maximum & changed halved speed range from 100-120% to 100-300% we'll get exectly what D&D says.
After all it's strange, that chars runs allday with 100kg in their backpacks
#18
Posted 06 January 2011 - 08:30 AM
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
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___________Old pen and paper modules of the 70s and 80s.___________
#19
Posted 06 January 2011 - 02:43 PM
I much preferred the random sleeping encounter in BG... in BG2, if monsters interrupt your sleep it happens instantly. In BG, you rest for 0-7 hours before monsters attack.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#20
Posted 06 January 2011 - 03:57 PM