Or one could make a kit that actually is from another classes list and then make a spell that makes a script(via invisible character) to change the characters class/kit. The useablility is covered in this too. But as usual, the excluded spell schools are another matter, as the useability of an item doesn't make you able or unable to learn spells from the scrolls for example, as the spells themselves do that, which isn't optimal for mage kit editing.Not sure, perhaps. I imagine the kits would have to conform to TRUECLASS rules or a specific school to be in line with the unusabilities.Is it possible extend mage kitlist, to be able to add new kits for mages?
Hmm, a little related stuff, can you extend/fix the opcode #233 so we can set proficiencies to zero, or to numbers that are less than the current one the character possesses.
Edited by Jarno Mikkola, 27 January 2011 - 12:43 AM.