TobEx Wish list
#741
Posted 30 September 2012 - 05:13 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#742
Posted 01 October 2012 - 08:55 AM
... which makes it an even better reason to have Cumulative and Set % of types for Opcode #173 along with the current Set type
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#743
Posted 02 October 2012 - 12:46 AM
I'll probably do a regexp check with WeiDU at some stage, but any initial pointers would be useful.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#744
Posted 02 October 2012 - 07:42 PM
Buuuuuut I suppose many of them are genuinely supposed to grant Poison immunity (set to 100) so here's a list of items that use Opcode 173 and have Param1 < 100
Edited by Lollorian, 02 October 2012 - 07:50 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#745
Posted 03 October 2012 - 04:23 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#746
Posted 13 October 2012 - 04:54 PM
#747
Posted 14 October 2012 - 12:52 AM
Isn't that cheating?Toggle to disable paladin and ranger "fallen" status when rep drops.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#748
Posted 14 October 2012 - 01:05 AM
Well, only if you consider kit changes cheating... as the game actually just replaces one kit with another... kinda.Isn't that cheating?Toggle to disable paladin and ranger "fallen" status when rep drops.
But if you could also make the Reputation level adjustable in the .ini file, it would be even greater.
Deactivated account. The user today is known as The Imp.
#749
Posted 14 October 2012 - 01:53 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#750
Posted 14 October 2012 - 05:25 AM
It's far too arbitrary and could more accurately and easily be controlled through very simple scripts (281 - 284).
Paladins as LG and Rangers as G are a vestige of an ancient and obsolete class system that even the other 2e classes don't abide by.
#751
Posted 14 October 2012 - 05:35 AM
EDIT: Paladins as LG is a vestige that survived into the 3.x era and even, in a reduced form, into the 4.0 era.
Edited by Zireael, 14 October 2012 - 05:35 AM.
#752
Posted 14 October 2012 - 05:50 AM
Because not everyone's gonna be a doll and switch to BG:EE immediatelyA rather stupid question: why continue the TobEx wishlist when there's BG:EE to be released in September?
@A64: Thanks for the Poison Resist Mod thing Damn I wanna check it out in-game... (trying to figure out how to properly update to the latest public test release now... What with the DIFFMOD tables and stuff )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#754
Posted 14 October 2012 - 09:39 PM
I confirm the stupidity of the question. I'd claim sarcasm and deny it was ever asked.A rather stupid question: why continue the TobEx wishlist when there's BG:EE to be released in September?
My analysis of the class was unneeded. I should have just stuck with the much more objective reason already given.
#755
Posted 15 October 2012 - 12:45 AM
(not the least considering September has long come and gone..)I confirm the stupidity of the question. I'd claim sarcasm and deny it was ever asked.
A rather stupid question: why continue the TobEx wishlist when there's BG:EE to be released in September?
#756
Posted 29 October 2012 - 12:29 AM
I was wondering whether it'd be possible to have a hit with no damage not dispel a Projected Image, much as the Tobex component "No Spell Interruption On Zero Damage" stops hits with no damage from disrupting casting. I've found that if I've immunized my caster to (magic) fire and have him in an Incendiary Cloud, a PI he has gets dispelled.
Alternatively, if it's something Near Infinity/DLTCEP could fix, I'd greatly appreciate any help. I couldn't even figure out how the spell or the effect implemented the dispel-on-damage thing.
Thanks!
#757
Posted 29 October 2012 - 10:31 AM
Affected items:
60CHANCD.ITM
53AMULHD.ITM
11HFAXKS.ITM
00FLAL03.ITM
11HRSRNP.ITM
50CLUBBT.ITM
11HFBTSB.ITM
11HFAMLK.ITM
And CLUAConsole:StartStore() helped save millions of itty bitty time monsters so thanks for that
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#758
Posted 30 October 2012 - 01:31 AM
Thanks again, it's a great mod.
#759
Posted 12 November 2012 - 10:27 AM
#760
Posted 13 November 2012 - 04:36 PM
I don't think there is a workaround, since multi-classing generally takes away restrictions.this may not be as requested but i'm just throwing it out there. is there a way to prevent multi-classed characters with a kit from losing any weapon restrictions? With my own kit that i made, only a handful of weapons are available. as soon as i multi the character as a fighter/mage, the restrictions disappear thus making every weapon available. i can play by my own house rules and just put the pips where they are supposed to be, i was just curious if there's a work around.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)