OK, having spent close to four hours trying to outfox the corporate security/policy/group/admin settings on the two laptops I have available right now .. and failing (not miserably, I did get a connection via Hamachi, but still fail) to get a "proper" MP-game going, I settled for local MP.Does auto-pause function in multiplayer at all? If so, does it do what you want when someone is in the inventory/map screens?
As it turns out it probably was all I needed, but I wanted to be thorough
In MP, the Auto-Pause functions worked as advertised (I tried [Hit, Injured, Attacked]) - when the trigger returned true, it promptly paused the game for everyone. This worked in both Map/Inventory. This behaviour would be great to have in SP!
Btw, I suppose I tested this in MP so you can pilfer code/insert hooks for replicating this in SP?
I've got an add-on request while we're at it, for Disable Force Inventory Paus. Could it be possible to show the red "PAUSE" graphic in Inventory if the game is actually paused? Vanilla behaviour is always paused, always graphic. With this component it's paused/unpaused, never graphic. Requested behaviour would be paused show graphic, unpaused no graphic. Thank you kind Sir!