Maybe it's not a TobEx feature, but i try to ask anyway what i'd like to create (time permitting) in future.
I'd like to create a mod that "checks" for ANY magical item in the game and temporary "transforms" it into a normal item, until magically detected and then identified.
Example: actually if my party finds a magical ring the inventory icon just reflects that it's something magic ad it needed to be identified. In RPG, usually you don't know WHEN an item is magic. So i'm asking if there's a chance to "set" temporarily an item as a normal item (in the example it could be a gold ring or other...), then it would be spoiled and "becomes" a "visible" magical item as per current game AFTER a spell (a Detect Magic spell for example, to be created as new spell) has been cast. I would assume "detect magic" just checks for ANY item in the party's inventory and "spoils" the magic ones. You then need to identify as normally.
An issue i see is that you can use a "magical" weapon for example in this manner without identify it ... is it possible to also "trasform" to a normal weapon that one and have back "the magical true one" AFTER the Detect Magic spell has been cast?
To be defined what level Detect Magic would be (both priest and mage)
Hope i was able to explain myself with my ugly english
If someone still remembers the old (but nice!) "Eye of the Beholder" game, he/she can understand easily what i mean here
Cheers!
mm75
Edited by melkor_morgoth75, 09 January 2012 - 06:05 AM.