I've noticed that there are more data than just int's that can be saved.
SaveLocation(S:Area*,S:Global*,P:Point*)
SaveObjectLocation(S:Area*,S:Global*,O:Object*)
Pity they don't seem very useful without a Object.
Could we have:
RunAwayFromLocation(S:Area*,S:Global*,I:Time*)
RangeLocation(S:Area*,S:Global*,I:Range*)
Location(S:Area*,S:Global*,P:Point*) //to check invalid/marker values
?
Full disclosure, i think it might be useful to deal with area effects spells without a creature eating cycles. Add this to them: save the point on the globals with a known name, start a timer, add something to zone of sweet air that resets the timers and points.
This may be a dumb idea.
Edit: on that point, now that i've skimmed the Effects list, i don't suppose a effect to run a arbitrary script is possible?
Spell Effect: Execute Script cut250a [298]
seems like it was abused for far too long.
Edit 2: oh wait, you've already did it
.
Edited by i30817, 01 December 2011 - 03:17 PM.