If possible add an option to remove dwarf and gnome saving throw bonuses based on constitution...
These bonuses are already externalized and can be modified/removed by editing SAVECNDH.2DA (for dwarves and halflings) and SAVECNG.2DA (for gnomes).
Posted 22 May 2011 - 10:35 AM
If possible add an option to remove dwarf and gnome saving throw bonuses based on constitution...
Posted 23 May 2011 - 09:33 AM
If possible add an option to remove dwarf and gnome saving throw bonuses based on constitution...
These bonuses are already externalized and can be modified/removed by editing SAVECNDH.2DA (for dwarves and halflings) and SAVECNG.2DA (for gnomes).
Posted 23 May 2011 - 07:49 PM
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
Posted 24 May 2011 - 12:11 AM
i think this is one of the stupidest things ever posted.It would be awesome if more or all of the inventory slots were opened up so that they could be pickpocketed from, as discussed here. For instance, I don't see why a thief with 200% in pick pockets wouldn't be able to unpin someone's cloak and be able to disappear back into a crowd before being noticed. If a thief's skill level is high enough, shouldn't he at least have a chance of successfully stealing the clothes off someone's back?
What does everyone think?
Posted 24 May 2011 - 08:22 AM
Thanks for the opinion anyway, it was enlightening .i think this is one of the stupidest things ever posted.
It would be awesome if more or all of the inventory slots were opened up so that they could be pickpocketed from, as discussed here. For instance, I don't see why a thief with 200% in pick pockets wouldn't be able to unpin someone's cloak and be able to disappear back into a crowd before being noticed. If a thief's skill level is high enough, shouldn't he at least have a chance of successfully stealing the clothes off someone's back?
What does everyone think?
Edited by Sam., 24 May 2011 - 05:58 PM.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
Posted 24 May 2011 - 04:48 PM
Edited by Chevalier, 24 May 2011 - 08:41 PM.
I Ride for the King!
a.k.a. Chev
Posted 24 May 2011 - 06:09 PM
Sorry, I only meant my comment as a joke... There was no malicious or derogatory intent behind it. Please delete the quote from your post immediately.If your post was good or bad is one thing, but don't defend bad behavior by pointing to other bad behavior.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
Posted 24 May 2011 - 08:59 PM
Posted 25 May 2011 - 12:32 AM
Then it's time to learn to use the Italics.the net sucks for sarcasm.
Posted 25 May 2011 - 03:27 AM
I much prefer just to deadpan.Smileys usualy work better, especially and .
Posted 25 May 2011 - 04:54 AM
I much prefer just to deadpan.
Smileys usualy work better, especially and .
Posted 12 June 2011 - 04:47 PM
It would be cool. I will leave it at that.It'd be cool if whenever PC is shadowed (positioned under area region that 'casts shadow') he receives some bonus to Sneak skill. I actually thought that the game engine works that way already, but obviously it isn't true:)
Sounds reasonable, there already is a scroll for the sorceror spell selection level-up, which is the same GUI screen used for the HLA selection. This has been requested by someone else too, so it's on the to-do-list.I would like to see the engine modded so that it accepts more than 24 HLA spell slots on the HLA window (this would also require the HLA window to be made into a scrolling one since it currently only has 25 slots). This could add a lot of possibilities, minimum levels when you start getting HLAs can be changed by modders in the 2DA files along with the spells that you can choose, this system could be very easily adjusted to create a very slick looking and simple to use feat system for baldurs gate 2, which could solve the problem of unkittable classes, i.e. you define your own character not by choosing a kit but by choosing certain class feats, using unique abilities applied at the start of the game dependant on class / race selection (a simple script to check the class / race and apply an AP_SPL ability) and then performing a check for these abilities as prerequisites to define what abilities you can then choose. I have no idea how easy this might be but hey, might as well ask.
I think this is possible to add as a tweak.Add a possibility to give each class a set number of points at character creation, so ((sum of all minimum stat points) + spare points) is always the same value for all classes and races (while still allowing higher maximums / minumums for different races), saves having to roll at the character creation screen and doesn't negatively bias people who choose less minimum stat heavy classes (e.g fighter) over very minimum stat heavy classes (e.g. paladin) and to some extent helps with balance, maybe an option to set total point balance value in the ini file.
Yeah, this has been discussed before. Very difficult on the EXE end. The existing released kit and subclass mods do this pretty well.And finally, I know its a long shot and probably impossible, but add in new races, e.g Drow, Aasimar, Deep Gnome with the option to adjust the stats in external files.
Should be tweakable. It depends on how far you want this to go. For example, whether you should only be allowed to steal a cloak after you have emptied the inventory. Or if you go for the complete ideal where you get shown a container of things you could steal and you could pick which one. Are there any ADnD rules on pickpocketing in relation to this?It would be awesome if more or all of the inventory slots were opened up so that they could be pickpocketed from, as discussed here. For instance, I don't see why a thief with 200% in pick pockets wouldn't be able to unpin someone's cloak and be able to disappear back into a crowd before being noticed. If a thief's skill level is high enough, shouldn't he at least have a chance of successfully stealing the clothes off someone's back?
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 14 June 2011 - 10:18 AM
It does work.It'd be cool if whenever PC is shadowed (positioned under area region that 'casts shadow') he receives some bonus to Sneak skill. I actually thought that the game engine works that way already, but obviously it isn't true:)
Retired from modding.
Posted 14 June 2011 - 09:21 PM
I was thinking a 2DA something like this:Should be tweakable. It depends on how far you want this to go. For example, whether you should only be allowed to steal a cloak after you have emptied the inventory. Or if you go for the complete ideal where you get shown a container of things you could steal and you could pick which one. Are there any ADnD rules on pickpocketing in relation to this?It would be awesome if more or all of the inventory slots were opened up so that they could be pickpocketed from, as discussed here. For instance, I don't see why a thief with 200% in pick pockets wouldn't be able to unpin someone's cloak and be able to disappear back into a crowd before being noticed. If a thief's skill level is high enough, shouldn't he at least have a chance of successfully stealing the clothes off someone's back?
2DA V1.0 SLOT_AMULET 1 SLOT_ARMOR 0 SLOT_BELT 0 SLOT_BOOTS 0 SLOT_CLOAK 0 SLOT_GAUNTLETS 0 SLOT_HELMET 0 SLOT_RING_LEFT 1 SLOT_RING_RIGHT 1 SLOT_SHIELD 0 SLOT_FIST 0 SLOT_AMMO 0 SLOT_MISC 0 SLOT_WEAPON 0 SLOT_AMMO0 1 SLOT_AMMO1 1 SLOT_AMMO2 1 SLOT_AMMO3 1 SLOT_MISC0 1 SLOT_MISC1 1 SLOT_MISC2 1 SLOT_MISC3 1 SLOT_MISC4 1 SLOT_MISC5 1 SLOT_MISC6 1 SLOT_MISC7 1 SLOT_MISC8 1 SLOT_MISC9 1 SLOT_MISC10 1 SLOT_MISC11 1 SLOT_MISC12 1 SLOT_MISC13 1 SLOT_MISC14 1 SLOT_MISC15 1 SLOT_MISC16 1 SLOT_MISC17 1 SLOT_MISC18 1 SLOT_MISC19 1 SLOT_WEAPON0 0 SLOT_WEAPON1 0 SLOT_WEAPON2 0 SLOT_WEAPON3 0The slots come from SLOTS.IDS and IIRC are pickpocketed in the order that they are in that file. The second column above determines whether or not that slot can be pickpocketed from (currently set to what I believe is the game's default). If you could make them pickpocketed in the order that they are in this file, then slots like cloak or belt could be turned on and moved to the end of the list so that they are stolen from only after the easier positions are empty.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
Posted 22 June 2011 - 04:34 AM
Edited by Lamach Head, 22 June 2011 - 04:35 AM.
Posted 02 July 2011 - 09:14 PM
The concentration check is stil a WIP, lots more work to do on that.Any chance the concentration check on spellcasting would be made more customizable?
Or even better: Could a new stat making all spellcasting uninterruptible be added?
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 04 July 2011 - 05:41 PM
Posted 07 July 2011 - 01:39 PM
Retired from modding.
Posted 08 July 2011 - 11:26 PM
You could put a block in the area script, but fog does not work according to the IESDP .Am trying to get weather to work in my areas ( thick fog ) anyone know of a tutorial on the subject or any info?
Edit: hmm, maybe TobEx could fix it tho...