Dont know, if it's already mentioned...
*coff*
Dual or Multi with Kits? More specific, dual into a specialist mage in bg2 such as in bg1?
Posted 08 March 2011 - 10:14 AM
Dont know, if it's already mentioned...
Posted 08 March 2011 - 05:03 PM
Posted 09 March 2011 - 03:15 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 09 March 2011 - 03:18 AM
Customization of four weapon styles - Single, Twohanded, Sword&Shield, Two weapons.What does this mean?externalize weapon style effects.
Retired from modding.
Posted 09 March 2011 - 03:43 AM
I thought the Geomantic Sorcerer mod actually kits sorcerers (I found out the hard way in L1NPCs) but I'm not aware of a mod nor a method that could kit monks. Though I would like to know if someone does make it possible, so I can avoid further monk issues in L1NPCs.Really tricky. Sorcerers would have great problems with kits because a custom sorcerer kit would be erroneously detected as TRUECLASS with all existing engine code.
AFAIK, this is not hardcoded. You can set the 'drink' strings in tavern .sto (store) files to whatever you like, including your own strings.4. Not really important, but can you "outsource" the hardcoded Drinks in Taverns into a 2da?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 09 March 2011 - 03:46 AM
I don't think so.Does fog do anything at the moment?
If space is an issue, there are unknowns/unused bytes at 0x0076 and 0x0084 of the .cre v1 header. I for one, miss being able to dual to a specialist.No, the game will explode, particularly the fact that there is only one kit field. Question though: do gnomes dualling into mages end up being illusionist?Dual or Multi with Kits? More specific, dual into a specialist mage in bg2 such as in bg1?
Posted 09 March 2011 - 04:00 AM
Having a dual/multi to one kit might be doable, but the engine is going to have a very very hard time dealing with two kits at once.If space is an issue, there are unknowns/unused bytes at 0x0076 and 0x0084 of the .cre v1 header. I for one, miss being able to dual to a specialist.
No, the game will explode, particularly the fact that there is only one kit field. Question though: do gnomes dualling into mages end up being illusionist?Dual or Multi with Kits? More specific, dual into a specialist mage in bg2 such as in bg1?
-Galactygon
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 09 March 2011 - 04:08 AM
In essence, it can't (and probably shouldn't) but Level 1 NPCs already lets you (or any NPC) dual or multi to any kit you like, provided that there is only one kit amongst your dual or multi choices.Having a dual/multi to one kit might be doable, but the engine is going to have a very very hard time dealing with two kits at once.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 09 March 2011 - 05:41 AM
Edited by rajman, 09 March 2011 - 05:53 AM.
Posted 09 March 2011 - 06:11 AM
Only humans are legally allowed to dual class in vanilla. Gnomes can be thief/illusionist from the start though (as multi-class).No, the game will explode, particularly the fact that there is only one kit field. Question though: do gnomes dualling into mages end up being illusionist?Dual or Multi with Kits? More specific, dual into a specialist mage in bg2 such as in bg1?
Posted 09 March 2011 - 06:16 AM
And ToBEx allows Humans to multi-class and non-humans to dual-class. Being able to dual-class a TRUECLASS into a kit (or start as a kitted multiclass) would be neat, although I can imagine that such a thing would require "too much" for in the context of ToBEx, and it would still be incompatible with RefinementsOnly humans are legally allowed to dual class in vanilla. Gnomes can be thief/illusionist from the start though (as multi-class).
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 09 March 2011 - 10:20 AM
PS: Can I be a Gnomish Kensai/Swashbuckler/Enchanter ?
Posted 09 March 2011 - 11:01 AM
Edited by JohnMoonlord, 09 March 2011 - 11:03 AM.
Posted 09 March 2011 - 11:09 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 09 March 2011 - 11:15 AM
This has been requested approximately 34366 times in this thread and Asc has always said that this is impossible to do.
Edited by JohnMoonlord, 09 March 2011 - 11:16 AM.
Posted 09 March 2011 - 11:27 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 09 March 2011 - 11:42 AM
Modding isn't a democracy. Asc accepts or refuses requests merely on technical backgrounds (otherwise, he would've already implemented extra party members and whatnot).