I (perhaps wrong-headedly) asked too much of this community after days of just reading forums and tearing my hair out with frustration and anxiety. Now, a full week of non-stop research later, I have, with the help of some great feedback from you folks, winnowed down the hundreds of available mods to a potential install configuration.
My first step was to reverse everything - to decide which NPCs I most wanted to try, and to eliminate everything minor that didn?t apply to them. To that end, I extracted this remarkable resource, conformed it into a tab-delimited text file, and imported it into a FileMaker Pro database (thanks to my ADD, I live in FMP?I write databases for everything! "Filtering?sorting?context-sensitive text coloration?AHHHHHH!!!" ). Then I (agonizingly) reduced 200 NPCs to the 20 or so I was considering for parties between the two games. The NPC?s (not native to BG1, BG2, or the other quest mods I?m installing) whom I wish to at least taste-test are:
____ w Kitanya v.6.4.1 __________________________________________________ √ Saerileth v.13
____ w Sarah v.3.1 ______________________________________________________ √! Gavin (BG1 & BG2 versions) v.8 (downloaded) vs. v.20 (???)
____ √ - Verified compatible on SHS ________w - Verified WeiDU compatible on mod?s site ________! - Not fully compatible, or question remains ________? - Cannot verify
____ (I?M COMMITTED TO USING THIS)___________(I?D LIKE TO USE THIS IF POSSIBLE)___________(OPTIONAL - I DON?T FEEL STRONGLY ABOUT USING THIS)
I did want to try Solestia, but her link is broken and I?ve found no other source for her. Those I could find I?ve already downloaded (with the exception of Gavin, who appears to have a few wildly-conflicting versions I must first resolve and correct before committing).
In addition, I?m augmenting the above with:
____ √ BG1 NPC Project v.18 ___________________________________________ ! Imoen Romance (v.1.20+, with caveats)
____ ? Banter Pack (from Pocket Plane) v.12 ________________________ ? Imoen SoA/ToB Soundtracks
____ ? IEP Extended Banter Pack v.4 __________________________________ ? Yoshimo Friendship
____ ? Crossmod Banter Pack v.13 ____________________________________ ? Keeping Yoshimo ____
____ ? Imoen Friendship v.1 __(?)
These I?ve also downloaded. I?ve also downloaded a few various and sundry item packs and the like, but they were ?impulse buys,? so I don?t have the list handy. I shall have to ask about them in a separate post.
Now, thanks to a remarkable outline and encapsulation by Lollorian (with great additional advice and tips from Jarno ), I was recommended to the following must-have quest modules, which all appear to be compatible, assuming I install the correct versions:
____ √ The Secret of BoneHill _________________________________________ √ The Darkest Day
____ √ Dark Side of the Sword Coast ________________________________ √ Check the Bodies
____ √ Northern Tales of the Sword Coast__________________________ √ Region of Terror
____ √ Drizzt?s Saga ____________________________________________________ √ Tortured Souls
____ √ Never Ending Journey _________________________________________ √ Shadows Over Soubar
These include a few additional NPCs I have an interest in. Here, I have two questions for the community, before we move forward:
1) I was warned that only NEJ v.4.2 is BGT compatible. The download site (Blackwyrm Lair?) also said as much. But the readme there also suggested that a latter version (v.6.8 "Second Edition") was required and compatible, and came with a special resource (a mod-version-dedicated .TP2 file). Does anyone know the resolution to this? I?m not a modder, so maybe you can parse the readme statement better than I.
2) TDD is said to max out class kit content for at least one class. I am told this is a hardcode limit and jeopardizes any other install that adds kits. How do I manage that? No additional mods with kits? No kit elements from mods that have per-element optional installation? Deselect kits I don't intend to use when installing the TDD mod?
Lollorian also strongly recommended the Infinity Animations, and I?ve no reason to gainsay him. Her. And, of course, s/he rightly guided me to the basic building blocks and mortar to holding it all together:
____Baldur?s Gate Trilogy (already installed - may have to start over if I got the order of operations wrong)
____The Big Picture
____The BP/BGT Worldmap
My own research has turned up a handful of quest packs and add-ons that intrigue me enough to consider this time around (the dozens of others will have to wait; I can only do so much at once, and I already fear for my CPU):
____ √ BG Mini-Quests and Encounters
____ √ The Grey Clan Episode I: In Candlelight
____ √ The Lure of the Sirine's Call
____ √ The Vault
____ √ Ding0?s Quest Pack
The above also are all from Pocket Plane, I think.
In addition, I?m also considering the following Mods & Tweaks:
From Gibberlings 3:
____ ? Widescreen Mod Updates to v3.00
____ √ BG2 Tweak Pack v9
____ ? Alternatives v9
____ ? Nythrun's Level 1 NPCs Version 1.5
____ √ Version 16 of Sword Coast Stratagems (for BG1)
____ √ Version 15 of Sword Coast Stratagems II (for BG2)
Again, from Pocket Plane:
____ √? Unfinished Business BG1 & BG2
____ √ House of Sim (Ding0 Tweak Pack)
And from RPG Dungeon http://www.rpgdungeon.net/
____ ? Improved Asylum V0.95
Whew! Now?my major questions at this time (as I?m confident this journey is far from over?):
* Does anyone have any offhand knowledge of the above sources or mods as to reputability, stability, currency, support, or any other red flag? In other words, should I be avoiding any of the above outright? (I know you?re all respectful professionals, and value the whole modding community?I?m not looking for gossip or anything; just solid code )
* Is the overall configuration above still far too ambitious? If I took everything above, is that normal? A little much? Way over the top? How much would you recommend my paring it down?
* Do any of the components above scream to you (in your own experience) as being cross-incompatible? Are there any items above that should never live together?or, perhaps even don?t need to (like the G3 Widescreen mod?is that covered in a larger package above)? Are there lesser conflicts that I can mitigate easily (with, say, install order, or by not installing certain optional components)?
* Did I miss anything in the documentation to what?s above that violates my basic tenants - nothing OP or exploitive (unless wholly optional), nothing that destroys too much the flavor or content of the original, nothing too far from the reservation for someone who hasn?t yet experienced part of BG1 or any of BG2, etc.?
I would not again seek to burden anyone with work that?s (theoretically) doable by me through research?but the above represents three days of work, including an entire evening just to cross-check info, verify versions and compatibility through sources I do have access to, and to compose this post. So if you guys can catch some major gaffe at a glance, you?d be doing me a huge favor. But I wouldn?t expect anyone to work any harder than that.
I?m out of town next week on a job, but when I return, if you guys have mulled this over and given me some more things to think about, I?ll likely be locking down my build and then moving on to the next topic?how to jam all of this into one kludge of a game that?s actually playable.
Thanks again for all of your help?and Happy New Year!_____________:_:_____:__:___:_:
Edited by Zodronon, 02 January 2011 - 04:03 AM.