Jump to content


Photo

Drows


  • Please log in to reply
28 replies to this topic

#21 Dakk

Dakk
  • Member
  • 398 posts

Posted 16 January 2012 - 04:33 AM

*eeexceellent...* :ph34r:

#22 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 22 January 2012 - 07:28 AM

This should do it:
--- old/Setup-Drows.tp2	2012-01-22 16:22:45.000000000 +0100
+++ Drows_v1/Setup-Drows.tp2	2012-01-22 16:22:53.000000000 +0100
@@ -41,7 +41,12 @@
   BUT_ONLY_IF_IT_CHANGES
   
 COPY_EXISTING ~CUT44C.bcs~   ~override~
-  DECOMPILE_BCS_TO_BAF
+              dragsilv.bcs override
+              udardul.dlg override
+              uddemon.dlg override
+              baldur.bcs override //In this case there is no harm in modding baldur.bcs, since we are merely adding a few actions to an existing block. Also, if we add the portrait changes to udphae02.dlg and udsola02.dlg the portaits will not be changed until some time after the party have reverted to their natural forms.
+              udcback.bcs override
+  DECOMPILE_AND_PATCH BEGIN
     REPLACE_TEXTUALLY ~ActionOverride(Player6,ApplySpell(Myself,UNDER_NORM))~ ~ActionOverride(Player6,ApplySpell(Myself,UNDER_NORM))
                                                                                ActionOverride("Aerie",ApplySpellRES("D1AERIE",Myself))
                                                                                ActionOverride("Anomen",ApplySpellRES("D1ANOMEN",Myself))
@@ -57,26 +62,5 @@
                                                                                ActionOverride("Minsc",ApplySpellRES("D1MINSC",Myself))
                                                                                ActionOverride("Nalia",ApplySpellRES("D1NALIA",Myself))
                                                                                ActionOverride("Valygar",ApplySpellRES("D1VALYGA",Myself))~
-  COMPILE_BAF_TO_BCS
+  END
   BUT_ONLY_IF_IT_CHANGES
-
-
-COPY_EXISTING ~dragsilv.bcs~   ~override~
-  DECOMPILE_BCS_TO_BAF
-    REPLACE_TEXTUALLY ~ActionOverride(Player6,ApplySpell(Myself,UNDER_NORM))~ ~ActionOverride(Player6,ApplySpell(Myself,UNDER_NORM))
-                                                                               ActionOverride("Aerie",ApplySpellRES("D1AERIE",Myself))
-                                                                               ActionOverride("Anomen",ApplySpellRES("D1ANOMEN",Myself))
-                                                                               ActionOverride("Cernd",ApplySpellRES("D1CERND",Myself))
-                                                                               ActionOverride("Edwin",ApplySpellRES("D1EDWIN",Myself))
-                                                                               ActionOverride("Haerdalis",ApplySpellRES("D1HAER",Myself))
-                                                                               ActionOverride("Imoen2",ApplySpellRES("D1IMOEN",Myself))
-                                                                               ActionOverride("Jaheira",ApplySpellRES("D1JAHEIR",Myself))
-                                                                               ActionOverride("Jan",ApplySpellRES("D1JAN",Myself))
-                                                                               ActionOverride("Keldorn",ApplySpellRES("D1KELDOR",Myself))
-                                                                               ActionOverride("Korgan",ApplySpellRES("D1KORGAN",Myself))
-                                                                               ActionOverride("Mazzy",ApplySpellRES("D1MAZZY",Myself))
-                                                                               ActionOverride("Minsc",ApplySpellRES("D1MINSC",Myself))
-                                                                               ActionOverride("Nalia",ApplySpellRES("D1NALIA",Myself))
-                                                                               ActionOverride("Valygar",ApplySpellRES("D1VALYGA",Myself))~
-  COMPILE_BAF_TO_BCS
-  BUT_ONLY_IF_IT_CHANGES
\ No newline at end of file

Edit: in addition to Ardulace, the lesser demon lord, Phaere and Solaufein, this will revert the portraits when the party reaches the Underdark exit.

Attached Files


Edited by Wisp, 22 January 2012 - 09:14 AM.


#23 Eric P.

Eric P.

    Journeyman Modder

  • Member
  • 1178 posts

Donator

Posted 22 January 2012 - 08:13 AM

If it's too late, or if it's too much work, then never mind, but my feeling is that, since the party is underground while in drow guise, the portrait backgrounds should reflect this, showing the Underdark environment. I would decrease the brightness (and perhaps make a corresponding change to contrast) to simulate the surroundings, too. There are various light sources down there, including torchlight. I support Miloch's mention of changing hair color, as drow typically have stark white hair, while some have silver hair. It's fine to leave each character's gear as-is in the portraits. The crucial differences are to make the skin resemble obsidian, and the hair white or silver.

Just some thoughts with the hope to make this very cool mod an outstanding mod :)

Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#24 Daulmakan

Daulmakan

    Comfortably numb

  • Member
  • 1065 posts

Posted 22 January 2012 - 10:52 AM

Thank you very much, Wisp. Will update shortly. :Bow:

If it's too late, or if it's too much work, then never mind, but my feeling is that, since the party is underground while in drow guise, the portrait backgrounds should reflect this, showing the Underdark environment.

It's not too much work per se, but it's too much work for the value it'd provide, IMO. Besides, background remaining as it is further emphasies the skin/clothing change.

I support Miloch's mention of changing hair color, as drow typically have stark white hair, while some have silver hair.

See my reply to him, nothing's changed since. ;)


Glad you liked it.

item_pack.jpg   Drows.jpg

 


#25 Daulmakan

Daulmakan

    Comfortably numb

  • Member
  • 1065 posts

Posted 29 January 2012 - 08:38 AM

Attached the updated version here since Downloads section uploading is not working at the moment.

Thanks again, Wisp. :cheers:


EDIT Updated local file in miscellaneous released downloads to last version.

Edited by Daulmakan, 10 August 2013 - 06:53 AM.

item_pack.jpg   Drows.jpg

 


#26 Giuseppe

Giuseppe
  • Member
  • 115 posts

Posted 31 March 2015 - 12:04 AM

@Daulmakan

Any chance you will add Neera, Rasaad, Dorn and Hexxat drow portraits? It would be great :)



#27 Daulmakan

Daulmakan

    Comfortably numb

  • Member
  • 1065 posts

Posted 31 March 2015 - 01:45 PM

@Daulmakan

Any chance you will add Neera, Rasaad, Dorn and Hexxat drow portraits? It would be great :)

I don't think the mod's compatible with BG2EE, so it wouldn't make sense to just add them. 
 
As with Item Pack, I haven't 100% ruled out making it compatible, but I'm not planning to (try to) do it anytime soon.

item_pack.jpg   Drows.jpg

 


#28 Giuseppe

Giuseppe
  • Member
  • 115 posts

Posted 04 April 2015 - 11:29 PM

I see. Thanks for the reply :)



#29 Isewein

Isewein
  • Member
  • 104 posts

Posted 14 March 2024 - 07:43 AM

Ah, one more for my compatibility list... too bad!