I've sent a message to CuChoinneach; otherwise I'm assuming Turambar has taken over the reins.I don't think anyone is currently maintaining the BGT version of DSotSC, if that's what you're asking. The last such maintainer was erebusant, but he's been gone a while. However, as Turambar said, the original author seems to've put in an appearance, so you could ask him.
We agreed to use new IDSnames for changed spells, and disable the originals to the player (hidespl.2da and/or setting unusuability bits) so that the AI may still use them. We'd use for example CLERIC_CURE_MODERATE_WOUNDS and WIZARD_SPIRIT_ARMOR_3.At another level, there are several mods that change the levels of existing spells (Divine Remix being one, Spell Revisions perhaps). How are you planning to deal with that if spell level is an issue with mod-added spells?
This leaves us with:DSotSC is known to be a bit unbalanced, so, especially if there is a PnP version of its spells, I think it's right to fix them, rather than duplicating spells in order to have them at different levels.
Transport via Plants -> level 6
Hold Monster -> level 5
Life Steal -> level 5
Stoneskin -> level 4 or delete (as Mike suggested)
Mass Charm -> level 8
If we're going to use the rulebooks as our base, we'd be using Darkness 15' as a level 2 spell. So you'd have to rename this to something else.The globe of darkness spell also exists in BP's Orcus' Wand component; I've edited it, there (for the next release), in order to make it "dispel/bypass" (I think it's nothing you can actually resist to); I'll check if anything else changes between the two versions of the spell:
@383 = ~Darkness, 15' Radius~
[snip]
Post anything you've got and are willing to change. The spoiler tag is perfect for those who don't want to trudge through descriptions.Do you need the current file names of the wizard spells of DS, or are the strings enough?
I will also post the NT spells ASAIC.
I'm pretty certain there would be conflicts with other mods, so we'd have to ask the maintainers of BGT/BP/ScS/aTweaks/insertanymodhere. I know there was a related issue where instead of turning into werewolves, Kaisha/Beresh summoned Dark Planetars. I'd like to know how that was solved, and we'd take a similar route.Without using prefixes where they are not needed, I think the name of those spells could be changed from the SPWI form into a prefixed name (using the RES version of the ForceSpell..... actions in dialogues and scripts)
-Galactygon