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How to view BG2 intro movie? (possible spoliers)


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#1 meeee

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Posted 22 December 2010 - 11:56 PM

Is there a way to view the BG2 intro movie? After beating Sarevok and talking to Belt, the screen goes black for several seconds. Then, there is a scene in a forest with some bandits having incapacitated someone (I assume it's us). Then, the screen goes black for several seconds again, and then I am in a jail. i understand that there should be an intro movie in there somewhere. It never plays, and I can't find any other way to play it.

#2 Jarno Mikkola

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Posted 23 December 2010 - 12:31 AM

Well, the game has internal movie viewer :P , so just start the game as usual, go to the "Baldur's Gate" -> "Movies" and then just select the right one and play it...

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#3 meeee

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Posted 23 December 2010 - 12:50 AM

It does not appear on the list. The list is entirely BG1 movies and the ToB intro.

#4 Sam.

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Posted 23 December 2010 - 10:10 AM

It does not appear on the list. The list is entirely BG1 movies and the ToB intro.

Edit the [MOVIES] section of your baldur.ini file and turn on the intro movie. The following enables all of the vanilla SoA and ToB movies in the internal viewer. The ToSC movies will need to be added to this list.

[MOVIES]
BISLOGO=1
BWDRAGON=1
WOTC=1
INTRO15F=1
INTRO=1
DAYNITE=1
DEATHAND=1
END15FPS=1
ENDCRDIT=1
FLYTHR01=1
FLYTHR02=1
FLYTHR03=1
FLYTHR04=1
MANAFORG=1
MELISSAN=1
NITEDAY=1
OUTRO=1
POCKETZZ=1
RESTCAMP=1
RESTDUNG=1
RESTINN=1
SARADUSH=1

Edit: Here are the ToSC movies:
BEREGOST=1
BG4LOGO=1
BGENTER=1
BGSUNRIS=1
BGSUNSET=1
BHAAL=1
BILOGO=1
BIOWBOTH=1
CAMP=1
CNDLKEEP=1
CREDITS=1
DEATHAND=1
DUNGEON=1
DURLAG=1
ELDRCITY=1
ENDCRDIT=1
ENDMOVIE=1
FRARMINN=1
GNOLL=1
INFELOGO=1
INTRO=1
IRONTHRN=1
MINEFLOD=1
NASHKELL=1
PALACE=1
REST=1
SEWER=1
TAVERN=1
TSRLOGO=1
WRECK=1
WYVERN=1

Edited by Sam., 23 December 2010 - 10:22 AM.

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#5 meeee

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Posted 27 December 2010 - 07:42 PM

Ok, just got back from break and tried Sam's edit. That does seem to work. There are some spoilers in there though. :( Even just the titles. I haven't tried yet whether this plays the movie during the right time in the transition sequence as well.

#6 meeee

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Posted 27 December 2010 - 07:56 PM

Ok, movie still doesn't play during the transition. So, I have two questions:

1) During the transition sequence, the screen goes black twice. Once right before the theives, and again right after the theives. I assume that one of those corresponds to the intro movie to SoA. Does the other correspond to anything?

2) Is there any way to fix this so that the movie does play during the transition? The reason I ask, is that, for the the intro movie, it is obvious that it should play at the beggining of SoA, so I know that I missed it. For the other SoA movies, though, I don't know when they are supposed to play, so I won't know if I miss them. (BTW, please do not respond with a list telling me when to play each movie. I haven't played through BG2 yet.)

#7 Ascension64

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Posted 27 December 2010 - 08:59 PM

The BG2 intro should actually play after Irenicus' Dungeon loads up.

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#8 meeee

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Posted 28 December 2010 - 12:59 PM

Ascension: After talking to Imoen?

#9 Jarno Mikkola

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Posted 28 December 2010 - 01:27 PM

Ascension: After talking to Imoen?

Nope, before Irenicus shows up... at least that was in the v1.05b or so I used...

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#10 Ascension64

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Posted 28 December 2010 - 05:12 PM

So, it's now showing up?

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#11 meeee

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Posted 28 December 2010 - 09:46 PM

No. :( I'm using v1.10. There is a scene in the woods with some theives (which makes sense now that I watched the movie), the the screen goes black for about a minute, then a dungeon appears, a guy walks in, and promises me more "expirements".

#12 meeee

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Posted 28 December 2010 - 09:48 PM

Oh. To clarify: After edited the Baldur.ini as per Sam's suggestion, I can now play the movie to watch it on its own. It does not show up during the transition, though.

#13 Ascension64

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Posted 31 December 2010 - 05:20 PM

Hmm, I am considering a mod incompatibility here. Could you post the textual contents of your WeiDU.log file? I am thinking something like CtB might interfere with things a bit, although I am not sure.

There shouldn't be a problem with the vanilla code.

AR0602.BAF
IF
	OnCreation()
	Global("NewGame","AR0602",0)
	Global("ENDOFBG1","GLOBAL",0)
THEN
	RESPONSE #100
		SetCursorState(TRUE)
		FadeToColor([1.0],0)
		SmallWait(10)
		StartMovie("SOAINTRO")
		SetGlobal("ENDOFBG1","GLOBAL",2)
		SetGlobal("NewGame","AR0602",1)
		Continue()
END

IF
	OnCreation()
	Global("NewGame","AR0602",0)
	Global("ENDOFBG1","GLOBAL",1)
THEN
	RESPONSE #100
		SetCursorState(TRUE)
		FadeToColor([1.0],0)
		SmallWait(10)
		MoveViewPoint([0.0],INSTANT)
		StartMovie("SOAINTRO")
		SetGlobal("NewGame","AR0602",1)
		SetGlobal("ENDOFBG1","GLOBAL",2)
		Continue()
END

If you can actually play the movie with adding INTRO15F=1 to baldur.ini, it suggests that something went wrong with movie extraction.

INTRO15F is renamed to SOAINTRO, and a placeholder empty file is renamed to INTRO15F.
_weidu --out BG1MOVIE --biff-get-rest INTRO15F.MVE
ren BG1MOVIE\INTRO15F.MVE SOAINTRO.MVE
copy /y BGT\title.tr BG1MOVIE\INTRO15F.MVE

Edited by Ascension64, 31 December 2010 - 05:24 PM.

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#14 meeee

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Posted 01 January 2011 - 10:08 PM

I appreciate your time. I apologize for the delay between my replies. I haven't been home much over the break. Here is my WeiDU.log.


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.10 (28 August 10)
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v12
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher: v19
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v19
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v19
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19
~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v19
~SETUP-UB.TP2~ #0 #23 // Feralan Kit: v19
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v19
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v2.31
~BLCR/SETUP-BLCR.TP2~ #0 #0 // BG1 Level Cap Reinstator for BGT


#15 meeee

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Posted 01 January 2011 - 10:29 PM

Ok... something very weird is going on. I double checked this, so I don't think I'm making a mistake:

I noticed that you said that INTRO15F=1 was what enabled the SoA intro movie. The thing is, INTRO15F=1 was present in the ini file before I used Sam's movie list. I have a backup on my original Baldur.ini, and double checked to make sure. So, I reverted to my orginal Baldur.ini, and, sure enough, the movie disappeared from the list (even though INTRO15F=1 is present). I then went back to Sam's list to see if the movie would reappear. It did not. Instead, a second copy of the ToB intro appears where the SoA intro used to be. I played both copies, and they do both play the same movie. So, as of now, I can't play the movie through the movie list anymore. I'll see what else I can figure out.

#16 meeee

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Posted 01 January 2011 - 11:23 PM

Well, the reason that the ToB intro is listed twice is that Sam's list contains INTRO=1 twice. INTRO15F=1 doesn't seem to do anything. Also, INFELOGO=1 doesn't seem to do anything.

EDIT: Hmmm... ok. Sam's list contains 52 distinct movies. My movie list ingame contains 40. I seem to be missing the others.

Edited by meeee, 01 January 2011 - 11:29 PM.


#17 Ascension64

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Posted 02 January 2011 - 12:36 AM

Thanks.
Try adding SOAINTRO=1 to the original baldur.ini and see if you it shows up and can be played.
If it can, then that's a good sign. However, I can't see what would affect compatibility in your WeiDU.log list.

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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#18 meeee

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Posted 02 January 2011 - 09:32 AM

SOAINTRO=1 didn't do anything either. :/

hmmm... Where are the movie files stored?

#19 Jarno Mikkola

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Posted 02 January 2011 - 10:58 AM

hmmm... Where are the movie files stored?

<Game folder>/data -folder, in a .bif file that you won't be able to open by itself, so you need a tool that can, Near Infinity is one, and Infinity Explorer is another.

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#20 Ascension64

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Posted 02 January 2011 - 03:49 PM

A file called MOVIDESC.2DA should be in your override directory. Could you post its textual contents?

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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)