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#1 pshlos

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Posted 22 December 2010 - 08:29 AM

Hello to all,
this is my first time with mods installed. I installed SOS TDD TS BP and Big world map.
The game up to this point has gone great. I went to the TS island, they took kachiko and now i am in the caves. Specifically I am in the cave with the altars-keys-chests-potions. I can go to the chromatic dragon, but he is unkillable. When I try any other exit the game loads the next area and then crashes. I dot know what to do!!! After studying a bit I think the next area is called TT0305.
Someone please help!!!!

I hope this helps:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.13
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~SETUP-BPV180.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 180
~SETUP-BPV180.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV180.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV180.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV180.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV180.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV180.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV180.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV180.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV180.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV180.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV180.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV180.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV180.TP2~ #0 #15 // Ascension for BP
~SETUP-BPV180.TP2~ #0 #16 // Improved Abazigail
~SETUP-BPV180.TP2~ #0 #17 // Improved Demogorgon
~SETUP-BPV180.TP2~ #0 #18 // Improved Gromnir
~SETUP-BPV180.TP2~ #0 #19 // Improved Illasera
~SETUP-BPV180.TP2~ #0 #20 // Improved Yaga-Shura
~SETUP-BPV180.TP2~ #0 #21 // BPSeries v4.00 by seanas (w/ revisions by Horred the Plague)
~SETUP-REDEMPTION.TP2~ #0 #0 // Redemption 1.2.0 requires BG2:ToB:Ascension v1.4.xx
~SETUP-REDEMPTION.TP2~ #0 #1 // New Portrait for Irenicus - for the Ascension/Redemption part only (from the 'Jon with blue flame' poster by Bio)
~SETUP-INNATE_FIX.TP2~ #0 #0 // Innates Set to Level One

#2 Miloch

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Posted 22 December 2010 - 08:33 AM

I installed SOS TDD TS BP and Big world map.

Um, you did? You just have SOS, BP and the Worldmap according to that log. And I'm not sure, but the Worldmap I think should be installed after all the big mods.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
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#3 Hoppy

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Posted 22 December 2010 - 08:53 AM

I installed SOS TDD TS BP and Big world map.

Um, you did? You just have SOS, BP and the Worldmap according to that log. And I'm not sure, but the Worldmap I think should be installed after all the big mods.


Yeah, I am perplexed too as the OP is definitely doing TS-BP content.

Hello to all,
this is my first time with mods installed. I installed SOS TDD TS BP and Big world map.
The game up to this point has gone great. I went to the TS island, they took kachiko and now i am in the caves. Specifically I am in the cave with the altars-keys-chests-potions. I can go to the chromatic dragon, but he is unkillable. When I try any other exit the game loads the next area and then crashes. I dot know what to do!!! After studying a bit I think the next area is called TT0305.
Someone please help!!!!


The things I do know are the chromatic dragon is unkillable and is supposed to be. His encounter is only available for the Sime romance. That's that. :D

Now for what I don't know. :P Someone was reporting about some crash and I do not know if this is related or even if there was a solution. I said I would look into it but I was left hanging :(

Let us see if we can find the area first. Please use CLUAConsole:MoveToArea("TT0305") TT0304, TT0303, TT0302, or whichever area you think is crashing. If you can CLUA to the area fine then the travel triggers are busted which should not be happening at all, unless someone has changed the area without my knowing.

If you still get the CtD with CLUA, then something in the area is broken and I will find that and see what changed it or more like broke it.

EDIT: I don't even see any BG2 fixpack (Gibberlings3 version) and sad to say, there will be more bugs of this unexplainable variety so I don't know if I can help.

Edited by Hoppy, 22 December 2010 - 08:58 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#4 pshlos

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Posted 22 December 2010 - 09:37 AM


I installed SOS TDD TS BP and Big world map.

Um, you did? You just have SOS, BP and the Worldmap according to that log. And I'm not sure, but the Worldmap I think should be installed after all the big mods.


Yeah, I am perplexed too as the OP is definitely doing TS-BP content.

Hello to all,
this is my first time with mods installed. I installed SOS TDD TS BP and Big world map.
The game up to this point has gone great. I went to the TS island, they took kachiko and now i am in the caves. Specifically I am in the cave with the altars-keys-chests-potions. I can go to the chromatic dragon, but he is unkillable. When I try any other exit the game loads the next area and then crashes. I dot know what to do!!! After studying a bit I think the next area is called TT0305.
Someone please help!!!!


The things I do know are the chromatic dragon is unkillable and is supposed to be. His encounter is only available for the Sime romance. That's that. :D

Now for what I don't know. :P Someone was reporting about some crash and I do not know if this is related or even if there was a solution. I said I would look into it but I was left hanging :(

Let us see if we can find the area first. Please use CLUAConsole:MoveToArea("TT0305") TT0304, TT0303, TT0302, or whichever area you think is crashing. If you can CLUA to the area fine then the travel triggers are busted which should not be happening at all, unless someone has changed the area without my knowing.

If you still get the CtD with CLUA, then something in the area is broken and I will find that and see what changed it or more like broke it.

EDIT: I don't even see any BG2 fixpack (Gibberlings3 version) and sad to say, there will be more bugs of this unexplainable variety so I don't know if I can help.


I have tried to cluaconssole there. the area loads and sometimes i can see my party standing there for 1 second before it crashes.
I read that the world map goes last at installation. After i installed SOS i tried to install TDD. But TDD said it could not install without having the worldmap installed first. So I installed the world map then TDD then TS-BP then BP. Afterwards while I was playing some guy gave me a new map but the city would not be accessible on my map. So I installed the world map again. After that everything was OK.
I am really confused about all this installing and all the fixes and stuff. I am a big fan of this game and I love all this new content that people out of love have created.
I dont have a problem installing again from the beginning. I just hope I can continue with my saves. Its just that I am confused with all the versions of mods and which is compatible with which ect.
At least someone replied to my post. That alone made me happy, thank you so much for your time.

#5 pshlos

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Posted 22 December 2010 - 10:08 AM

Oh and whats <Gibberlings3 version>?
When do I install that?
Thanks

#6 Hoppy

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Posted 22 December 2010 - 10:36 AM

Oh and whats <Gibberlings3 version>?
When do I install that?
Thanks


http://www.gibberlin...net/bg2fixpack/ and that goes as your first mod so too late for that now.


But TDD said it could not install without having the worldmap installed first. So I installed the world map then TDD then


I wrote that for TDD 1.14 and it does not say installed, it says EXTRACTED. Big difference there but we don't have to worry about that anymore since I removed the patching if you redownload TDD 1.14 from SHS or TeamBG.

My guess is that TS-BP was uninstalled and then reinstalled at some point. I can't fix something like that as there are too many conflicts going on. Your WEidu log is missing a lot of the mods you say you have installed so I don't know what to say except to start from clean installation of the game + expansion + official patch. Followed by:

1)G3 fixpack (everything or just Corefixes)
2)Whatever megamods here in no specific order:
SOS
TDD
TS-BP
RoT
3)Your tweaks other game fixes, NPC's, small quest mods
4) Worldmap

EDIT: Even better, try looking at or using Big World Project to help get you a good smooth running game.

http://www.shsforums...oads&showcat=72

Edited by Hoppy, 22 December 2010 - 11:15 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#7 pshlos

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Posted 28 December 2010 - 03:55 AM

Hi everyone,
Thanks for answering me.
Just wanted to tell you I found out what to do in another post. I did it and everything is OK.
Here is the post if anyone wants to comment:

<<Nevermind. Finally found the right post about the error and fixed the problem. I changed the animation of GZOMBIE.cre from ic_histachii to ic_mummy and everything works fine. Already had installed TS-BP after TDD and SoS, so that wasn't the cause of the problem.

This post has been edited by Garris: 30 October 2010 - 11:40 AM >>


Anyway, thanks again. I am at spellhold now so we'll see what else comes up.

#8 Hoppy

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Posted 28 December 2010 - 12:22 PM

Hi everyone,
Thanks for answering me.
Just wanted to tell you I found out what to do in another post. I did it and everything is OK.
Here is the post if anyone wants to comment:

<<Nevermind. Finally found the right post about the error and fixed the problem. I changed the animation of GZOMBIE.cre from ic_histachii to ic_mummy and everything works fine. Already had installed TS-BP after TDD and SoS, so that wasn't the cause of the problem.

This post has been edited by Garris: 30 October 2010 - 11:40 AM >>


Anyway, thanks again. I am at spellhold now so we'll see what else comes up.



Thanks for finding that and I remember those animations being mixed up with other mods installed (not with Infinity Animations which fixes these problems). I will change to the default ic_mummy as a standalone fix in the next TS-BP update. That will avoid the issue especially if those animations are missing from the ic_histachii, which might be the core issue here :unsure: .
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#9 Izzy

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Posted 07 January 2011 - 08:10 PM

Hello! This is my first time here or even at any forum of any kind. I have no idea what I'm doing but I love Baldur's Gate and have been trying and sometimes succeeding to play the various mods out there. I am currently attempting and failing to play ts-bp. I too am stuck in that same spot. The trouble is I don't know how to change the animation thing. I've never done anything like it. Is it someting that can be taught to me easily? Can someone help?

Ooo, squirells, Boo! I know I saw them! Quick, throw nuts!

 


#10 Chevalier

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Posted 08 January 2011 - 05:41 AM

Izzy,

Download NearInfinity and install it. Then using NearInfinity look for GZOMBIE.cre in the .cre folder and open it. Then see where ic_histachii is and replace it with ic_mummy. then save the file to the override folder. This is over simplified directions, but I hope it will give you enough info to get you on the right track.

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a.k.a. Chev


#11 Hoppy

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Posted 08 January 2011 - 06:43 AM

This must mean that stock TS-BP animations aren't installing at all or were never there so there are no BAMs for the ic_histachi and therefore we have to change it to a BG2 animation slot. Can't understand this but it makes sense in old installations with CtB, these zombies got the drider animations so it wouldn't crash but the BAMs were definitely not appropriate for TS-BP creatures. Weird.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#12 Izzy

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Posted 08 January 2011 - 08:36 AM

Well, that was weird. I did the nearinfinity thing. But in the GZOMBIE.cre was ic_mummy, not the other. I didn't know what to do then so I panicked and switched it to ic_histachii to see what would happen. It of course didn't work. So I switched it back to ic_mummy this time saving(copying) the Gzombie.cre thing to the override folder. Now it works, but whenever I run into one of these monsters the following runs accross the dialog box..."I understand that you have traveled quite a bit, Amber. Tell me:are cities the same all over Faurun?" I can live with this so I can finish playing but I'm fairly certain that this is not supposed to happen. And thanks for your help guys.

Ooo, squirells, Boo! I know I saw them! Quick, throw nuts!

 


#13 Hoppy

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Posted 09 January 2011 - 08:46 AM

Well, that was weird. I did the nearinfinity thing. But in the GZOMBIE.cre was ic_mummy, not the other. I didn't know what to do then so I panicked and switched it to ic_histachii to see what would happen. It of course didn't work. So I switched it back to ic_mummy this time saving(copying) the Gzombie.cre thing to the override folder. Now it works, but whenever I run into one of these monsters the following runs accross the dialog box..."I understand that you have traveled quite a bit, Amber. Tell me:are cities the same all over Faurun?" I can live with this so I can finish playing but I'm fairly certain that this is not supposed to happen. And thanks for your help guys.


It sounds like it is more of an installation with the mod creating these problems. Please attach your debug file for TS and I'll take a gander at what weird and wonderful things didn't happen. :)
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#14 Izzy

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Posted 09 January 2011 - 04:08 PM

Thanks Hoppy. Is this what you're talking about?

Attached Files


Ooo, squirells, Boo! I know I saw them! Quick, throw nuts!

 


#15 Hoppy

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Posted 21 January 2011 - 09:10 PM

Thanks Hoppy. Is this what you're talking about?


It looks like everything was OK with the stock animations. You can delete that GZOMBIE guy from the override folder and load up NI and find that file again (it is not in your override) and you can do your edit, just changing the animation.

What happened when you used the file in the mod's folder was that it did not have the correct name or string reference assigned to it and that happens at install time with WeiDU. The game file is in a BIFF so you always have one to fall back on if you make a mistake editing, just always use the one in your game first before pulling the original mod file as that may not have all the data written to it so it could be incomplete. Like you saw here.

For the animations, I don't know what is crashing that guy because the BAMS got copied over according to your debug. Can you post your WEiDU log again cause the one in the original post is causing suspicion.

EDIT:

OK the histachi animations are missing from TS altogether so that would mean installations without CheckTheBodies cause the creatures to crash where with CtB would get wrong BAMs. Also there are no MMUM animations for the animation you said the file currently had.

Change the animation to just ZOMBIE not IC_ZOMBIE as that will be normal SOA version and to make sure you aren't using another slot that is missing BAMS. The person with the fix earlier had other mods so you have to take that into account. I think that will work right just not the Ice Wind Dale animation.

Edited by Hoppy, 21 January 2011 - 09:13 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#16 Izzy

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Posted 21 January 2011 - 09:44 PM

You want the weidu log here? Okay.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v2.5
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v19
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v7
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V7.2 for BG2:ToB
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 3.2
~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v2
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v2
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.13
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.13: v1.13
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits: v1.13
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod v12 (BG2:SoA & TOB NPC) created by nethrin and Sillara
~SETUP-EDWINROMANCE.TP2~ #0 #0 // EdwinRomance
~SETUP-EDWINTOB.TP2~ #0 #0 // Edwin Romance ToB
~SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha v9 (BG2:SoA NPC) created by Sillara of the Tamari
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #1 // Kelsey/Solaufein Romance Conflict (OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE)
~SETUP-KELSEYTOB.TP2~ #0 #2 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)
~SETUP-KELSEYTOB.TP2~ #0 #3 // Install Default Kelsey portrait set by Wynne Lurty? (set 1 of 3)
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #0 // Nathaniel NPC Mod for BGII
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #1 // Choose a portrait for Nathaniel -> Default portrait by Feuille
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #4 // Solaufein Conflict
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #5 // Kelsey Content
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~C#AJANTIS_SVA/SETUP-C#AJANTIS_SVA.TP2~ #1 #0 // Sir Ajantis NPC for BGII-SoA: open Beta 0.2.20
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v13
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v13
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v13
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.10 (28 August 10)
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v18
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v18
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v18
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v18
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v18
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v18
~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v18
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v18
~BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v18
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v18
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v18
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 2
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #1 // Install custom portrait for Ajantis: 2
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 6
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v12
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v12
~SETUP-BPV180.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 180
~SETUP-BPV180.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV180.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV180.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV180.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV180.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV180.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV180.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV180.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV180.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV180.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV180.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV180.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Worldmap for Throne of Bhall -> Clothmap style map for Throne of Bhaal: v7.1
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars: v4
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars: v4
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor: v4
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #9 // Install Female Human Rogue Avatars: v4
// Recently Uninstalled: ~NEPHELE/NEPHELE.TP2~ #0 #0 // Nephele NPC Mod for BGII: SoA & ToB: 1

I am so sorry but I forgot how to put it here small like Jarno showed me. :doh:

Edited by Izzy, 21 January 2011 - 09:45 PM.

Ooo, squirells, Boo! I know I saw them! Quick, throw nuts!

 


#17 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 21 January 2011 - 11:29 PM

Weird, the stock animations should have been there but that is not 100% sure. Usually it is better to have the megamods (SoS, TDD, TS-BP) shorty after the Fixpack but I don't see anything super wrong with the way you have it, maybe some small incompatibilities but they might be easy to fix or workaround.

I have an update to prepare for TS-BP so I will be doing some standalone installs to try and correct the animation things, and whatever else.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#18 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 22 January 2011 - 02:24 AM

Weird, the stock animations should have been there but that is not 100% sure.

The various megamod animations conflict with each other, and, in some case, with stock animations (see this chart for examples). This is something Infinity Animations solves. There isn't a good solution without it, because there aren't enough animation slots available without IA installed, hence why the megamods conflict. They write different animations to different slots, and even of differing animations schemes, which could likely cause a crash. So installing IA should fix it (if not I'll look into it).

You should also follow the BWP for installation order. Apart from the issue above, you might get crashes or inconsistencies with stuff like Ascension after the Fixpack (I think the current recommended order is vice-versa, because otherwise Ascension will overwrite or undo a lot of fixes made by the Fixpack).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#19 Izzy

Izzy
  • Member
  • 82 posts

Posted 22 January 2011 - 12:37 PM

I downloded the infinity animations, tried to install, was told to download the rest of the things, followed the directions for that, but it won't let me extract the 2 following parts.
1)Belhifet and marilith
2)Shadows harpys frostgiants

I get ridiculous error that it won't let me copy any where except the "clipboard". I have never used the clipboard and can't find the thing right now. I will try again later.

Ooo, squirells, Boo! I know I saw them! Quick, throw nuts!

 


#20 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 22 January 2011 - 02:03 PM

I get ridiculous error that it won't let me copy any where except the "clipboard".

I don't know what that means or where you're getting it, but you need something like 7-Zip or WinZip to extract those two particular archives.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle