No prob, glad to help.Cheers, will fix.I installed Aurora for my Tutu run, which reminds me--the bastard sword Iceblade +2 (agsw1h05) crashes the game when swung, as it's set to use the 2-handed sword animation in combat. It should be an s1 at 0x22, not s2.
Sure, but consider this: by the time I meet Aurora I've already passed through FAI, Beregost, Nashkel, and (probably) Thalantyr out at the High Hedge. Now I meet a merchant--hanging out in the street no less--who has an inventory on par with Taerom and Thalantyr and well ahead of anything in FAI and Nashkel. I don't think there's a good way of resolving this save nerfing her more in the early chapters, but then you're in the unenviable place of having a mod whose content can't be enjoyed until most of the game is over. I don't really have a good solution I can offer here, just trying to better express why she seemed to not fit in too well.Well, it is, but some thought went into that. For example, you don't have the more powerful items available in BG1 that are available in BG2. And even within BG1, you don't have the more powerful items available until Baldur's Gate city (at which point Karaea moves from Nashkel to the Drakon Tavern). So the upgrades are probably intended for that point (though if you somehow have acquired a load of gold early on, as well as the necessary items, you can do them then also).Overall I found it interesting and the items pretty well done, but it really felt like a BG2 mod that had been shoehorned into BG.
I kept giving her gooseberries (for free even) but she kept oohing and I had no idea it was going anywhere.The prices are intended to be high for balance reasons, but if you remember any that were clearly overpriced (or underpriced) I'll be happy to consider changes. There's no real quests conferred by the upgrades. Rather, it's the other way around: you can upgrade some quest items.The upgrade prices were on the high side, which is probably why I didn't try any (and by extension, probably missed the attached quests).
As for the quests you (think you) may have missed, they're fairly minor in BG1:
- Gather gooseberries for Karaea to receive a special "gift"
Yes, and thankfully I was scouting ahead with my hidden thief. This is a pretty tough battle (even with the backstab chunking of the wizard to start the battle ) and I would suggest trying to plant a few warnings around the area. Move the outer rim of guards further out, possibly reduce the number/capabilities of the party, etc.- Free an enslaved gnome from a tribe of goblins (somewhere in Larswood IIRC)
Now this I missed entirely.- Destroy the goblin tribe in a cave north of Nashkel (and loot the lair)
Yep, found and used these. My first shot on the Great Elixir killed my main character, so that was fun.- Find various randomly-strewn items (Acid Rapier, Pirate's Cutlass, Great Elixir, Star Ruby - placement varies from game to game)
I will be, and hope to offer feedback here as well.The quests are somewhat different in BG2, so I'd recommend giving it another go there. And of course, there's Aurora herself, the star attraction of the mod (who appears only in Athkatla). She'll have different banters and pseudo-quests based on which NPCs you have in your party (and will still banter and have quests even if you're soloing).
Trust me, playing a F/T multi means that the shadow armor is an essential item (especially if you insist on being in the front line) and I'm not above taking the proffered help to get there faster. In BG they especially seem unnecessary--by the end of the game I could boost my CHR five points for shopping via the boots, nymph cloak, and helm of glory.If you hated them so much, why did you buy them? But I see your point - maybe we could do something else with those. We also have +/- reputation boots, but those probably aren't as objectionable, as you can modify your reputation quite easily in the game otherwise (even more so with BG1 NPC's "Lake Poets" or berelinde's tweaks).As a personal preference I hate, hate, hate +CHR items. They pay for themselves so many times over with merchants that's there's effectively no good price to balance them. For example, I dropped 3k gold on the boots of high style and they paid for themselves very early with big ticket purchases from Taerom and Thalantyr. The dexterity penalties never mattered since I only put them on when shopping.
I had a few concerns over the exploitability of a few other items. The boots that remove fatigue, for example, strike me as an item that you would purchase and put in your bag of holding. Once your party starts whining about sleep, break 'em out, equip them briefly all around the party, and keep going. Or, use them to remove that pesky fatigue effect from restoration spells. At work right now, so I can't offer any more examples off the top of my head.
It's not a unique problem to Aurora, it's just the catch-22 with making interesting items.