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#1 Pablo_01

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Posted 08 December 2010 - 08:02 PM

Hi!

After I tell Belt that I'm ready to go, he wishes me good luck and then the screen goes black for a few seconds. A cutscene begins, in which the party stands in the lower left-hand corner of the map with all of their items dropped on the ground. The party members are standing there, occasionally yawning & stretching, etc., but that is all that happens.

My Wiedu log is attached.

Thanks!

Pablo

Attached Files



#2 Jarno Mikkola

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Posted 09 December 2010 - 01:09 AM

Try this, that or the others you can find with this.

Edited by Jarno Mikkola, 09 December 2010 - 01:13 AM.

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#3 Pablo_01

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Posted 09 December 2010 - 05:28 PM

Try this, that or the others you can find with this.

Hi!

I'm using BGT V1.10, but "that" worked. I guess there must be some file corruption somewhere in the BWP V.9.3. I guess I'll need to do a special override to make sure "that" works next time.

Thanks!

Pablo

Edited by Pablo_01, 09 December 2010 - 05:29 PM.


#4 Jarno Mikkola

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Posted 10 December 2010 - 01:23 AM

I'm using BGT V1.10, but "that" worked. I guess there must be some file corruption somewhere in the BWP V.9.3. I guess I'll need to do a special override to make sure "that" works next time.

Well, I am more sure than ever that there's something that 'corrupts' the scenery, a minor mod that adjusts the aram00.bcs( or even the ar0602.bcs) the way it's not supposed to be, and the BGT's changes go to suffer from that change. In theory, the minor mod could even be the Cerberus(mine) mod too, but I hope not, and I think that I made the change so that it doesn't break this.

Here's a totally clean ARAM00.bcs from a BGTv1.10: Attached File  ARAM00.zip   5.55K   500 downloads
As per a request, it should correct the scene so it plays out the correct way.

Edited by Jarno Mikkola, 10 December 2010 - 06:05 AM.

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#5 Pablo_01

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Posted 10 December 2010 - 05:30 PM

I'm using BGT V1.10, but "that" worked. I guess there must be some file corruption somewhere in the BWP V.9.3. I guess I'll need to do a special override to make sure "that" works next time.

Well, I am more sure than ever that there's something that 'corrupts' the scenery, a minor mod that adjusts the aram00.bcs( or even the ar0602.bcs) the way it's not supposed to be, and the BGT's changes go to suffer from that change. In theory, the minor mod could even be the Cerberus(mine) mod too, but I hope not, and I think that I made the change so that it doesn't break this.

Here's a totally clean ARAM00.bcs from a BGTv1.10: Attached File  ARAM00.zip   5.55K   500 downloads
As per a request, it should correct the scene so it plays out the correct way.

Hi!

I tried the totally clean ARAM00.bcs file: after I talk to Belt, the screen blanks out and then I see my character in the lower left portion of the screen, standing on top of a pile of (his) equipment and next to five other piles of equipment. He is stretching and looking around (bored), but no action.

When I use "that" file, I get a "loading area" message, then I see six piles of equipment in the lower left-hand corner and a shadow thief who says the wrong dialog; we relive part of my character's life at Candlekeep where he milks cows, changes bed linens, reshelves library books, and carries scrolls for copying; he plays tag with Imoen, gets some TOB high level abilities, and then we're off to Irenicus' dungeon.

Is there a way to see which mod(s) may have changed the ARAM00.bcs during BWP installation?

Thanks!

Pablo

Edited by Pablo_01, 10 December 2010 - 06:15 PM.


#6 Lollorian

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Posted 10 December 2010 - 09:25 PM

Pablo, if you could do a really final test, could you please use the attached ARAM00.bcs and try to get the transition? (if you have a save before talking to Belt) :unsure:

If this .bcs doesn't work, it may well be a problem with a GLOBAL not setting properly :)

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#7 Jarno Mikkola

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Posted 10 December 2010 - 11:40 PM

Is there a way to see which mod(s) may have changed the ARAM00.bcs during BWP installation?

Yeah, *The Imp inserts a joke...* :tease:

Oh, if you currently have a BWP game going on, could you please --change-log 'ARAM00.bcs' and upload the package somewhere (along with all the backups) ... Instructions on how to --change-log a file are in Jarno's awesome ImpFAQ in my sig ... oh wait :devil:

The answer #6 here tells how to --change-log.

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#8 Pablo_01

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Posted 11 December 2010 - 02:12 PM

Pablo, if you could do a really final test, could you please use the attached ARAM00.bcs and try to get the transition? (if you have a save before talking to Belt) :unsure:

If this .bcs doesn't work, it may well be a problem with a GLOBAL not setting properly :)

Hi!

I saved just before I talked to Belt (I've learned)... :)

OK, this one got a little bit further. I got the "loading area" message, and after a few seconds the full screen area appeared with six piles of equipment in the lower left-hand corner in a 2x3 formation. All the party members were standing in the upper right hand quadrant near a rock between foliage, looking about and stretching; they seemed to be in a rough line, and not in a standard BG formation. I did not see the shadow thief who was there in "that" version. I shut the game down after a couple of minutes of waiting around.

Any more ... experiments? ;)

Pablo

Edited by Pablo_01, 11 December 2010 - 02:13 PM.


#9 Pablo_01

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Posted 11 December 2010 - 02:30 PM

Hi!

I have attached the zipped contents of the change-log folder for ARAM00.bcs in my installation.

Pablo

Attached Files



#10 Jarno Mikkola

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Posted 11 December 2010 - 02:40 PM

Any more ... experiments? ;)

Well now that you have done your --change-log'ging, you could copy the "ARAM00.00001.BCS" ... "ARAM00.00019.BCS" to a the override folder one by one and then try if any of them work(when you remove the .000xy. numbers from the middle of the name).

Mods affecting ARAM00.BCS:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.10 (28 August 10)
00001: ~SETUP-BGTNEJ.TP2~ 0 0 // Continuous and Custom Kit Imoen: v1.1
00002: ~SETUP-BGTNEJ.TP2~ 0 7 // More Items from BG1 (BGT required!): v1.1
00003: ~SETUP-BGTTWEAK.TP2~ 0 400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (31 Dec 09)
00004: ~SETUP-BGTTWEAK.TP2~ 0 800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 9 (31 Dec 09)
00005: ~SETUP-BGTTWEAK.TP2~ 0 1800 // Import more NPCs into Shadow of Amn: Alora: 9 (31 Dec 09)
00006: ~SETUP-BGTTWEAK.TP2~ 0 1801 // Import more NPCs into Shadow of Amn: Branwen: 9 (31 Dec 09)
00007: ~SETUP-BGTTWEAK.TP2~ 0 1802 // Import more NPCs into Shadow of Amn: Eldoth: 9 (31 Dec 09)
00008: ~SETUP-BGTTWEAK.TP2~ 0 1803 // Import more NPCs into Shadow of Amn: Kagain: 9 (31 Dec 09)
00009: ~SETUP-BGTTWEAK.TP2~ 0 1804 // Import more NPCs into Shadow of Amn: Kivan: 9 (31 Dec 09)
00010: ~SETUP-BGTTWEAK.TP2~ 0 1805 // Import more NPCs into Shadow of Amn: Sharteel: 9 (31 Dec 09)
00011: ~SETUP-BGTTWEAK.TP2~ 0 1806 // Import more NPCs into Shadow of Amn: Skie: 9 (31 Dec 09)
00012: ~SETUP-BGTTWEAK.TP2~ 0 1807 // Import more NPCs into Shadow of Amn: Xan: 9 (31 Dec 09)
00013: ~SETUP-BGTTWEAK.TP2~ 0 1808 // Import more NPCs into Shadow of Amn: Yeslick: 9 (31 Dec 09)
00014: ~SETUP-BGTTWEAK.TP2~ 0 1809 // Import more NPCs into Shadow of Amn: Bub Snikt: 9 (31 Dec 09)
00015: ~SETUP-BGTTWEAK.TP2~ 0 1810 // Import more NPCs into Shadow of Amn: Conchobhair Strongblade: 9 (31 Dec 09)
00016: ~SETUP-BGTTWEAK.TP2~ 0 1811 // Import more NPCs into Shadow of Amn: Ferthgil Trollslayer: 9 (31 Dec 09)
00017: ~SETUP-BGTTWEAK.TP2~ 0 1812 // Import more NPCs into Shadow of Amn: Jet'laya: 9 (31 Dec 09)
00018: ~SETUP-BGTTWEAK.TP2~ 0 1813 // Import more NPCs into Shadow of Amn: Keiria Silverstring: 9 (31 Dec 09)
00019: ~SETUP-BGTTWEAK.TP2~ 0 1814 // Import more NPCs into Shadow of Amn: Skeezer Lumpkin VI: 9 (31 Dec 09)


Edited by Jarno Mikkola, 11 December 2010 - 02:42 PM.

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#11 Pablo_01

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Posted 11 December 2010 - 03:40 PM

Any more ... experiments? ;)

Well now that you have done your --change-log'ging, you could copy the "ARAM00.00001.BCS" ... "ARAM00.00019.BCS" to a the override folder one by one and then try if any of them work(when you remove the .000xy. numbers from the middle of the name).

Mods affecting ARAM00.BCS:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.10 (28 August 10)
00001: ~SETUP-BGTNEJ.TP2~ 0 0 // Continuous and Custom Kit Imoen: v1.1
00002: ~SETUP-BGTNEJ.TP2~ 0 7 // More Items from BG1 (BGT required!): v1.1
00003: ~SETUP-BGTTWEAK.TP2~ 0 400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (31 Dec 09)
00004: ~SETUP-BGTTWEAK.TP2~ 0 800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 9 (31 Dec 09)
00005: ~SETUP-BGTTWEAK.TP2~ 0 1800 // Import more NPCs into Shadow of Amn: Alora: 9 (31 Dec 09)
00006: ~SETUP-BGTTWEAK.TP2~ 0 1801 // Import more NPCs into Shadow of Amn: Branwen: 9 (31 Dec 09)
00007: ~SETUP-BGTTWEAK.TP2~ 0 1802 // Import more NPCs into Shadow of Amn: Eldoth: 9 (31 Dec 09)
00008: ~SETUP-BGTTWEAK.TP2~ 0 1803 // Import more NPCs into Shadow of Amn: Kagain: 9 (31 Dec 09)
00009: ~SETUP-BGTTWEAK.TP2~ 0 1804 // Import more NPCs into Shadow of Amn: Kivan: 9 (31 Dec 09)
00010: ~SETUP-BGTTWEAK.TP2~ 0 1805 // Import more NPCs into Shadow of Amn: Sharteel: 9 (31 Dec 09)
00011: ~SETUP-BGTTWEAK.TP2~ 0 1806 // Import more NPCs into Shadow of Amn: Skie: 9 (31 Dec 09)
00012: ~SETUP-BGTTWEAK.TP2~ 0 1807 // Import more NPCs into Shadow of Amn: Xan: 9 (31 Dec 09)
00013: ~SETUP-BGTTWEAK.TP2~ 0 1808 // Import more NPCs into Shadow of Amn: Yeslick: 9 (31 Dec 09)
00014: ~SETUP-BGTTWEAK.TP2~ 0 1809 // Import more NPCs into Shadow of Amn: Bub Snikt: 9 (31 Dec 09)
00015: ~SETUP-BGTTWEAK.TP2~ 0 1810 // Import more NPCs into Shadow of Amn: Conchobhair Strongblade: 9 (31 Dec 09)
00016: ~SETUP-BGTTWEAK.TP2~ 0 1811 // Import more NPCs into Shadow of Amn: Ferthgil Trollslayer: 9 (31 Dec 09)
00017: ~SETUP-BGTTWEAK.TP2~ 0 1812 // Import more NPCs into Shadow of Amn: Jet'laya: 9 (31 Dec 09)
00018: ~SETUP-BGTTWEAK.TP2~ 0 1813 // Import more NPCs into Shadow of Amn: Keiria Silverstring: 9 (31 Dec 09)
00019: ~SETUP-BGTTWEAK.TP2~ 0 1814 // Import more NPCs into Shadow of Amn: Skeezer Lumpkin VI: 9 (31 Dec 09)

OK,

For all versions, the "Loading Area" screen appears and then the screen goes black. I wait a few seconds, then the PC, Minsc, Dynaheir, Jaheira, and Khalid appear standing in lower left hand corner on top of their piled equipment. Imoen was in the party when we talked with Belt, and Imoen's equipment pile is there, but she is not there.

As a cross-check, I removed the ARAM00.BCS entirely from the "override" folder and got the same results.

Next experiment?

Pablo

#12 Lollorian

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Posted 11 December 2010 - 06:29 PM

For all versions, the "Loading Area" screen appears and then the screen goes black. I wait a few seconds, then the PC, Minsc, Dynaheir, Jaheira, and Khalid appear standing in lower left hand corner on top of their piled equipment. Imoen was in the party when we talked with Belt, and Imoen's equipment pile is there, but she is not there.

Now that greatly narrows it down :coolthumb: The problem exists in the original BGT's aram00.baf ... probably something to do with the stuff that checks for Imoen's presence/absence in the party :)

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#13 Lollorian

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Posted 12 December 2010 - 04:22 AM

Ok, I'm at a loss here :( There's nothing in the BGT ARAM00.baf that changed to suggest something like this should happen now but not in an earlier version :o

Also:

For all versions, the "Loading Area" screen appears and then the screen goes black.

Did all 20-something .bcses give you the same cutscene?? :blink: I'd reckon something should've been different between cutscene .00001 and .00019 :unsure: Damn I really need my BGT game right now :crying:

Also, could you zip up the save before you talked to Belt? Maybe someone could use that to check on the death variables your NPCs have :unsure:

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#14 Pablo_01

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Posted 12 December 2010 - 08:08 AM

Ok, I'm at a loss here :( There's nothing in the BGT ARAM00.baf that changed to suggest something like this should happen now but not in an earlier version :o

Also:

For all versions, the "Loading Area" screen appears and then the screen goes black.

Did all 20-something .bcses give you the same cutscene?? :blink: I'd reckon something should've been different between cutscene .00001 and .00019 :unsure: Damn I really need my BGT game right now :crying:

Also, could you zip up the save before you talked to Belt? Maybe someone could use that to check on the death variables your NPCs have :unsure:

Hi!

Yes, the cutscenes were all the same; however, the "that" ARAM00.bcs that Jarno linked to (originally posted by Ascension) worked OK, except for the incorrect shadowthief speech in the cutscene.

I have zip/attached the save game that I'm using to test this.

Pablo

Attached Files


Edited by Pablo_01, 12 December 2010 - 08:15 AM.


#15 Lollorian

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Posted 12 December 2010 - 09:19 AM

Have a go with these :) (might wanna rename the second one :P) ... One (or both) of these should work, question is ... which one? :ermm:

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Edited by Lollorian, 12 December 2010 - 09:27 AM.

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#16 Pablo_01

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Posted 12 December 2010 - 10:16 AM

Have a go with these :) (might wanna rename the second one :P) ... One (or both) of these should work, question is ... which one? :ermm:

When using "ARAM00.BCS", we made it through the "ambush" cutscene, with the wierd shadow thief monologue, then BG2 intro movie, then Candlekeep chores, then some of simulated "BG 1 cutscenes"; the game had a CTD while "loading area" for the "Final battle with Sarevok" cutscene.

When using "2ARAM00.BCS" I didn't get past the "ambush" cutscene: there were six piles of equipment in the lower left-hand corner, with the party standing / stretching in a rough line in the upper right-hand quadrant of the screen.

Pablo

#17 Lollorian

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Posted 13 December 2010 - 01:35 AM

When using "ARAM00.BCS", we made it through the "ambush" cutscene, with the wierd shadow thief monologue, then BG2 intro movie, then Candlekeep chores, then some of simulated "BG 1 cutscenes"; the game had a CTD while "loading area" for the "Final battle with Sarevok" cutscene.

Well that's good to hear :) And prolly paves the way for a seeming "fix" I guess ... except the CtD which doesn't have much to do with BGT :P (it's from CtB ... might wanna report here ;))

There are differences in the "working ARAM00" and the included ARAM00 in BGT. Mostly blocks like these that aren't present in the working ARAM00.bcs:
IF
    !InPartyAllowDead("Khalid")
    Global("MeetOldenFriends","GLOBAL",6)
THEN
  RESPONSE #100
    SetGlobal("MeetOldenFriends","GLOBAL",7)
    Continue()
END

The current ARAM00 also uses 2 GLOBALs to set up the cutscene (A6StartARAM00 and MeetOldenFriends) while the old "working" one uses just MeetOldenFriends (for the major part atleast)

I'm attaching the modified ARAM00.baf (containing the base of A64's "working" script with the non-cutscene related changes from the newer BGT) that I compiled for pablo to run the last test :) This is the first .bcs' source code.

Attached Files


Edited by Lollorian, 13 December 2010 - 01:38 AM.

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#18 -Thionoxial-

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Posted 14 December 2010 - 10:37 PM

Pardon me: I have a similiar problem to the above. When I go to talk to Belt I get a black screen. Using the "last test" zip file ARAM00 (or any of the ones following that) gets me the loading screen, and then a wait, and then my party standing around in a zigzag line in a forest idling, but nothing else. I have tried pretty much all of the files posted on this thus far. I am using BGT 1.10. If I upload my save game/weidu log, would someone be able to help me fix this?

#19 Jarno Mikkola

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Posted 14 December 2010 - 11:20 PM

Pardon me: I have a similiar problem to the above. When I go to talk to Belt I get a black screen. Using the "last test" zip file ARAM00 (or any of the ones following that) gets me the loading screen, and then a wait, and then my party standing around in a zigzag line in a forest idling, but nothing else. I have tried pretty much all of the files posted on this thus far. I am using BGT 1.10. If I upload my save game/weidu log, would someone be able to help me fix this?

I would suggest that you also add in the --change-log'ged 'aram00.bcs' files(in one archive)...

Hmm... Lollorian, you are probably right that the second cutscene could cheese up the transition...

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#20 Lollorian

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Posted 15 December 2010 - 12:07 AM

@Thionoxial: So the first attachment in this post doesn't work either? :unsure:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod