When using "ARAM00.BCS", we made it through the "ambush" cutscene, with the wierd shadow thief monologue, then BG2 intro movie, then Candlekeep chores, then some of simulated "BG 1 cutscenes"; the game had a CTD while "loading area" for the "Final battle with Sarevok" cutscene.
Well that's good to hear
And prolly paves the way for a seeming "fix" I guess ... except the CtD which doesn't have much to do with
BGT (it's from
CtB ... might wanna report
here )
There are differences in the "working ARAM00" and the included ARAM00 in
BGT. Mostly blocks like these that aren't present in the working ARAM00.bcs:
IF
!InPartyAllowDead("Khalid")
Global("MeetOldenFriends","GLOBAL",6)
THEN
RESPONSE #100
SetGlobal("MeetOldenFriends","GLOBAL",7)
Continue()
END
The current ARAM00 also uses 2 GLOBALs to set up the cutscene (A6StartARAM00 and MeetOldenFriends) while the old "working" one uses just MeetOldenFriends (for the major part atleast)
I'm attaching the modified ARAM00.baf (containing the base of A64's "working" script with the non-cutscene related changes from the newer
BGT) that I compiled for pablo to run the last test
This is the first .bcs' source code.
Edited by Lollorian, 13 December 2010 - 01:38 AM.