Well, to be honest I have no idea if SCSII changes the AI, but if it doesn't, what is it doing instead? It's certainly not adding new enemies.
Here's a changelog on the cleric:
[
WeiDU.exe]
WeiDU version 22400
[
WeiDU.exe] Using scripting style "
BG2"
override/zilarc01.cre
override/ZILARC01.CRE BPv180/BACKUP/19/ZILARC01.CRE
Mods affecting ZILARC01.CRE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 //
BG2 Fixpack - Core Fixes: v9.01
00001: ~SETUP-BPV180.TP2~ 0 19 // Improved Illasera: v180a
BWP Fix
He was not affected by SCSII, what might mean that SCSII dod not recognize him or that it did not touch him at all, meaning that he actually comes with a broken script.
Anyway, the guys are the Black Reavers (just noticed I wrote Black Talons above... wrong part of the game...
):
ZILARC01 (cleric with broken script)
ZILFGT01
ZILFGT02
ZILMAG01
I've also posted at
G3 and hope to get an answer from DavidW regarding the SCSII components.
Edit: Here's also an old changelog on the cleric when BP-Ascension was not yet split into parts (where he was affected by SCSII):
[
WeiDU.exe]
WeiDU version 21700
[
WeiDU.exe] Using scripting style "
BG2"
override/zilarc01.cre
override/ZILARC01.CRE BPv179/BACKUP/15/ZILARC01.CRE
override/ZILARC01.CRE
scs/backup/5024/ZILARC01.CRE
override/ZILARC01.cre scsII/backup/6180/ZILARC01.cre
override/ZILARC01.CRE BG2_Tweaks/backup/3020/ZILARC01.CRE
override/ZILARC01.CRE xpmod/backup/0/ZILARC01.CRE
override/ZILARC01.CRE aurora/backup/0/ZILARC01.CRE
override/zilarc01.cre aurora/backup/470/zilarc01.cre
override/zilarc01.cre infinityanimations/backup/8000/zilarc01.cre
Mods affecting ZILARC01.CRE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 //
BG2 Fixpack - Core Fixes: v9.01
BWP Fix
00001: ~SETUP-BPV179.TP2~ 0 15 // Ascension for BP
00002: ~SETUP-
SCS.TP2~ 0 5024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v14
BWP Fix
00003: ~SCSII/SETUP-SCSII.TP2~ 0 6180 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v13
BWP Fix
00004: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 3020 // Identify All Items: v9
00005: ~SETUP-XPMOD.TP2~ 0 0 // Creature
XP Reduction -> Reduce to 75%: v6
BWP Fix
00006: ~AURORA/SETUP-AURORA.TP2~ 0 0 // Aurora's Shoes and Boots: v5
BWP Fix
00007: ~AURORA/SETUP-AURORA.TP2~ 0 470 // Change creature gold carried -> Reduce to 50% (recommended): v5
BWP Fix
00008: ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ 0 8000 //
BG1 Animations for NPCs -> 25% of relevant creatures: v5
Edited by Fennek, 13 December 2010 - 04:04 AM.