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Putting a Dress on the Nameless One?


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#1 Tord

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Posted 03 December 2010 - 11:14 AM

I've been looking for a Planescape: Torment mod that would allow the main character, the Nameless One, to be female, but have been unable to find one. So, I have decided to at least look into what may be involved to possibly implement this myself. I don't have any modding experience, but have 10+ years experience programming, so I'm at least comfortable at a keyboard.

The requirements seem simple enough: character portraits, animations, sounds, and references in dialogue text to gender ("he", "him", etc.) would be the only things required to change. All these changes would be aesthetic only, and have no impact on the system or story. Romantic relationships would not have to change, as I'd prefer the female Nameless One to be sapphic. Ideally, new portraits, animations, and sounds could be copied or based on ones from existing females in the game or other Infinity Engine games. Of course, changing the movies would be beyond the scope of the project.

I guess I had two questions, really. Has anyone heard of someone else starting a similar project? Also, is there a hidden gotcha I'm not aware of that would make this an impossibility? Thanks in advance for any information or guidance! :)

tmj
Fumbling through Faerun... and Beyond? Let's Play BG/TotSC | BG2/ToB | Fallout [Blind] | NWN:WW

#2 Miloch

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Posted 03 December 2010 - 11:31 AM

I guess I had two questions, really. Has anyone heard of someone else starting a similar project? Also, is there a hidden gotcha I'm not aware of that would make this an impossibility?

No, but I've heard of other people wanting something like this. It should be as easy as you say, and could probably be accomplished with ~30 lines of WeiDU code.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 Tord

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Posted 03 December 2010 - 07:00 PM

It should be as easy as you say, and could probably be accomplished with ~30 lines of WeiDU code.

Wow, that's encouraging! Thanks, Miloch.

tmj
Fumbling through Faerun... and Beyond? Let's Play BG/TotSC | BG2/ToB | Fallout [Blind] | NWN:WW

#4 Miloch

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Posted 07 December 2010 - 12:00 PM

Actually, it might not even require that much code, because sounds in PST are tied to the animation via resdata.ini. So if, for example, you changed the Nameless One to have the Dustman Female animation, it'd take those female sounds automatically. Note though that the default Nameless One has different animations for different weapons (axe, club, fist, etc.) - other animations generally do not, and have fixed weapon animations. The toughest thing would be changing dialogue pronoun references but it's possible - there is a component of Level 1 NPCs that does something like this. You'd have to know which dialogues reference the Nameless One though.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle