Do not post anything here you might think to be a bug. It might be a "feature", a bug already solved, your own incompetence ( ) or whatever. Post it SOMEWHERE ELSE.
If you know how to fix one of them or can confirm that it doesn't exist anymore, feel free to post!
There's also a similar thread at Kerzenburg forum (if you prefer German), but since much more modding / fixing is going on here, let's have the same here (and in fast written English).
http://kerzenburg.ba...2106#post952106
I also said here that I'd set this up:
http://www.shsforums...post__p__500902
Current bugs (as far as I know):
Jondalar Fix (which is installed like a mod):
The fix doesn't work, since a broken? dlg-file is put into the override folder. Jondalar's dialog is messed up.
http://www.shsforums...07
http://www.shsforums...nversation-bug/
How to solve:
Don't install the fix
Long term solution:
Update of the fix or
try/test this fix: http://www.shsforums...post__p__523750
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BP-Balancer sometimes eliminates the invitation to the ducal palast:
http://kerzenburg.ba...ead.php?t=39664
(German, no further information; it is, however, not the first time that I read this)
How to solve: Use the console and cheat in the item: MISC78
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BIG PICTURE
BP-bug (overwriting scripts of creatures from subcomponents, actually breaking them)
The combination of the optional components of BP-Ascesnion and SCSII Ascension related components seems to cause some glitches. I even think that some .cres in Improved Illasera component of BP are broken.
Solution: Test if BP-Ascension additional components need BP-AI (Update: Done, they do not need BP-AI, but when BP-Ascension was split, nevertheless something went wrong, as it seems). Further update: BP Ascension overwrites some of the scripts of creatures from the subcomponents, that's the probem.
Currently, I'm chaseing the problem here:
http://www.shsforums...post__p__503111
DavidW:
http://forums.gibber...showtopic=21480
Alternative solution: Wait until Miloch and Turambar have completely fixed BP, since then compatbility with SCSII is completely given
Old problems with BP etc., not relevant anymore:
http://kerzenburg.ba...ead.php?t=39671
(relevant people are informed)
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BWP-Unique Artifacts-Ashes of Amber-Refinements
If one uses the BWP, a short time before the installation of Unique Artifacts the kit.ids from the fixpack is copied into the override. In this kit.ids several entires are lacking, amoung others the priest kits from Ashes of Embers. This leads to a good deal of errors when the BWP tries to install Refinements.
Link (German, with link to original post in French):
http://kerzenburg.ba...ead.php?t=41094
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Finch Mod: Her glasses do not work properly; she automatically starts to talk whenever she was kicked out of the party, sent to a certain location and if one then enters the location she was send to.
http://www.shsforums...post__p__488624
Lollorian suggestet a solution below (and also found the thread at pocketplane before I posted it here):
Link zu pocketplane - Finch forum
Current state: Fix for fixpack ready; Jastey will fix problems at pocketplane, I think. Maybe it's even possible to change the code so that Finch doesn't automatically start to talk.
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Region of Error:
http://www.shsforums...32
Problem with a cutscene and solution.
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ToB Hacks:
One cannot scroll through the level 7 (cleric) and level 9 (wizard) spells. The same problem existed in ToBEx, but seems to be fixed.
http://forums.gibber...ndpost&p=182584
Solution: Use ToBEx-component
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Kivan & Deheriana Mod:
Somebody reported that the mod would overwrite Kivan's soundsets in Bg1. This doesn't cause a ctd or something like that, but Kivan starts to speak a differnt language, depending on the language version.
http://forums.gibber...40
http://forums.gibber...showtopic=22049
Fix (code) is also posted in the fixpack thread.
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TDD:
TDD also overwrites Kivan's soundsets.
Sent PM to Hoppy (March 2011)
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Forgotten Wars Projects: Item Pack V0.1
"Gloves of spell speed"(fwbrac06.itm) reduces spell casting speed instead of increasing
Reason: "Amount" value in "Increase casting speed factor(189)" is set to -3, Revised is supposedly guilty
Solution: replace "-3" with "3".
http://www.shsforums...post__p__521209
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Baldurs Gate NPC Project:
Candlekeep-Imoen still has her old portrait (since a special .cre is used, as far as I know)
http://www.shsforums...-didnt-make-it/
http://forums.gibber...ndpost&p=183234
http://forums.gibber...showtopic=22019
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Here's a lot of "funny" stuff posted:
http://www.shsforums...-game-spoilers/
(Problem is that this is an old installation and many things might already been fixed... and there aren't enough information to figure this out)
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DSotSC and The Vault:
http://kerzenburg.ba...ad.php?p=951924
I posted here:
http://www.shsforums...-und-the-vault/
Current state, November 2010: no idea...
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B!Tweaks (Lite) v4:
Traveler's stone component doesn't work (Nov 2010, Lich / 10th)
http://www.tolkienac...=46.msg4810#new
In process of being fixed.
Current "solution": Don't buy Traveler's stone from Ribald...
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Worgas NPC mod:
Prevent officer Vai from spawning (AR6704.BCS) (?????)
However, there were a lot of warnings in the debug of the mod, so this might have caused the bug - instead of code-problems (although we already know that the mod has some typos etc. in the code, which have been fixed, but this means that there might be more...).
Only in German and not providing further information:
http://kerzenburg.ba...ead.php?t=41072
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Legion of Hell
(Setup-LOHMod.tp2) needs a BUT_ONLY_IF_IT_CHANGES to avoid dumping all CREs to the override, even unchanged ones.
http://www.shsforums...post__p__510623
I informed Leonardo, who's aacctive in the Chinese forum.
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Improved Asylum:
The dialog with the leader of the advernturer group in the asylum doesn't trigger properly. I guess one has to change the "5" into a "1" to stop the endless buffing:
http://kerzenburg.ba...169&postcount=1
Posted it here:
http://forums.rpgdun...3.html#msg18053
(Edit: End of September 2011: New Version out; not yet tested)
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Infinity Animations:
If one kills "innocents" (=orcs changed through the illustion into kids; circus tent), reputation is lowered.
How to fix: Copy kchild1.cre and kchild2.cre from the backup folder of IA into the override folder.
Miloch is aware of it:
http://www.shsforums...post__p__521973
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SCSI:
Problem that one doesn't get teleported to the chessboard, since one hadn't hurt/killed the Fission Slime in Durlag's Turm with fire damage.
http://forums.gibber...02
http://kerzenburg.ba...104&postcount=7
What to do:
Fission Slime should be hurt with fire damage.
If it is already too late:
CLUAConsole:SetGlobal("DMWWFissionBurn","GLOBAL",1)
DavidW is informed.
There is also a problem with the wolf chasing Melicamp. DavidW is informed.
Test this fix: http://www.shsforums...post__p__523898
NT assasins and SCS assasin deployment, resulting in two assasins chasing you all around the mines exit area, without attacking.
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SCSII:
Seems to be due to component "Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v17"
"Improved alacrity"(spwi921.spl) does not work if a characted previously had this ability as a 9lvl spell
Reason: this ability(like energy blades, summon planetar and such) is treated as a special ability and no more memorized like a spell, character gets it as a special ability. If a character already has it, it fails to work properly.
Solution: easiest solution is to restore spwi921.spl from a backup, it will be treated as a regular spell again.
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DEF JAM XP fixer v6 (or the BWP-fix):
Problem: Aldeth (Aldeth Sashensta, merchant's League) trows a script error while trying to turn in dopplegangers quest and fails to open a shop.
Reason: ALDETH.DLG is somehow messed up: "etGlobal" instead of "SetGlobal", "tartShop" instead of "StartShop" and so on. "Quest XP Reduction -> Reduce to 50%: v6 BWP Fix" is guilty.
Solution: restore some backup of ALDETH.DLG.
http://www.shsforums...post__p__521209
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Old problem with "Scribe Scrolls"
Problem: default mage ability to scribe scrolls is lost when exporting BGII character to BG1.
Reason: some abilities are removed during BGII-BGI transition.
Workaround1: set "flAddScribeScrolls" local variable to 1 manualy by CLUAConsole:SetGlobal("flAddScribeScrolls", "LOCALS", 1).
Workaround2: replace "GetGlobal("flAddScribeScrolls", "LOCALS", 1)" condition in dplayer3.bcs with "!HaveSpellRES("fl#MSCRL")". Notice that after this addition any main character(thief, fighter) will recieve this ability. Will not harm, but it will be useless.
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ToBEx:
Protection from magic energy(spwi606.spl) does not work properly
Reason: magic damage resistance 100% does not reduce magic damage at all. it seems to be a bug in TobEx
Solution: set "Apply Concentration Check On Damage" and "No Spell Interruption On Zero Damage" to 0 in "TobExTweak.ini". Note that setting any of this values to 1(default) causes this weird error.
Said to be fixed, but not yet approved (by another person...) or not yet integrated into mod / fixpack:
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Infinity Animations:
Red glowing Ghasts (whci hare in fact skeletons).
How to fix: Delede in the following row in setup-infinityanimations.tp2 (2407)
ACTION_FOR_EACH nb IN ~bhghoul2~ ~%tsu%ghast~ ~ghast01~ ~%tsu%ghastd~ ~%tsu%ghasts~ ~ghastsu~ ~gmayor~ ~%tsu%grael~ ~gron~ ~nevm3~ ~%tsu%sewerf3~ ~xghast1~ BEGIN
the following:
~ghastsu~
I assume Miloch etc. are aware of this problem since some time.
http://www.shsforums...55
Fix: http://www.shsforums...post__p__522975
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Kivan v12, several things (by Lich/10th):
a)
.d is compiled two times.
http://forums.gibber...showtopic=15270
Solution: Comment out line 427 in the tp2 ( COMPILE ~Kivan/d/P#KIRING.D~ )
b)
Kivan/Edwin Banter bug:
http://forums.gibber...showtopic=20412
Solution: In p#edwid.baf EDWIN has to be substituted by P#kivan at three places.
c)
In connection with Baldurdash the second part of Tombelthen's Journal gets lost, if one installs
~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v15
or another mulit-stronghold-component which gives access to the ranger's cabin.
Solution: in setup-bdtobv168.tp2 line 571 has to be commented out.
Kivan & Deheriana Mod, further problems:
Somebody reported that the mod would overwrite Kivan's soundsets in Bg1. This doesn't cause a ctd or something like that, but Kivan starts to speak a differnt language, depending on the language version.
http://forums.gibber...40
http://forums.gibber...showtopic=22049
Here are the final fixes:
http://www.shsforums...post__p__522975
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Another never ending story: problems with wolfm.itm:
http://kerzenburg.ba...ead.php?t=38163
There are various threads regarding this problem at SHS, Kerzenburg, G3...
Incompatibility between Refinements und Every Mod and Dog (EMOD is "guily", although there's no problem if Refinements is not installed)
Solution: Throw wolfm.itm from Backup-folder of Refinements into override-folder of the game...
Edit: better solution: Use component from Turambar's Tweaks and Fixxes-mod.
New stuff (in German):
http://kerzenburg.ba...ad.php?p=965018
Suggestion to Leonardo, to prevent installation of both mods (November 2010).
http://www.shsforums...84
Turambar and Lollorian:
http://www.shsforums...74
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Never ending journey: Continuous and Custom Kit Imoen: v1.1
Imoen causes problems during the transition from Bg1 to Bg2
Description:
http://www.shsforums..._0
How to avoid: Don't install the component
Fix (Code):
http://www.shsforums...ansition-stuck/
Fix: http://www.shsforums...post__p__523988
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Bug in BGT with the demon cult in Ulgoth's Beard (only reported by one person until now):
http://www.shsforums..._0
What to do: Kill all cultists before killing the demon.
How to fix: see link and also this link:
http://www.shsforums...post__p__523820
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Tyris Flare:
Small bug with an area script:
http://forums.gibber...ndpost&p=184437
How to fix: Read what 10th has written and put in a number between 0 and 15.
Modder is aware of it.
Should be fixed by now (Oct. 2011)
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Incompatibiliy between BaldursDash - Grimuars - Tactics: Twisted Rune becomes inaccessible:
http://www.shsforums...post__p__508737
Fix:
http://www.shsforums...post__p__523940 or use the component Turmabar included into his Tweak and Fix-mod
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NTotSC:
Mummy.cre in ar30pb.are breaks Korgan's quest, as that's a quest specific creature. It should be mummy01.cre.
http://www.shsforums...67
Solution: Never use Mummy.cre in a mod.
Better solution: Use component from Turambar's Tweaks and Fixes Mod.
If you're not a modder:
Change spawn point 6 (assuming that you know what you're doing)
OR:
If the group (including Korgan) has not yet visited the crypt:
("SPRITE_IS_DEADMUMMY","GLOBAL",0)
OR:
Use Near Infinity etc. to open AR30PB.are, open spawn point 6, change Mummy.cre to Mummy01.cre.
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ToBEx:
Problem with Lum's Machine:
http://www.shsforums...64
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Turambar's Tweak-Pack:
And the world becomes pink... Or at least some clothes... Probably this component is responsible:
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2050 // Turambar's slow drow weapon disintegration (a revision of BG2Tweaks code): v1.7.5
What to do: Don't install this component until Turambar fixed it (or until it's proven that the component isn't responsible).
http://www.shsforums...post__p__514542
http://www.shsforums...80
Turambar is informed and has apparently fixed it.
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SoS-CtB incompatibility bug, which caused infinite Prelate Wessalen to spawn, under quite rare circumstances.
Fix will be availabe in Turambar's fix/tweak mod. Use this mod.
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BP, three problems:
http://www.shsforums...92
IMPLEMENT INTO BG2-FIXPACK ONLY IF BP AI WILL BE INSTALLED, OTHERWISE THERE WILL BE TROUBLE FOR EXAMPLE WITH SCSII.
Imperishable Torgal und imperishable Troll in castle de'Arnise:
comment out the following lines in setup-bg2fixpack.tp2 :
lines 10198 and 10200
~kptrol03.cre~ ~override~
~torgal.cre~ ~override~
lines 10203-10205
PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "kptrol03" = 0) BEGIN
WRITE_ASCII 0x248 ~kptrol23~
END ELSE
lines 10218-10220
END ELSE
PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "torgal" = 0) BEGIN
WRITE_ASCII 0x258 ~torgal2~ #8 // race script
Troll's head not available if the main component is installed and Improved Spellhold is not installed:
Comment out the following lone in setup-bpv180.tp2:
line24865
EXTEND_TOP ~AR1506.BCS~ ~BPv180/SPELLHD/SNIP/tAR1506.BCS~
but put in this line in line 24811.
Here are the fixes (but be aware that following the use of the fixes the installation of BP is necessary:
http://www.shsforums...post__p__522975
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Fishing For Trouble: Problem in BWP with Worldmap. Fix is available and will probably be integrated into the mod itself (it's already in the BWP fixpack):
http://www.shsforums...15
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World map: Wrong travel times from Waukeen's Promenade; posted here:
http://www.shsforums...66
Here, too, is happening something in German:
http://kerzenburg.ba...ead.php?t=40641
There's beta which is currently tested (November 2010); version 8 is out and free of bugs (probably...)
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Kiara-Zaiya (Small Teeth Pass):
http://kerzenburg.ba...ad.php?p=951242
Hoppy gave some hints regarding this:
http://www.shsforums...50
Current state, November 2010: Fix (using Hoppy's suggestions) ready
(There might be more bugs... But for the moment everything seems to be fine...)
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NPC-Flirtpack and Imoen Romance Mod:
http://kerzenburg.ba...4108#post954108
The Aerie romance stops if Imoen Romance Mod installed (or only if the Imoen romance starts?) Only partial compatibinlity.
Current state, Nov 2010: Problem with Imoen Romance, see below:
http://www.shsforums...post__p__501775
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Script-problems with Kang, Ortus, General Chang etc. (at Firkraags Verlies)
http://kerzenburg.ba...7547#post957547
Modder von COM Encounters was informed by Hoppy, Fix also posted in fixpack thread
http://www.shsforums...post__p__482511
http://forums.chosen...g18893#msg18893
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TS25miniMod:
Problems with the sorcerer from The sufferings of a Sorcerer component:
http://kerzenburg.ba...84&postcount=64
I guess I can fix that now (Nov 2010)
http://www.shsforums...post__p__501347
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SimDing's Questpack overwrites potions:
http://kerzenburg.ba...ad.php?p=953172
Seems that it was fixed (Temujin):
Link to pocketplane thread
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Cutscenen-problem from SimDings Questpack:
http://kerzenburg.ba...nviertel magier
Something is happening:
http://www.shsforums...rs/page__st__20
Link to pocketplane thead
Problem was Aurora, I guess it's solved (Nov 2010).
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Mawgul-problem, broken .cre of Mauro:
http://kerzenburg.ba...ead.php?t=39820
Here's the fixed one:
http://www.shsforums...59
(I hope this was solved a long time ago... Nov 2010).
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Shilo-Chen and the Oger-Magier:
http://kerzenburg.ba...ead.php?t=39734
How to fix:
http://kerzenburg.ba...ad.php?p=956232
Probably fixed, but I did not have a look on the new verion of the modd (if there's one out... Nov 2010).
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LR - missing soundsets:
http://kerzenburg.ba...ad.php?p=952310
Fix has to be put into the fixpack.
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Thieves Galore, Aurora, whatever etc.
http://kerzenburg.ba...ad.php?p=956298
Here something is happening:
http://www.shsforums...re/page__st__40
I guess this was solved (Nov 2010)
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Solaufein-Flirt-Problem:
http://kerzenburg.ba...ead.php?t=39371
(This one might be the same problem ?
The link to rpgdungeon
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It is said that the Solaufein flirt pack would stop the Solaufein romance at some point of time
Current state, Nov 2010: Fix posted in fixpack thread, not yet included
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Fixed and in the fixpack or fixed in the mod itself; actually only here, because nobody told me that it worked (although also nobody said that it didn't work...)
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Rogue Rebalancing:
The Pen and Paper / prevent effects from stacking component (no. 9) seems not to work correctly.
Better use this one:
~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking
Problem of ToB Revisited and LongerRoad, Fix available, but modder has vanished:
http://forums.chosen...f4&topic=1930.0
http://kerzenburg.ba...ead.php?t=39965
Solution: http://kerzenburg.ba...ad.php?p=960375
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TS25minimod produced a ctd if TDD is installed first and afterwards component "The Quests of a noblewoman":
http://kerzenburg.ba...ad.php?p=958992
Lollorian fixed it and I tested it, so this actually doesn't have to be here anymore, I think... (Nov 2010)
http://www.shsforums...67
http://www.shsforums...5minimod-bugs/?
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Tales of Anegh: Another old "buddy", killed by Jastey and me... Cutscene-problem (item at the wrong place):
http://kerzenburg.ba...?t=39903&page=2
How to fix: Delede two-handed weapon of Z_BHAAL; Jastey did this; actually the probple only appears if the creature slot fixer is installed after ToA (because otherwise the .cre is so crappy that the two-handed weapon is not even equipped properly).
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MTS Crappack regarding BP and Kelsey:
http://kerzenburg.ba...ad.php?p=953285
Question is, if these components are still necessary / make sense
Answer is: They don't do anything since they're not applied. The cange that might do more harm than good (?)
Edited by Fennek, 02 October 2011 - 03:05 PM.