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BWP and mod bugs not yet fixed


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#41 Fennek

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Posted 11 December 2010 - 08:13 PM

Okay, I'll not include that problem since you all know what's happening. This also answers some questions at Kerzenburg forum.
Regarding BP and SCSII: I'm still testing that, Dabus gave me some links. I'll post in the BP-forum if I find any files that have to be put into another component to let BP-Ascension etc. work without BP-AI.

#42 Fennek

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Posted 13 December 2010 - 06:33 AM

The new version of Improved Asylum (0.95) doesn't have the problem with the drow tortures not attackeing the player after the elf is killed anymore. Solaufein Flirtpack, Kiara-Zaiya etc. were also updated. I guess the fixes were included. All in all, very nice! :cheers:

I also updated the BP-Ascension - SCSII problem which I'm chaseing in the respective (sub-)forums.

Edited by Fennek, 13 December 2010 - 06:42 AM.


#43 Fennek

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Posted 30 December 2010 - 03:49 AM

I'm not sure if the Finch-Fix caused this:
http://www.shsforums...eat-activation/

I also finished translating component 4 of TS25MiniMod and will fix the problem I mentioned during the next days before I upload all the stuff in the fixpack-thread.

#44 ilot

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Posted 19 January 2011 - 10:33 AM

During my translation of "Ruad Ro'fhessa Item Upgrade v26" in italian language I found this situation in the file "Ruad.d" :

............................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3386 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT
................................................


I think instead that this is the right dialogue:

.......................................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3387 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT







I posted the same message here too:



http://www.shsforums...k/page__st__480

Edited by ilot, 20 January 2011 - 12:06 PM.

Italian mods tanslator!!!!


#45 Fennek

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Posted 20 January 2011 - 04:53 AM

I'll add this to the list in case nothing happens during the next week. Then it's really not fixed (otherwise this thread would explode, I think).
Actually, it would be best if you'd post it in the mod's forum (it's from ClanDlan.net, as far as I know), otherwise somebody has to play the messenger if nobody of them turns up... Especially since you're translating the mod for them into Italian(?):whistling:

#46 ilot

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Posted 20 January 2011 - 05:37 AM

I'll add this to the list in case nothing happens during the next week. Then it's really not fixed (otherwise this thread would explode, I think).


Thanks Fennek



Actually, it would be best if you'd post it in the mod's forum (it's from ClanDlan.net, as far as I know), otherwise somebody has to play the messenger if nobody of them turns up... Especially since you're translating the mod for them into Italian(?)Posted Image


I'll try to send at someone connected with ClanDlan.net a message about that, though I not speak a good spanish Posted Image


I informed Immortality about my italian translating, but she is not active lately in this forum.

Edited by ilot, 20 January 2011 - 06:00 AM.

Italian mods tanslator!!!!


#47 ilot

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Posted 20 January 2011 - 12:02 PM

Pardon (it was a double post!!)


Edited by ilot, 20 January 2011 - 12:05 PM.

Italian mods tanslator!!!!


#48 Ancalagon el Negro

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Posted 21 January 2011 - 02:26 PM

Fixed the bug in Ruad and updated to v27.

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#49 ilot

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Posted 22 January 2011 - 12:16 AM

Fixed the bug in Ruad and updated to v27.

Namárië.




Thank you.

Italian mods tanslator!!!!


#50 Fennek

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Posted 19 February 2011 - 08:03 AM

Incompatibiliy between BaldursDash - Grimuars - Tactics: Twisted Rune becomes inaccessible:

http://www.shsforums...post__p__508737

#51 Fennek

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Posted 05 March 2011 - 08:34 AM

Kivan v12, several things (by Lich/10th):

.d is compiled two times.
http://forums.gibber...showtopic=15270
Solution: Comment out line 104 in the tp2 (COMPILE ~Kivan/d/P#KIRING.D~)

Kivan/Edwin Banter bug:
http://forums.gibber...showtopic=20412
Solution: In p#edwid.baf EDWIN has to be substituted by P#kivan at three places.

In connection with Baldurdash the second part of Tombelthen's Journal gets lost, if one installs
~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v15
or another mulit-stronghold-component which gives access to the ranger's cabin.
Solution: in setup-bdtobv168.tp2 line 571 has to be commented out.

Baldurs Gate NPC Project:

Candlekeep-Imoen still has her old portrait (since a special .cre is used, as far as I know)
http://www.shsforums...-didnt-make-it/
http://forums.gibber...ndpost&p=183234
http://forums.gibber...showtopic=22019

ToB Hacks:
One cannot scroll through the level 7 (cleric) and level 9 (wizard) spells. The same problem existed in ToBEx, but seems to be fixed.
http://forums.gibber...ndpost&p=182584
Solution: Use ToBEx-component

Here's a lot of "funny" stuff posted:
http://www.shsforums...-game-spoilers/
(Problem is that this is an old installation and many things might already been fixed... and there aren't enough information to figure this out)

Edited by Fennek, 05 March 2011 - 08:52 AM.


#52 Fennek

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Posted 05 March 2011 - 09:03 AM

Worgas NPC mod:
Prevent officer Vai from spawning (AR6704.BCS) (?????)
However, there were a lot of warnings in the debug of the mod, so this might have caused the bug - instead of code-problems (although we already know that the mod has some typos etc. in the code, which have been fixed, but this means that there might be more...).
Only in German and not providing further information:
http://kerzenburg.ba...ead.php?t=41072

Region of Error:
http://www.shsforums...32
Problem with a cutscene and solution.

Edited by Fennek, 05 March 2011 - 09:06 AM.


#53 Fennek

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Posted 09 March 2011 - 06:37 AM

Kivan & Deheriana Mod
The mod overwrites Kivan's soundsets in Bg1. This doesn't cause a ctd or something like that, but Kivan starts to speak a differnt language, depending on the language version.

http://forums.gibber...showtopic=22049


BWP-Unique Artifacts-Ashes of Amber-Refinements

If one uses the BWP, a short time before the installation of Unique Artifacts the kit.ids from the fixpack is copied into the override. In this kit.ids several entires are lacking, amoung others the priest kits from Ashes of Embers. This leads to a good deal of errors when the BWP tries to install Refinements.

Link (German, with link to original post in French):
http://kerzenburg.ba...ead.php?t=41094

Edited by Fennek, 09 March 2011 - 06:47 AM.


#54 Miloch

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Posted 09 March 2011 - 11:41 PM

Region of Error:
http://www.shsforums...32

Heh heh. Intentional typo or Freudian slip? :D

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#55 Fennek

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Posted 10 March 2011 - 05:20 AM

Should somebody complain about it I'll say that it was a Freudian slip (and change it)... :whistling:

#56 Fennek

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Posted 10 March 2011 - 06:36 AM

Kivan & Deheriana Mod
The mod overwrites Kivan's soundsets in Bg1. This doesn't cause a ctd or something like that, but Kivan starts to speak a differnt language, depending on the language version.

No, wrong, another mod is responsible (if there's really a problem)

#57 smeagolheart

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Posted 11 March 2011 - 10:09 AM

Fishing for Trouble's New Locations don't show up on the Worldmap. Mad Mate made a compatability patch in the worldmap forum, but it hasn't worked for me yet, I'll probably try a reinstall at some point as I went with the default settings and therefore didn't get his patches new component installed at the same time as the rest of the mod.

LINK TO POST

#58 prowler

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Posted 12 March 2011 - 01:52 AM

http://forums.chosen...hp?topic=1717.0

I cannot find fix in BWP for this:

/* compile .d files into .dlg files which get stored in the Overide directory */
COMPILE ~Yasraena\Dialogues\YASRAENP.d~ ~Yasraena\Dialogues\YASRA25P.d~
USING ~Yasraena\English\JOURNAL.tra~
COMPILE ~Yasraena\Dialogues\BYASRAEN.d~ ~Yasraena\Dialogues\BYASRA25.d~
COMPILE ~Yasraena\Dialogues\YASRAENJ.d~ ~Yasraena\Dialogues\YASRA25J.d~
USING ~Yasraena\English\JOURNAL.tra~
COMPILE ~Yasraena\Dialogues\YASRAENA.d~ ~Yasraena\Dialogues\DIVALIR.d~ ~Yasraena\Dialogues\DIVALIR1.d~ ~Yasraena\Dialogues\YSCPTN.d~ ~Yasraena\Dialogues\YSTMCPTN.d~ ~Yasraena\Dialogues\YSNETHR.d~ ~Yasraena\Dialogues\YSMOM.d~
USING ~Yasraena\English\JOURNAL.tra~


+USING ~Yasraena\%s\JOURNAL.tra~

Is Leomar's patch included in fixpack?

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Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon


#59 Miloch

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Posted 13 March 2011 - 03:47 AM

Kivan & Deheriana Mod
The mod overwrites Kivan's soundsets in Bg1. This doesn't cause a ctd or something like that, but Kivan starts to speak a differnt language, depending on the language version.

No, wrong, another mod is responsible (if there's really a problem)

No, it's that mod. A simple fix would be the check whether the sound clips exist first before overwriting them (and skip them if so).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#60 Miloch

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Posted 13 March 2011 - 03:06 PM

Legion of Hell (Setup-LOHMod.tp2) needs a BUT_ONLY_IF_IT_CHANGES to avoid dumping all CREs to the override, even unchanged ones. Around line ~69, in the // PATCH EXISTING CORNUGONS WITH THE NEW WEAPON section:

COPY_EXISTING_REGEXP ~.*\.cre~ ~override~
...
..END
BUT_ONLY

(Apparently, Infinity Animations needs to account for most of the new CREs too - abishai, osyluth, hamatula etc.)

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle