BWP and mod bugs not yet fixed
#41
Posted 11 December 2010 - 08:13 PM
Regarding BP and SCSII: I'm still testing that, Dabus gave me some links. I'll post in the BP-forum if I find any files that have to be put into another component to let BP-Ascension etc. work without BP-AI.
#42
Posted 13 December 2010 - 06:33 AM
I also updated the BP-Ascension - SCSII problem which I'm chaseing in the respective (sub-)forums.
Edited by Fennek, 13 December 2010 - 06:42 AM.
#43
Posted 30 December 2010 - 03:49 AM
http://www.shsforums...eat-activation/
I also finished translating component 4 of TS25MiniMod and will fix the problem I mentioned during the next days before I upload all the stuff in the fixpack-thread.
#44
Posted 19 January 2011 - 10:33 AM
............................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3386 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT
................................................
I think instead that this is the right dialogue:
.......................................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3387 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT
I posted the same message here too:
http://www.shsforums...k/page__st__480
Edited by ilot, 20 January 2011 - 12:06 PM.
Italian mods tanslator!!!!
#45
Posted 20 January 2011 - 04:53 AM
Actually, it would be best if you'd post it in the mod's forum (it's from ClanDlan.net, as far as I know), otherwise somebody has to play the messenger if nobody of them turns up... Especially since you're translating the mod for them into Italian(?)
#46
Posted 20 January 2011 - 05:37 AM
I'll add this to the list in case nothing happens during the next week. Then it's really not fixed (otherwise this thread would explode, I think).
Thanks Fennek
Actually, it would be best if you'd post it in the mod's forum (it's from ClanDlan.net, as far as I know), otherwise somebody has to play the messenger if nobody of them turns up... Especially since you're translating the mod for them into Italian(?)
I'll try to send at someone connected with ClanDlan.net a message about that, though I not speak a good spanish
I informed Immortality about my italian translating, but she is not active lately in this forum.
Edited by ilot, 20 January 2011 - 06:00 AM.
Italian mods tanslator!!!!
#47
Posted 20 January 2011 - 12:02 PM
Edited by ilot, 20 January 2011 - 12:05 PM.
Italian mods tanslator!!!!
#49
Posted 22 January 2011 - 12:16 AM
Fixed the bug in Ruad and updated to v27.
Namárië.
Thank you.
Italian mods tanslator!!!!
#50
Posted 19 February 2011 - 08:03 AM
http://www.shsforums...post__p__508737
#51
Posted 05 March 2011 - 08:34 AM
.d is compiled two times.
http://forums.gibber...showtopic=15270
Solution: Comment out line 104 in the tp2 (COMPILE ~Kivan/d/P#KIRING.D~)
Kivan/Edwin Banter bug:
http://forums.gibber...showtopic=20412
Solution: In p#edwid.baf EDWIN has to be substituted by P#kivan at three places.
In connection with Baldurdash the second part of Tombelthen's Journal gets lost, if one installs
~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v15
or another mulit-stronghold-component which gives access to the ranger's cabin.
Solution: in setup-bdtobv168.tp2 line 571 has to be commented out.
Baldurs Gate NPC Project:
Candlekeep-Imoen still has her old portrait (since a special .cre is used, as far as I know)
http://www.shsforums...-didnt-make-it/
http://forums.gibber...ndpost&p=183234
http://forums.gibber...showtopic=22019
ToB Hacks:
One cannot scroll through the level 7 (cleric) and level 9 (wizard) spells. The same problem existed in ToBEx, but seems to be fixed.
http://forums.gibber...ndpost&p=182584
Solution: Use ToBEx-component
Here's a lot of "funny" stuff posted:
http://www.shsforums...-game-spoilers/
(Problem is that this is an old installation and many things might already been fixed... and there aren't enough information to figure this out)
Edited by Fennek, 05 March 2011 - 08:52 AM.
#52
Posted 05 March 2011 - 09:03 AM
Prevent officer Vai from spawning (AR6704.BCS) (?????)
However, there were a lot of warnings in the debug of the mod, so this might have caused the bug - instead of code-problems (although we already know that the mod has some typos etc. in the code, which have been fixed, but this means that there might be more...).
Only in German and not providing further information:
http://kerzenburg.ba...ead.php?t=41072
Region of Error:
http://www.shsforums...32
Problem with a cutscene and solution.
Edited by Fennek, 05 March 2011 - 09:06 AM.
#53
Posted 09 March 2011 - 06:37 AM
The mod overwrites Kivan's soundsets in Bg1. This doesn't cause a ctd or something like that, but Kivan starts to speak a differnt language, depending on the language version.
http://forums.gibber...showtopic=22049
BWP-Unique Artifacts-Ashes of Amber-Refinements
If one uses the BWP, a short time before the installation of Unique Artifacts the kit.ids from the fixpack is copied into the override. In this kit.ids several entires are lacking, amoung others the priest kits from Ashes of Embers. This leads to a good deal of errors when the BWP tries to install Refinements.
Link (German, with link to original post in French):
http://kerzenburg.ba...ead.php?t=41094
Edited by Fennek, 09 March 2011 - 06:47 AM.
#54
Posted 09 March 2011 - 11:41 PM
Heh heh. Intentional typo or Freudian slip?Region of Error:
http://www.shsforums...32
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#55
Posted 10 March 2011 - 05:20 AM
#56
Posted 10 March 2011 - 06:36 AM
No, wrong, another mod is responsible (if there's really a problem)Kivan & Deheriana Mod
The mod overwrites Kivan's soundsets in Bg1. This doesn't cause a ctd or something like that, but Kivan starts to speak a differnt language, depending on the language version.
#57
Posted 11 March 2011 - 10:09 AM
LINK TO POST
#58
Posted 12 March 2011 - 01:52 AM
I cannot find fix in BWP for this:
/* compile .d files into .dlg files which get stored in the Overide directory */
COMPILE ~Yasraena\Dialogues\YASRAENP.d~ ~Yasraena\Dialogues\YASRA25P.d~
USING ~Yasraena\English\JOURNAL.tra~
COMPILE ~Yasraena\Dialogues\BYASRAEN.d~ ~Yasraena\Dialogues\BYASRA25.d~
COMPILE ~Yasraena\Dialogues\YASRAENJ.d~ ~Yasraena\Dialogues\YASRA25J.d~
USING ~Yasraena\English\JOURNAL.tra~
COMPILE ~Yasraena\Dialogues\YASRAENA.d~ ~Yasraena\Dialogues\DIVALIR.d~ ~Yasraena\Dialogues\DIVALIR1.d~ ~Yasraena\Dialogues\YSCPTN.d~ ~Yasraena\Dialogues\YSTMCPTN.d~ ~Yasraena\Dialogues\YSNETHR.d~ ~Yasraena\Dialogues\YSMOM.d~
USING ~Yasraena\English\JOURNAL.tra~
+USING ~Yasraena\%s\JOURNAL.tra~
Is Leomar's patch included in fixpack?
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
#59
Posted 13 March 2011 - 03:47 AM
No, it's that mod. A simple fix would be the check whether the sound clips exist first before overwriting them (and skip them if so).No, wrong, another mod is responsible (if there's really a problem)Kivan & Deheriana Mod
The mod overwrites Kivan's soundsets in Bg1. This doesn't cause a ctd or something like that, but Kivan starts to speak a differnt language, depending on the language version.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#60
Posted 13 March 2011 - 03:06 PM
(Apparently, Infinity Animations needs to account for most of the new CREs too - abishai, osyluth, hamatula etc.)COPY_EXISTING_REGEXP ~.*\.cre~ ~override~
...
..END
BUT_ONLY
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle