Edit: You've already found it, thanks!
And I posted in the Solaufein FLirt Pack thread at rpdgungeon.
Edited by Fennek, 27 November 2010 - 04:36 AM.
Posted 27 November 2010 - 04:34 AM
Edited by Fennek, 27 November 2010 - 04:36 AM.
Posted 27 November 2010 - 06:08 AM
Posted 27 November 2010 - 10:16 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 27 November 2010 - 07:32 PM
Posted 27 November 2010 - 08:59 PM
Seems an easy fixFinch Mod: Her first barter stops ("continue" end it);
CHAIN IF ~Global("J#indiimoen","GLOBAL",0) InParty("J#Indi") See("J#Indi") !StateCheck("j#indi",STATE_SLEEPING)~ THEN bimoen indiimoen @151 DO ~SetGlobal("J#indiimoen","GLOBAL",1)~ == J#indib @152 == bimoen @153 == J#indib @154 == bimoen @155 == J#indib @156 EXITShouldn't there be an EXTERN after THEN??
Edited by Lollorian, 27 November 2010 - 09:39 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 28 November 2010 - 03:11 AM
Posted 28 November 2010 - 03:37 AM
IF ~Global("SUFinchJoined","LOCALS",1)~ THEN BEGIN SuFinchKickOut SAY @157 ++ @158 GOTO SuFinchAlrightThen ++ @159 DO ~SetGlobal("SUFinchJoined","LOCALS",0)~ GOTO SuFinchSecondThoughts END IF ~~ THEN BEGIN SuFinchAlrightThen SAY @160 IF ~~ THEN DO ~JoinParty()~ EXIT END IF ~~ THEN BEGIN SuFinchSecondThoughts SAY @161 IF ~~ THEN EXIT END IF ~Global("SUFinchJoined","LOCALS",0)~ THEN BEGIN SuFinchRejoin SAY @162 ++ @163 GOTO SuFinchGoody ++ @164 GOTO SuFinchTease ENDto
IF ~Global("SUFinchJoined","LOCALS",1)~ THEN BEGIN SuFinchKickOut SAY @157 ++ @158 GOTO SuFinchAlrightThen ++ @159 DO ~SetGlobal("SUFinchJoined","LOCALS",0) StartTimer("SUFinchKickedTimer",60)~ GOTO SuFinchSecondThoughts END IF ~~ THEN BEGIN SuFinchAlrightThen SAY @160 IF ~~ THEN DO ~JoinParty()~ EXIT END IF ~~ THEN BEGIN SuFinchSecondThoughts SAY @161 IF ~~ THEN EXIT END IF ~Global("SUFinchJoined","LOCALS",0) TimerExpired("SUFinchKickedTimer") See(Player1)~ THEN BEGIN SuFinchRejoin SAY @162 ++ @163 GOTO SuFinchGoody ++ @164 GOTO SuFinchTease ENDThat (according to the IESDP atleaat ) should give about 60 seconds to get out of Finch's sight before she gets her bearings together and talks to you again Might wanna report this problem over to their forums though ... They'll have a better solution
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 28 November 2010 - 04:48 AM
Posted 30 November 2010 - 06:20 AM
Now this is a new one Both links lead to the same post but from whatever I could make out, this block from ImoenRom\Eternal\Imoendia.d is the problem:NPC-Flirtpack and Imoen Romance Mod:
http://kerzenburg.ba...4108#post954108
The Aerie romance stops if installed (or onyl if the Imoen romance starts?) Only partial compatibinlity.
Current state, Nov 2010: No idea
Imoen-Romanze might cause problems with Aerie's romance even without the flirtpack:
http://kerzenburg.ba...4108#post954108
Current state, Nov 2010: No idea
// This dialogue is obsolete now. It was a force talk for Aerie to break the romance whenever the player wanted. It is not proof readed and is hard coded. Feel free to uncomment it so you will see it in the game, but ONLY if you don't have the flirt packs installed. APPEND AERIEJ IF WEIGHT #999 ~!Global("PhaereFixMRAe","GLOBAL",1)~ THEN BEGIN MRDC1 SAY @4723 IF ~Global("AerieMR","GLOBAL",1)~ THEN REPLY ~Nothing... just to tell you that I still love you, Aerie.~ GOTO BAMR3 IF ~Global("AerieMR","GLOBAL",1)~ THEN REPLY ~Aerie... I don't know how to put this. The fact is that, well... I think our relationship is a mistake.~ GOTO BAMR1 IF ~Global("AerieMR","GLOBAL",1)~ THEN REPLY ~I think loving a pathetic wingless Avariel was the most stupid mistake I've ever made. We are over, girl, go whine somewhere else.~ GOTO BAMR2 IF ~Global("HadImoenDreamRomance2","GLOBAL",1) Global("WeTalkedOfItAlready","LOCALS",0)~ THEN REPLY @4724 DO ~SetGlobal("WeTalkedOfItAlready","LOCALS",1) ActionOverride(Player1,SetDialog("Player1"))~ GOTO MRDC2 IF ~~ THEN REPLY @4562 GOTO MRDC1a ENDNow since the BWP DOES use flirtpacks, you should comment this block out (by adding //'s before every line )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 30 November 2010 - 07:42 AM
Yea I know Double post but this relates to a different "bug"MTS Crappack regarding BP and Kelsey:
http://kerzenburg.ba...ad.php?p=953285
Question is, if these components are still necessary / make sense
Current state, Nov 2010: No idea
BEGIN @48 COPY ~MTS/Questpack~ ~override~ BEGIN @49 COPY ~MTS/Ding0~ ~override~ BEGIN @50 COPY ~MTS/Kelsey~ ~override~Now all those folders contain are uncompiled .baf's Unless WeiDU automatically COMPILEs .baf's right after a COPY, they aren't applied (and probably aren't in any BWP game ) ... atleast by the crappack.
BEGIN @48 COMPILE ~MTS/Questpack~ BEGIN @49 COMPILE ~MTS/Ding0~ BEGIN @50 COMPILE ~MTS/Kelsey~... which should do what MTS intended
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 01 December 2010 - 04:16 AM
Posted 01 December 2010 - 07:10 AM
And that is what the fixpack should do! WOOHOO!!! ROCK ONNNN FIXPACK!!Otherwise, the fixpack would have to take care of that (with the dependencies, if possible).
Well, judging from the fact that those "patches" did nothing yet (even though they were installed ) and the BWP hasn't been seeing any specific incompatibilities between BP and anything else (except SCS but that's obvious )... And also considering that BP has become advanced-nuclear-psycho-rocket-science-with-sprinkles-on-top in its current state, yeah, I'd reckon you can ditch thoseTHe question is, if it should be fixed, or if it's not (and might never have been... what I think) necessary.
Edited by Lollorian, 01 December 2010 - 07:11 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 01 December 2010 - 07:32 AM
Posted 04 December 2010 - 06:27 AM
Posted 04 December 2010 - 06:53 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 04 December 2010 - 07:54 AM
Edited by Fennek, 04 December 2010 - 08:00 AM.
Posted 09 December 2010 - 07:08 PM
Edited by manwe858, 09 December 2010 - 07:09 PM.
Posted 11 December 2010 - 02:14 PM
Edited by Wisp, 11 December 2010 - 02:18 PM.
Posted 11 December 2010 - 05:06 PM
Posted 11 December 2010 - 06:19 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod