Major Breakdown upon entering Athkatla
#1
Posted 30 October 2010 - 10:16 AM
--Windows XP Pro with all updates
--BWP 9.4 with many mods
--2.90 GHZ Athlon 64 X2 Dual Core
--2048 MB RAM
Progress
BG1 Completed
BG1 Problems
--Had to create Jeremy
--Had to create Fabio
BG2-SoA
--No problems with Check the Bodies, used fast forward to skip this mod
--No problems with Irenicus' lair.
--I had Keiria and Thorfinn included.
--Party leaving Irenicus' lair was me, Jaheira, Keiria, Imoen, Drizzt, and Kachiko
--Wulfgar and Thorfinn were left behind
--Game runs smoothly until after the Irenicus cut scene in Waukeen's Promenade where he and Imoen are taken away.
BG2-SoA Problems
--After I meet Emauel and kill the vampire essence (with Searing Light), five undead creatures pop in. One being a a Shadow that casts Time Stop. From there the party gets wiped out as the +1 weapons we have appear to do no damage to the five. CTRL-Y does kill them.
--During the fight, the icons on the left, right, and bottom of the screen disappear. I can get them back with the keyboard space bar (or clock icon), but they only show in PAUSE mode. Once the PAUSE mode is canceled, all the icons disappear again. However, the characters can be moved from place to place.
--If I reload the game an earlier save, the problem with the icons disappearing continues.
--I cannot leave Waukeen's Promenade and go to anyplace else in Athkatla. All the areas are grayed out. If I use CLUAConsole:MoveToArea, I can open up the areas in Athkatla.
Here is the Baldur error File
---------------------Start Logging Session---------------------
.....
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12162
Exp: pCreature != NULL && creatureSize > 0
Msg: no msg.
Run Debugger?
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12162
Exp: pCreature != NULL && creatureSize > 0
Msg: no msg.
Run Debugger?
---------------------Start Logging Session---------------------
.....
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513
Exp: FALSE
Msg: I'm on 2 lists and can't recover
Run Debugger?
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513
Exp: FALSE
Msg: I'm on 2 lists and can't recover
Run Debugger?
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513
Exp: FALSE
Msg: I'm on 2 lists and can't recover
Run Debugger?
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513
Exp: FALSE
Msg: I'm on 2 lists and can't recover
Run Debugger?
---------------------Start Logging Session---------------------
......
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ChDataTypes.cpp
Line: 1591
Exp: !(x >= pBitmapInfoHeader->biWidth || x < 0 || y > pBitmapInfoHeader->biHeight || y < 0)
Msg: no msg.
Run Debugger?
---------------------Start Logging Session---------------------
.....
---------------------Start Logging Session---------------------
Any suggestions? Any help? The lost icons make it very difficult to play the game.
Thanks for any help,
Tom
#2 -max-
Posted 30 October 2010 - 03:22 PM
#3
Posted 30 October 2010 - 05:35 PM
After about an hour of playing the game, the icons around the screen have returned. I do not know why. But at least I can play the game. Perhaps it is because I no longer am in Waukeen's Promenade.
Tom
#4
Posted 30 October 2010 - 07:16 PM
This means a creature referenced in the area or script doesn't exist I think. Need to know the area and hack around a bit to figure out which one (like use the console to summon them).ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12162
Exp: pCreature != NULL && creatureSize > 0
Msg: no msg.
Run Debugger?
Not sure what this means; don't know if I've even seen it. Kind of sounds like a corrupt chitin.key or something (one that has 2 references to the same area, or maybe 2 biffs with the same area, I dunno). Kinda sounds like your game got hosed somehow .ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513
Exp: FALSE
Msg: I'm on 2 lists and can't recover
Run Debugger?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#5
Posted 31 October 2010 - 07:28 AM