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Major Breakdown upon entering Athkatla


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#1 tomkaz

tomkaz
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Posted 30 October 2010 - 10:16 AM

My game details:

--Windows XP Pro with all updates
--BWP 9.4 with many mods
--2.90 GHZ Athlon 64 X2 Dual Core
--2048 MB RAM

Progress

BG1 Completed

BG1 Problems
--Had to create Jeremy
--Had to create Fabio

BG2-SoA
--No problems with Check the Bodies, used fast forward to skip this mod
--No problems with Irenicus' lair.
--I had Keiria and Thorfinn included.
--Party leaving Irenicus' lair was me, Jaheira, Keiria, Imoen, Drizzt, and Kachiko
--Wulfgar and Thorfinn were left behind
--Game runs smoothly until after the Irenicus cut scene in Waukeen's Promenade where he and Imoen are taken away.

BG2-SoA Problems
--After I meet Emauel and kill the vampire essence (with Searing Light), five undead creatures pop in. One being a a Shadow that casts Time Stop. From there the party gets wiped out as the +1 weapons we have appear to do no damage to the five. CTRL-Y does kill them.
--During the fight, the icons on the left, right, and bottom of the screen disappear. I can get them back with the keyboard space bar (or clock icon), but they only show in PAUSE mode. Once the PAUSE mode is canceled, all the icons disappear again. However, the characters can be moved from place to place.
--If I reload the game an earlier save, the problem with the icons disappearing continues.
--I cannot leave Waukeen's Promenade and go to anyplace else in Athkatla. All the areas are grayed out. If I use CLUAConsole:MoveToArea, I can open up the areas in Athkatla.

Here is the Baldur error File

---------------------Start Logging Session---------------------
.....
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12162

Exp: pCreature != NULL && creatureSize > 0

Msg: no msg.
Run Debugger?
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12162

Exp: pCreature != NULL && creatureSize > 0

Msg: no msg.
Run Debugger?
---------------------Start Logging Session---------------------
.....
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513

Exp: FALSE

Msg: I'm on 2 lists and can't recover
Run Debugger?
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513

Exp: FALSE

Msg: I'm on 2 lists and can't recover
Run Debugger?
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513

Exp: FALSE

Msg: I'm on 2 lists and can't recover
Run Debugger?
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513

Exp: FALSE

Msg: I'm on 2 lists and can't recover
Run Debugger?
---------------------Start Logging Session---------------------
......
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ChDataTypes.cpp
Line: 1591

Exp: !(x >= pBitmapInfoHeader->biWidth || x < 0 || y > pBitmapInfoHeader->biHeight || y < 0)

Msg: no msg.
Run Debugger?
---------------------Start Logging Session---------------------
.....
---------------------Start Logging Session---------------------

Any suggestions? Any help? The lost icons make it very difficult to play the game.

Thanks for any help,

Tom

#2 -max-

-max-
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Posted 30 October 2010 - 03:22 PM

Hey Tomkaz. I'm running the same BWP version and will leave BG1 in a couple of days, so I haven't seen these things yet. Well, the BG1 stuff that you mentioned was there. For now try hitting the H or J buttons on your keyboard and the sidebars should come up again. If that is not the right one, hit every button on the keyboard. Sometimes these cutscenes are coded to hide the sidebars so you can see the action in a more dramatic way, and forget to put them back on.

#3 tomkaz

tomkaz
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Donator

Posted 30 October 2010 - 05:35 PM

Max, thanks for your comments.

After about an hour of playing the game, the icons around the screen have returned. I do not know why. But at least I can play the game. Perhaps it is because I no longer am in Waukeen's Promenade.

Tom

#4 Miloch

Miloch

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Posted 30 October 2010 - 07:16 PM

Two different errors here at least:

ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12162

Exp: pCreature != NULL && creatureSize > 0

Msg: no msg.
Run Debugger?

This means a creature referenced in the area or script doesn't exist I think. Need to know the area and hack around a bit to figure out which one (like use the console to summon them).

ASSERTION FAILED!
File: CGameArea.cpp
Line: 2513

Exp: FALSE

Msg: I'm on 2 lists and can't recover
Run Debugger?

Not sure what this means; don't know if I've even seen it. Kind of sounds like a corrupt chitin.key or something (one that has 2 references to the same area, or maybe 2 biffs with the same area, I dunno). Kinda sounds like your game got hosed somehow :(.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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#5 Hnyakwai

Hnyakwai
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  • 5 posts

Posted 31 October 2010 - 07:28 AM

I don't know your particular problem, but I found that the best way for debugging things like this is to set all the debug options in TobEx to 1 (especially "More Messages"), and then check out the TobEx.log where you crashed. Then if you can find exactly what bcs was running when it tried to load something illegal it makes the issue much easier to track.