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BG Trilogy Cromwell's House


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#1 buggyBUg

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Posted 25 October 2010 - 04:51 AM

I have Baldur's Gate Trilogy installed (by Orlangur 2007).

I don't know if it is a right place to ask this question, but you guys, seems to understand alot of things about that and i don't know where else to ask.

A few weeks ago i decided to reveal to myself this masterpiece.
I started with Baldur's Gate. I have met a few bugs playing it, first was a bug with Beregost, i solve it with Beregost Crash Fixer from your forum.
Second bug mets me in Durlag's Tower, game crashes when i was trying to enter underground through the secret door. I solve it with this file http://forums.aerie....ile.php?id=1534. Just replacing some files in override directory.

After that BG1 was successfully finished.

Here comes BG2. First thing i've noticed is that game crashes if i try to enter any location of Thetyr Forest. I thought that it's just a beginning, so i have no need in this locations and will be able to access them in later chapters. But i was wrong, now is the Chapter VI and it is still crashing. I find that i can use cheats CLUAConsole:MoveToArea("xxxxx"), and they work perfectly, so i can hold it.

But the next bug kills me. I can't access Cromwell's House (Cromwell's Forge). Game crushes when i enter it. So i can't create CromFire(i don't know if i spell it right) and other tasty things. I've searched the internet and find a few "solutions", but they don't work, here they are:

1) One guy told that it can be fixed changing wedfile field in ar0334.are file from "ar0334.wed" to "ar2001.wed", but the problem is i don't have this files in whole BG directories.
2) http://www.shsforums...ierd-arlax-ctd/ i've read this topic, get this dltcep tool, don't quite get how to use it, but think that it won't help me.

I will appreciate any help ))).
Or you may give just the proper names to use cheats through the CLUAConsole:AddItem(). But i would like to solve this bug more.

#2 Hoppy

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Posted 25 October 2010 - 06:41 AM

I have Baldur's Gate Trilogy installed (by Orlangur 2007).

I don't know if it is a right place to ask this question, but you guys, seems to understand alot of things about that and i don't know where else to ask.

A few weeks ago i decided to reveal to myself this masterpiece.
I started with Baldur's Gate. I have met a few bugs playing it, first was a bug with Beregost, i solve it with Beregost Crash Fixer from your forum.
Second bug mets me in Durlag's Tower, game crashes when i was trying to enter underground through the secret door. I solve it with this file http://forums.aerie....ile.php?id=1534. Just replacing some files in override directory.

After that BG1 was successfully finished.

Here comes BG2. First thing i've noticed is that game crashes if i try to enter any location of Thetyr Forest. I thought that it's just a beginning, so i have no need in this locations and will be able to access them in later chapters. But i was wrong, now is the Chapter VI and it is still crashing. I find that i can use cheats CLUAConsole:MoveToArea("xxxxx"), and they work perfectly, so i can hold it.

But the next bug kills me. I can't access Cromwell's House (Cromwell's Forge). Game crushes when i enter it. So i can't create CromFire(i don't know if i spell it right) and other tasty things. I've searched the internet and find a few "solutions", but they don't work, here they are:

1) One guy told that it can be fixed changing wedfile field in ar0334.are file from "ar0334.wed" to "ar2001.wed", but the problem is i don't have this files in whole BG directories.
2) http://www.shsforums...ierd-arlax-ctd/ i've read this topic, get this dltcep tool, don't quite get how to use it, but think that it won't help me.

I will appreciate any help ))).
Or you may give just the proper names to use cheats through the CLUAConsole:AddItem(). But i would like to solve this bug more.


You can try unzipping one of these folders in the link and place the files in your override folder.

This is caused by Region of Terror and not BGT so please move as you wish (@ moderators)

http://www.shsforums...post__p__306701
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"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
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#3 buggyBUg

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Posted 25 October 2010 - 07:19 AM

Oh my god, it works!!! You are my hero! Up the irons!