As Demi said, Revisions are a sort of new platform, if you want to call it that.
When I see "platform", I think: conversion (partial if not total). Of course, I don't think anyone would consider the "Revisions" mods a new "platform" in the sense that Tutu,
BGT,
CA, etc. are (and possibly this is one of those rare times Mike would agree, having been working on a total conversion. Or not
).
I have another issue with the whole "getting rid of garbage" proposition. So there are useless, or at any rate "less than useful" items in the game. So what? Aren't there in real life or even any sort of "realistic fantasy" environment? The pioneers of early text-based games (yes I'm talking ancient shizit
) stipulated there should be a certain proportion of non-useful or "flavour" items to useful items. Helps give the world more character and realism, because it's not like if you went wandering around outside in real life, everything you picked up would be a "treasure." Plus, every time someone finds something, there's the mystery of "ooh, what's this do?" Well something good obviously, if you remove "garbage" items.
Well, now we've gotten to the root of the problem here. At least you've finally admitted it. But it makes any reasonable discussion about compatibility with such a mod author fruitless. "I don't really care about compatibility except with a few of my favourite mods" isn't really the same as caring about compatibility at all. It's quite the opposite, as the first part of that statement reveals.
Here you're very mistaken. First of all, there's nothing wrong with striving for a small high-quality installation, up to 10 medium mods.
Second, the main issue people have with Sikret is about his attitude towards virtually everyone, not with his mod.
Finally, while Anvil follows it's own design concept (everyone's favorite insane golems), Revisions try their best to stay as close to vanilla game and PnP as possible, and should said PnP features be non-implementable within IE - either find a closer solution or do a replacement. Consider it completing game parts which designers left unfinished.
I have to object to everything about this, except for the first part:
First of all, there's nothing wrong with striving for a small high-quality installation, up to 10 medium mods.
You're right: there *is* nothing wrong with that, or indeed installing just one mod if someone is so inclined. But there's a big, and I mean *big* corollary to this: you can't reasonably expect everyone else to follow your mod preferences. Indeed, this is contraindicated just by the fact
SR/IR endorse themselves in the
BWP (at least that seems to be the gist of Mike1072's posts) - at any rate they don't say: install only on a minimally modded 'platform' (or "don't install with any other mods" aka Improved Anvil). As such, they need to be concerned about any sort of compatibility, even theoretical compatibility that might arise by new mods inducted into the
BWP.
Second, the main issue people have with Sikret is about his attitude towards virtually everyone, not with his mod.
Heh, well I'm not *really* going to go here (there's a whole topic on
G3 on that and apparently on loads of other crap). I'll just say that *I* don't know the guy, nor have I had any real interaction with him. But I suspect most everyone else doesn't know him personally either. So how do they know him? Through his mod, and through his attitude to modding, and reaction thereto. So his "attitude toward everyone" is in fact his attitude to (other people's attitude toward) his mod. Anything "personal" has devolved from that.
Finally, while Anvil follows it's own design concept (everyone's favorite insane golems), Revisions try their best to stay as close to vanilla game and PnP as possible, and should said PnP features be non-implementable within IE - either find a closer solution or do a replacement.
Whilst the latter part of this is acceptable (as it should be), the first part of it is malleable: "
PnP" can refer to any one of quite different sets of rules. To most (Rogue Rebalancing and such mods) it means 2nd edition rules, for several reasons not least being the game is based off such rules, as stated on the box. (And if I hear another: "but monks didn't appear until 3rd edition!" argument, I'm gonna get orcish
- a lesser argument being 2nd was the last edition published by the original company before selling out to a toy manufacturer, but that's of relatively minor importance.)
Spiel aside though, that 3rd statement of yours is invalid. First part being "as close to vanilla game as possible". What? Demivrgvs already said some things have been altered *far beyond* the originals, to be pretty much completely different (and Wisp's argument as far as that goes is entirely valid). Second part being "as close to
PnP as possible." Based on what I mentioned above, this could mean anything. Therefore, if it's not the game's alleged "
PnP" conception, there's nothing different from the mod "following its own design concept" - something you offered as a distinction from Anvil. Now there's nothing at all wrong with a mod following its own design concept. But you're offering it as a distinction from other such mods. I'm not saying it's the *same* but it's not altogether different either (and really, don't say I'm wrong - I'm quoting the author - he now says he was "mostly joking" but it's the "mostly" that's the operative word I think
).