Jeremy spawn bug
#1
Posted 15 October 2010 - 07:30 AM
Anyone has an idea what may be the problem here?
#2
Posted 15 October 2010 - 08:46 AM
Any way to reset the area?
#3
Posted 15 October 2010 - 08:48 AM
Have you checked the back rooms of the inn? If i remember correctly, he spawns in a quite hidden point of the inn.So i've been doing everything according to the order, Jarent gave me the q with the lost relic, a kid talked to me just before Nashkel's Inn, but when i enter it there's no Jeremy.. I checked the other inn aswell..
Anyone has an idea what may be the problem here?
Otherwise, please post your ar3701.bcs
The dragon shouldn't spawn until you have spoken to jeremy, so clearing the area should not break any trigger. I think I had already cleared it, as wellOk so it turns out the problem lies in that i cleared the area in which the dragon is supposed to be before chapter 6 when dtotsc begins..
Any way to reset the area?
Edited by Turambar, 15 October 2010 - 08:50 AM.
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
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(how to correctly report CTDs)
#4
Posted 15 October 2010 - 08:54 AM
CLUAConsole:CreateItem("DSMISC10")
if he doesn't spawn, enter these:
CLUAConsole:SetGlobal("DragonDead","GLOBAL",1)
CLUAConsole:SetGlobal("JeremySpawn","GLOBAL",1)
failing which you could directly try:
CLUAConsole:CreateCreature("DSJEREMY")
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#5
Posted 15 October 2010 - 08:57 AM
Anyway, I think he's still waiting for him to spawn the 1st time
Edited by Turambar, 15 October 2010 - 09:00 AM.
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
#6
Posted 15 October 2010 - 09:00 AM
For the THIRD time i typed it he spawned.. Nearly on top of innmaster
And which AR3701.bcs, from which folder i mean, generalized_biffing? i have 5 of them
#7
Posted 15 October 2010 - 09:03 AM
Then he just despawned after a few attempts to move.
A
#8
Posted 15 October 2010 - 09:14 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#9
Posted 15 October 2010 - 09:16 AM
You wouldn't happen to have Dark Horizons 2.03 installed?
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#10
Posted 15 October 2010 - 09:20 AM
And i'd like to check the npc too that should spawn aswell along with Jeremy.. what's his code?
..unless i just summon him whenever i want him..
10th: Yes, but 2.05 not 03
Edited by RutgerHauer, 15 October 2010 - 09:20 AM.
#11
Posted 15 October 2010 - 09:26 AM
The other NPC is Bardo Furfoot and you're supposed to meet him at the dragon area If you don't ... CLUAConsole:CreateCreature("DSBARDO") ftw!!!
EDIT: To elaborate ...
Triggers are
CLUAConsole:SetGlobal("TalkedJeremy","GLOBAL",1)
CLUAConsole:SetGlobal("HalfSpawn","GLOBAL",0)
At CLUAConsole:MoveToArea("AR4600")
Edited by Lollorian, 15 October 2010 - 09:29 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#12
Posted 15 October 2010 - 09:33 AM
#13
Posted 15 October 2010 - 09:40 AM
CLUAConsole:SetGlobal("BP_BG1NPC3701","GLOBAL",0)
CLUAConsole:SetGlobal("TalkedJeremy","GLOBAL",1)
CLUAConsole:SetGlobal("DSConchoSpawn","AR3701",0)
wait for a minute like the readme-cum-walkthrough says Else there's always:
CLUAConsole:CreateCreature("DSCONCH5")
CLUAConsole:CreateCreature("DSCONCH7")
choose one depending on your level
EDIT: Also, once you do get back on track, plz changelog and attach all copies of AR3700.bcs and AR3701.bcs like Turambar said ... how to changelog in the ImpFAQ link in my sig
Edited by Lollorian, 15 October 2010 - 09:43 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#14
Posted 15 October 2010 - 09:41 AM
Looking at the script in question it makes no difference. The dragon you fought in the cloakwood area with all those spiders has the script dragdie.bcs, which contains the cause for your problem.
Unfortunately this script sets the global dragondead to 1, and Dark Horizons doesn't use this variable afterwards, while Dark Side of the Sword Coast (a mod which has been around longer) requires it for one of its quests.
To fix it for future playthroughs in your current installation:
- Open dragdie.bcs in Near Infinity and delete all SetGlobal("DragonDead","GLOBAL",1)
- compile and save
To fix it for future installations, if the mod's author doesn't fix it in the meantime:
- Open dragdie.baf in your DarkHorizons/baf directory with a text editor and delete all SetGlobal("DragonDead","GLOBAL",1)
- save
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board