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Jeremy spawn bug


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#1 RutgerHauer

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Posted 15 October 2010 - 07:30 AM

So i've been doing everything according to the order, Jarent gave me the q with the lost relic, a kid talked to me just before Nashkel's Inn, but when i enter it there's no Jeremy.. I checked the other inn aswell..
Anyone has an idea what may be the problem here?

#2 RutgerHauer

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Posted 15 October 2010 - 08:46 AM

Ok so it turns out the problem lies in that i cleared the area in which the dragon is supposed to be before chapter 6 when dtotsc begins..
Any way to reset the area?

#3 Turambar

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Posted 15 October 2010 - 08:48 AM

So i've been doing everything according to the order, Jarent gave me the q with the lost relic, a kid talked to me just before Nashkel's Inn, but when i enter it there's no Jeremy.. I checked the other inn aswell..
Anyone has an idea what may be the problem here?

Have you checked the back rooms of the inn? If i remember correctly, he spawns in a quite hidden point of the inn.
Otherwise, please post your ar3701.bcs

Ok so it turns out the problem lies in that i cleared the area in which the dragon is supposed to be before chapter 6 when dtotsc begins..
Any way to reset the area?

The dragon shouldn't spawn until you have spoken to jeremy, so clearing the area should not break any trigger. I think I had already cleared it, as well

Edited by Turambar, 15 October 2010 - 08:50 AM.

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#4 Lollorian

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Posted 15 October 2010 - 08:54 AM

The conditions for Jeremy to spawn the second time are:

CLUAConsole:CreateItem("DSMISC10")

if he doesn't spawn, enter these:

CLUAConsole:SetGlobal("DragonDead","GLOBAL",1)
CLUAConsole:SetGlobal("JeremySpawn","GLOBAL",1)

failing which you could directly try:

CLUAConsole:CreateCreature("DSJEREMY")

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#5 Turambar

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Posted 15 October 2010 - 08:57 AM

ops, didn't read the post above.
Anyway, I think he's still waiting for him to spawn the 1st time

Edited by Turambar, 15 October 2010 - 09:00 AM.

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#6 RutgerHauer

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Posted 15 October 2010 - 09:00 AM

CLUAConsole:CreateCreature("DSJEREMY")
For the THIRD time i typed it he spawned.. Nearly on top of innmaster
And which AR3701.bcs, from which folder i mean, generalized_biffing? i have 5 of them

#7 RutgerHauer

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Posted 15 October 2010 - 09:03 AM

He spawned and started a talk abt the dragon, then it clearly looked like he wanted to move but he couldnt because he was blocked by fat innmastah (the model of Jeremy is modificated by Infinite Animations, he has planescape torment model of citizen)
Then he just despawned after a few attempts to move.
A

#8 Lollorian

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Posted 15 October 2010 - 09:14 AM

So it's all back on track then?? :D

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#9 10th

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Posted 15 October 2010 - 09:16 AM

@RutgerHauer
You wouldn't happen to have Dark Horizons 2.03 installed?

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#10 RutgerHauer

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Posted 15 October 2010 - 09:20 AM

Lollorian: No, it's not back on track as he despawned because he didnt have enough space around him
And i'd like to check the npc too that should spawn aswell along with Jeremy.. what's his code?
..unless i just summon him whenever i want him..

10th: Yes, but 2.05 not 03

Edited by RutgerHauer, 15 October 2010 - 09:20 AM.


#11 Lollorian

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Posted 15 October 2010 - 09:26 AM

He did an EscapeArea() after his dialogue ... which is normal :) You talk to him again once you do the dragon

The other NPC is Bardo Furfoot and you're supposed to meet him at the dragon area :P If you don't ... CLUAConsole:CreateCreature("DSBARDO") ftw!!!

EDIT: To elaborate ...

Triggers are

CLUAConsole:SetGlobal("TalkedJeremy","GLOBAL",1)
CLUAConsole:SetGlobal("HalfSpawn","GLOBAL",0)

At CLUAConsole:MoveToArea("AR4600") :cheers:

Edited by Lollorian, 15 October 2010 - 09:29 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#12 RutgerHauer

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Posted 15 October 2010 - 09:33 AM

There's also a loladin in the inn isnt there?

#13 Lollorian

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Posted 15 October 2010 - 09:40 AM

Try:

CLUAConsole:SetGlobal("BP_BG1NPC3701","GLOBAL",0)
CLUAConsole:SetGlobal("TalkedJeremy","GLOBAL",1)
CLUAConsole:SetGlobal("DSConchoSpawn","AR3701",0)

wait for a minute like the readme-cum-walkthrough says ;) Else there's always:

CLUAConsole:CreateCreature("DSCONCH5")
CLUAConsole:CreateCreature("DSCONCH7")

choose one depending on your level :P

EDIT: Also, once you do get back on track, plz changelog and attach all copies of AR3700.bcs and AR3701.bcs like Turambar said ... how to changelog in the ImpFAQ link in my sig :D

Edited by Lollorian, 15 October 2010 - 09:43 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#14 10th

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Posted 15 October 2010 - 09:41 AM

@ DH 2.03 vs 2.05
Looking at the script in question it makes no difference. The dragon you fought in the cloakwood area with all those spiders has the script dragdie.bcs, which contains the cause for your problem.

Unfortunately this script sets the global dragondead to 1, and Dark Horizons doesn't use this variable afterwards, while Dark Side of the Sword Coast (a mod which has been around longer) requires it for one of its quests.

To fix it for future playthroughs in your current installation:
- Open dragdie.bcs in Near Infinity and delete all SetGlobal("DragonDead","GLOBAL",1)
- compile and save

To fix it for future installations, if the mod's author doesn't fix it in the meantime:
- Open dragdie.baf in your DarkHorizons/baf directory with a text editor and delete all SetGlobal("DragonDead","GLOBAL",1)
- save

10th
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board