Bug Report for 0.53
#141
Posted 06 January 2012 - 09:57 AM
TCLESTOR.D
your a slaver > you're a slaver [multiple occurances]
as is some > as are some
TCWGCIV3.D
messanger > messenger
TCHARL03.D
wifes > wives
TCRIVJ.D
its not > it's not [multiple]
no where > nowhere
pined under > pinned under
apologise > apologize
realise > realize [multiple]
realises > realizes
apologises > apologizes
perculiar > peculiar
apologising > apologizing
offguard > off guard
sits besides > sits beside
TCSTURM.D
then death > than death
TCFARM01.D
Its always > It's always
TCHARL03.D
wifes > wives
TCHUBM1.D
where killed > were killed
only 75 more .D files to go. (Note: I'm finding very few typos compared to the spellchecks I performed in past years. There are obviously many uses of poor grammer and spelling that are intentional within the game dialog and I attempt to screen as many of these as i can before reporting them as typos. It is very reasonable to assume that some of what I report is still intentional and should not be reported but alas my ability to screen intentional verse unintentional is imperfect .
The volume of dialog has grown significantly over the years. Job well done to all involved.)
#142
Posted 07 January 2012 - 01:29 PM
#143
Posted 09 January 2012 - 11:56 AM
BELORA.D
give give > give
wonderous > wondrous
TCMAN01.D
townfolk > townsfolk
TCWGMP01.D
defyling > defiling [multiple occurrences]
rightgousness > righteousness [multiple]
TCMMGUS.D
adequently > adequately
TCRIHN.D
courtyard were > courtyard where
anymore > any more
Its starting > It's starting
TCCAVERO.D
look out > lookout
TCMARKES.D
look and ack > look and act
that all for now, only 50 more files to go.
#144
Posted 09 January 2012 - 01:51 PM
TCNARCJ.D
Welcom to > Welcome to
persuing > pursuing
TCPORPH.D
only to happy > only too happy
TCCANJ.D
It's mind > Its mind
beggers > beggars
BCERI.D
Vildmayr along > Vildamyr a long
borne > born
magicks > magics
undue > undo
me a with > me with
BERIN.D
pitful > pitiful
splendour > splendor
has to with > has to do with
godsforsaken > godforsaken
grovelling > groveling
BBLOD.D
your going > you're going
they whole > the whole
TCDIRBEJ.D
human corpes > human corpses [multiple ]
TCPARAJ.D
human corpes > human corpses [multiple ]
TCRIHNJ.D
history Thar > history of Thar
BSHADOW.D
have past > have passed
BBERGON.D
apologise > apologize
spellstrikes,his > spellstrikes, his
life,and > life, and
TCSLAVE1.D
momment > moment [multiple]
TCKESSA.D
tigeress > tigress
BICAR.D
it was do > it was due
that all for now, only 30 more files to go.
#145
Posted 09 January 2012 - 02:05 PM
love the new Westgate map. I do find the encounters on this map challenging. tough with so little equipment.
Quick overview of my progress: Sunless citadel, Saltmarsh, Haunted house, Lizardmen, Sauguan, Bane dungeon, Silver princess (I pickpocketed the wardstone on map 1), Mistmoor, Vault of Ages and have begun Westgate.
Did I miss any major maps/quests so far?
#146
Posted 09 January 2012 - 03:46 PM
I had the same problem. I think there's a bug in TCSALTCA.D that means you can only do the Fletcher's Quest if you have followed the UK2 / UK3 path. Otherwise the dialog block beginning:Finished Mistmoor, spoke to fletcher and fletcher's wife afterwards. one of them gives me a quest to go talk to Militia captain in Saltmarsh to discover what happend to arrow and bow shipment. I talk to Saltmarsh captain but captain has nothing to say. What do I need to do to proceed with this quest?
IF ~Global("TCBattleReport","TC0030",1)~ THEN BEGIN LastThing1
will take precedence over the one that allows the fletcher quest to go forward.
#147
Posted 09 January 2012 - 04:15 PM
Playing CA 053a
I struggled to get the Bane cleric quest to start. No bugs to report, but I would have missed it had i not known that it was there. Would suggest some more dialog from additional sources to direct the PC toward this quest. I go upstairs and all of the adepts, initiates,... just direct me back downstairs. Couldn't get them to exchange any dialog at all. Couldn't even talk them into hostility.
I still have difficulty finding places to sleep when I go to the saguahan map. In fact this is a basic problem I have with traveling between many maps. There is often a travel time of 8, 12, 16 or more hours between maps. I arrive exhausted, often have an immediate encounter ( not unreasonable) but then have no opportunity to rest before continuing with the map.
I also missed the Bane quest the 1st time I played through, and only got it when I found out how on these fora.
POSSIBLE SPOILER ALERT:
As for the Sahaugin .... there is a way to rest on the surface map before heading into the actual dungeon, it's just not that obvious. However, a bigger issue may be that it is easy to exploit resting inside the dungeon itself. Absolutely every time you rest you get woken by a single Sahaugin. Kill him for whatever (600 ish I think) xp and rest again for another 600 and again for another etc. etc.. I stopped after 100 myself, by which time the engine was REALLY struggling to render all the bodies!
Rest encounters should be a bit more variable than this, with some chance of something really dangerous or they are way to easy to exploit. The Silver Princess dungeon is also readily exploitable, but more for the items than the xp. Try for long enough and every character can have a 25 stat in everything!
#148
Posted 09 January 2012 - 04:27 PM
You could have done the UK series instead of the U series if you wanted (or bent the rules and done both ). It explains how in Chapter 2 of the walkthrough. You can check out the cover art of the modules here if you want to see which module is which. The G series (Giants) is in the works now. There may be a teaser map for them in the game, but I don't remember for sure.Did I miss any major maps/quests so far?
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
#149
Posted 10 January 2012 - 01:25 PM
TCSHADOJ.D
run away > runaway
haven't never > haven't ever [might be intentional?]
TCALEIGJ.D
human corpes > human corpses [multiple]
TCCHAARJ.D
he petite > her petite
colour's > color's
Oakhust > Oakhurst
TCCATH.D
except Shar > accept Shar
BCHAARNA.D
would't > wouldn't
defence > defense
BDIRBERT.D
themselves > one's self
Cromyr > Cormyr
BTERRA.D
Cromyr > Cormyr
TRGYP02.D
each others > each other's
on going down > of going down
BKESSA.D
colours > colors
colour > colour
am omen > an omen
BCATH.D
you hands > your hands
Shaaran > Sharan
TCICARJ.D
it self > itself
adamantum > adamantine [multiple occurances] [this is a new item reference to a chain, other uses of the adamantine ore including adamantine chain mail use the adamantine spelling]
still another 20 .D files to spellcheck and then a few other text files like the setup files to check.
didn't play CA last night, had to watch my Crimson Tide play a little football.
#150
Posted 11 January 2012 - 12:48 PM
TCALTHOJ.D
use top > use to
as possibly before > as possible before
there sockets > their sockets
than I need > then I need
BTERRA.D
Lloth > Lolth
recognised > recognized
BILHARA.D
fervour > fervor
familiarise > familiarize
its just > it's just
or each other > of each other
seperate > separate
realise > realize
bussiness like > bussinesslike
TCPELJA.D
with there sources > with other resources
favour > favor [multiple]
favours > favors
Loth's > Lolth's
TCICAR.D
it's family > its family
BBURANTA.D
realise > realize [multiple]
existance > existence
rumours > rumors
humour > humor
cowards > coward's
PLAYER1.D
brining > bringing
BFALA.D
queit > quiet
organisation > organization [multiple]
tantalising > tantalizing
BBLUSH.D
recognised > recognized
lain before > laid before
BNARCIS.D
specialise > specialize
tounge > tonque
realised > realized
BCANDELL.D
humilation > humiliation
realises > realizes
desireable > desirable
TCAESDAJ.D
refering > referring [multiple]
BALEIG.D
then any other > than any other
BVILD.D
extra curricular > extracurricular
ladies man > ladies' man
some time > sometime
mislike > dislike
civilised > civilizes
BEASDALE.D
standby > stand by
alot > a lot [multiple]
BALTHON.D
then a mere > than a mere
loose control > lose control
succubi > succubus
more then that > more than that
daughters death > daughter's death
is a unhealthy > is an unhealthy
surperior > superior
Prehaps > Perhaps
distiguish > distinguish
greatful > grateful
TCILEW.D
sorceror > sorcerer [multiple]
favour > favor
Eriscdottir > Ericsdottir
each others secrets > each other's secrets
need you help > need your help
not too mention > not to mention
Makessa Demuir > Markessa Demuir
sarcasim > sarcasm
BRIVIAN.D
smiles upon you > smile upon you
anyway I can > any way I can
its one small > it's one small [multiple]
sofly > softly
TCRURIKJ.D
lets take > let's take
that the have > that they have
this complete my review of the .D files included in 0.53 and 0.53a
#151
Posted 18 January 2012 - 09:01 AM
Catharandamus sues for peace but dies before I can stop all party members from completing ongoing attacks. Probably had arrows in flight that cause damage that exceeds the margin between cath dialog and death.
TERRA biography:
Cromyr > Cormyr
fulfil > fulfill
Urquant dialog: tried to assailed > tried to assail
map west of Piney Bluff crashes regularly, If I continually save and reload I can complete map.
I have not been able to play through the UK series. I can visit Piney Bluff and the 1 map to the west with the gargoyle tower but that is all. There must be more but I cannot find the proper game path.
Played silver princess through several times. Once with Caarna in party, everything works and completes properly, although the end dialogs have awkward delays. Also played silver princess without caarna, (picked her pocket for wardstone) in this scenario the module ending dialogs do not occur (no Caarna) and I'm left with figuring out where the dwarves are for delivering the gem. I wonder if I have same problem if i drop Caarna prior to completing module?
TC1044 encounter map has no encounter contrary to message given entering map
Mistmoor map: Ril comments on statue missing from pedestal, there is no bare pedestal just the remaining statue.
ICAR dialog:
My I touch > May I touch
but you family > but your family
show me you face > show me your face
Dirbert dialog:
I'm going deck > I'm going to deck
#152
Posted 19 January 2012 - 09:52 AM
cannot rest at Madam Daisy's
@ madam Daisy's, dialog with Fhalyssa 4.) ... will show you what a man I am. (this dialog appears even if character talking to Fhalyssa is female.)
#153
Posted 19 January 2012 - 10:06 AM
You could have done the UK series instead of the U series if you wanted (or bent the rules and done both ). It explains how in Chapter 2 of the walkthrough. You can check out the cover art of the modules here if you want to see which module is which. The G series (Giants) is in the works now. There may be a teaser map for them in the game, but I don't remember for sure.Did I miss any major maps/quests so far?
The walkthrough gives no real info about the UK series other than how to start. I can get to Piney bluff and 1 map to its west but can get no farther in this series.
#154 -Gast-
Posted 19 January 2012 - 12:45 PM
#155
Posted 27 January 2012 - 07:50 PM
You could have done the UK series instead of the U series if you wanted (or bent the rules and done both ). It explains how in Chapter 2 of the walkthrough. You can check out the cover art of the modules here if you want to see which module is which. The G series (Giants) is in the works now. There may be a teaser map for them in the game, but I don't remember for sure.Did I miss any major maps/quests so far?
The walkthrough gives no real info about the UK series other than how to start. I can get to Piney bluff and 1 map to its west but can get no farther in this series.
I think there may be a bug with Bergon's dialogue. He is the one who can open the first main UK2 map, but he will only do it the first time you speak to him, and then only if you have the global TCKurstSaidTalktoBergon set to 1. I don't know how this flag is supposed to be set .... I used ShadowKeeper. With this global set he will allow an additional dialogue reply option:
"Kurst talked of two skulks. Can you tell me more?"
You must make this reply the first time you talk to him or you are stuck forever, unless, of course, like me, you get in and edit TCBERGON.D to make him repeat his intro dialogue.
It's worth the effort tho .... the UK dungeons are really fun!
#156 -Gast-
Posted 31 January 2012 - 03:35 AM
#157
Posted 22 June 2012 - 02:05 AM
I know it's a big work ... just hope it's still in developing
Keep it up!
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#158
Posted 25 June 2012 - 01:00 AM
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#159
Posted 06 October 2012 - 03:19 PM
A couple of typos in BVILD.D
Woman change only when they need something ==> Women change only when they need something
Thou are fair ==> Thou art fair
Edited by HERD, 06 October 2012 - 03:28 PM.
#160
Posted 06 October 2012 - 03:31 PM
Of course! In the Forgotten Realms, the expression "Gee" is an invocation of the gnomish god Garl Glittergold, whose domain is trickery, and is worshipped by practical jokers. That's why when someone uses the expression, you know they're being sarcastic.In Vildamyr-Dirbert banter, Dirbert says, 'Gee, that is so kind of you' Gee? They don't know Jesus Christ in Faerun (nor elsewhere in FR either)