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some characters are speaking German


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#1 -thomasjt-

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Posted 29 September 2010 - 12:34 AM

Hi All,

I've tried using the forum search which isn't working and I've googled for this but to no avail. Some of the characters at the beginning of my new BG1 game randomly speak German, while the rest speak English as they should. An example of this is Breager in the starting inn. Is this a common problem?

Cheers,

Tom

#2 Lollorian

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Posted 29 September 2010 - 02:52 AM

If there's a file called WeiDU.log in your BGII-SoA folder, it'd be great if you could paste its contents (or attach it) here :)

If you've used the BWS/BWP to install your megamod, you might have an Expert install on your hands if you didn't choose German as a language at the start ... remember, Expert = omgwtfpwnz0rs borkage :D

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#3 -thomasjt-

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Posted 29 September 2010 - 03:02 AM

If there's a file called WeiDU.log in your BGII-SoA folder, it'd be great if you could paste its contents (or attach it) here :)

If you've used the BWS/BWP to install your megamod, you might have an Expert install on your hands if you didn't choose German as a language at the start ... remember, Expert = omgwtfpwnz0rs borkage :D


Thanks for the quick and friendly reply :) I'll attach that file now, but I did just do a standard install so hopefully I should have avoided the worst of the borkage :P

Here's the contents of WeiDU.log http://justpaste.it/4tg

#4 Lollorian

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Posted 29 September 2010 - 03:20 AM

Reported :) If there are other instances, please tell us which NPC/quest entry did it and it shouldn't be long before it's fixed :D

That report is just for the Breager NPC mod (which is currently german-only :P)

Edited by Lollorian, 29 September 2010 - 03:20 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#5 jastey

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Posted 29 September 2010 - 03:26 AM

Lollorian, did you see this report, it seems the problem could be wider spread: http://www.shsforums...n-english-mods/

#6 Lollorian

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Posted 29 September 2010 - 03:33 AM

Oh oh ... looks like it is :unsure:

I can see Ascalon's questpack and many german/spanish-only NPCs being installed in an english-only game :o (Yoshi dialogue comes from Hanna NPC)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#7 dabus

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Posted 29 September 2010 - 07:02 AM

The BiG World Installpack\Install.bat checks for the BWP_Language-file to determine if foreign mods should be removed. You either need to add a new line 53 ff

If "%TEST%" == "F" (
echo Foreign language: Other
If Exist BWP_Language exit /b 0
If Exist BWP_English (If not Exit BWP_Expert) exit /b 0
exit /b 1
)


like it was done before or also ask English uses what they want and create the BWP_Language for English only games like it's done for other languages as well.
The last one clearly makes more sense to me.

I must admit that I did not thought about that missing translation for English only and Leonoard might not have thought about it, either.

Edited by dabus, 29 September 2010 - 07:43 AM.

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#8 -thomasjt-

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Posted 29 September 2010 - 06:21 PM

The BiG World Installpack\Install.bat checks for the BWP_Language-file to determine if foreign mods should be removed. You either need to add a new line 53 ff


If "%TEST%" == "F" (
echo Foreign language: Other
If Exist BWP_Language exit /b 0
If Exist BWP_English (If not Exit BWP_Expert) exit /b 0
exit /b 1
)


like it was done before or also ask English uses what they want and create the BWP_Language for English only games like it's done for other languages as well.
The last one clearly makes more sense to me.

I must admit that I did not thought about that missing translation for English only and Leonoard might not have thought about it, either.


Sweet, it seems I've discovered a bug :) In the meantime I guess I should just play through randomly clicking through German dialogue?

#9 dabus

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Posted 30 September 2010 - 01:10 AM

Well, for me it's not really a bug in the batch, but has the same effect.
It's just a piece of text is missing which tells you to type an L after the version you selected.
So T = Tactics and TL = Tactics English only.

That's already working for all translations, the sentence that tells you that is just not a part of the text displayed for English users...

If you don't want that text, you have to install with the pending L after the version-string.
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#10 Lollorian

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Posted 30 September 2010 - 01:42 AM

Was that THAT simple?? :o So XL = Expert English-only?? (was thinking about adding %IFG% %IFS% tags on all the foreign mods tonight :doh:)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#11 dabus

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Posted 30 September 2010 - 02:43 AM

Yes, if you select with the *L, the BWP_language-file is created.
While installing, the tra.txt will be checked for the language-type (N=native, F=Foreign, maybe E=English).
The mods will be not be installed if it is declared as foreign and the BWP_language exits.

Very easy to configure and can be extended if needed.
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#12 dabus

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Posted 02 October 2010 - 11:38 AM

Leonardo added the line in the Install.bat for v9.4.2.
I accidentally made a typo and was not clearly enough about the line.

If Exist BWP_English (If not Exit BWP_Expert) exit /b 0
is wrong. If you want foreign languages in Expert-versions only, the code should be
If Exist BWP_English If not Exist BWP_Expert exit /b 0
If you don't want foreign languages at all
If Exist BWP_English exit /b 0

I've already informed Leonardo about this.
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