Assertion failed in ChDimm.cpp at line #7641
#1
Posted 17 September 2010 - 09:09 AM
------------------------------------------
ASSERTION FAILED!
File: ChDimm.cpp
Line: 7641
Exp: pBiffHeader->dwFileType != mmioFOURCC('B', 'I', 'F', 'C')
Msg: n:\­cd3\­DATA\­AREA1300.BIF: attempted to use compressed BIF from CD, check free hard drive space
Run Debugger?
------------------------------------------
I know that this sort of problem could be solved copying the file from the cd# folder (or the CD itself) and other times it is possible use DLTCEP to decompress the BIF.
I suppose that in my case I must decompress "AREA1300"
But I not be able to use DLTCEP or decompress myself the file and I would like to know "step by step" this two procedure
Thanks
Italian mods tanslator!!!!
#2
Posted 17 September 2010 - 03:38 PM
Try using that same procedure as that RoT crash and extracting the files for the area with DLTCEP.
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#3
Posted 17 September 2010 - 03:46 PM
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#4
Posted 18 September 2010 - 01:26 AM
Hi ilot,
Try using that same procedure as that RoT crash and extracting the files for the area with DLTCEP.
Hi Hoppy
Unfortunately I've not Secret of Bonehill installed in my PC!!!
PS: Here there is the item code about "The Darkest Day"...
http://www.teambg.or...9e4&topic=214.0
This happens when a mod area tries to use standard resources (typically ambients) referenced in another area's compressed biff. It's fixable by cloning those references to the mod's namespace (so for example COPY_EXISTING ~am1300.wav~ ~override/bh1300.wav~ etc.). If you look at the "Ambients" section for bh2000.are, there's a whole bunch of these vanilla ambients. If you want, I can provide code to do this (just need to dig it up on another computer).
Can you provide....? Please
PS: For italian translation about "Aurora's Shoes" I've almost finished, 2/3 weeks......
Italian mods tanslator!!!!
#5 -Miloch-
Posted 18 September 2010 - 08:00 AM
This appears to be a different error entirely:PS: Here there is the item code about "The Darkest Day"...
http://www.teambg.or...9e4&topic=214.0
The full baldur.err message might help. ChVidPoly might have something to do with polygon vertices - not sure.There appears errors and game crushes ( Assertion failed in ChVidPoly.cpp, line 523) , however there are some condition when it works ok (used in AR0300 in BG2) but exact results are unknown at the moment.
Working on it - not just for Bonehill but all mods affected by this (there are many it appears).Can you provide....? Please
#6 -hoppy-
Posted 19 September 2010 - 12:27 AM
This appears to be a different error entirely:
[quote]There appears errors and game crushes ( Assertion failed in ChVidPoly.cpp, line 523) , however there are some condition when it works ok (used in AR0300 in BG2) but exact results are unknown at the moment.[/quote]The full baldur.err message might help. ChVidPoly might have something to do with polygon vertices - not sure.
[quote]
[/quote]
I am currently attempting to fix the area for the next TDD release.
#7
Posted 19 September 2010 - 01:15 AM
Italian mods tanslator!!!!
#8
Posted 09 October 2010 - 06:58 AM
This happens when a mod area tries to use standard resources (typically ambients) referenced in another area's compressed biff. It's fixable by cloning those references to the mod's namespace (so for example COPY_EXISTING ~am1300.wav~ ~override/bh1300.wav~ etc.). If you look at the "Ambients" section for bh2000.are, there's a whole bunch of these vanilla ambients. If you want, I can provide code to do this (just need to dig it up on another computer).
I too am an Italian player and I have this problem!
I enter in GArotten and within a few seconds CTD
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ChDimm.cpp
Line: 7641
Exp: pBiffHeader->dwFileType != mmioFOURCC('B', 'I', 'F', 'C')
Msg: d:\cd3\DATA\AREA1100.BIF: attempted to use compressed BIF from CD, check free hard drive space
Run Debugger?
-----------------------------------------------------------------
Sorry Miloch , but I did not understand anything about what I do to solve the problem ...
#9
Posted 09 October 2010 - 10:52 AM
This happens when a mod area tries to use standard resources (typically ambients) referenced in another area's compressed biff. It's fixable by cloning those references to the mod's namespace (so for example COPY_EXISTING ~am1300.wav~ ~override/bh1300.wav~ etc.). If you look at the "Ambients" section for bh2000.are, there's a whole bunch of these vanilla ambients. If you want, I can provide code to do this (just need to dig it up on another computer).
I too am an Italian player and I have this problem!
I enter in GArotten and within a few seconds CTD
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ChDimm.cpp
Line: 7641
Exp: pBiffHeader->dwFileType != mmioFOURCC('B', 'I', 'F', 'C')
Msg: d:\cd3\DATA\AREA1100.BIF: attempted to use compressed BIF from CD, check free hard drive space
Run Debugger?
-----------------------------------------------------------------
Sorry Miloch , but I did not understand anything about what I do to solve the problem ...
Even when I try to go to Bone Hill :
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ChDimm.cpp
Line: 7641
Exp: pBiffHeader->dwFileType != mmioFOURCC('B', 'I', 'F', 'C')
Msg: d:\cd3\DATA\AREA1300.BIF: attempted to use compressed BIF from CD, check free hard drive space
Run Debugger?
---------------------------------------------------------------
Basically I can not continue the mod, I have to return to Baldur's Gate via CLUAConsole?
Edited by masterdisorder, 06 November 2010 - 03:09 AM.
#10
Posted 13 October 2010 - 06:46 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#11
Posted 13 October 2010 - 06:57 AM
Would this mean something like a general fixer-upper mod like the Crefixer??... the fix ...
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#12
Posted 13 October 2010 - 07:14 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle