No, no, no torrents....
Just pack it with WinRAR and upload the smaller files one at a time. Yeah, use the "Zip100: 98078kb" = 100MB's one on the "Split to volumes, bytes" drop down menu...
Edited by Jarno Mikkola, 16 October 2012 - 01:39 PM.
Posted 16 October 2012 - 01:38 PM
No, no, no torrents....
Edited by Jarno Mikkola, 16 October 2012 - 01:39 PM.
Deactivated account. The user today is known as The Imp.
Posted 16 October 2012 - 05:38 PM
WinRAR can portion the whole package to smaller sizes.Unfortunately K'aeloree has not responded to my PM and I have nowhere else to upload a file of that size... If worse comes to worse, I guess I'll try to upload them here one at a time.
No, no, no torrents....
Just pack it with WinRAR and upload the smaller files one at a time. Yeah, use the "Zip100: 98078kb" = 100MB's one on the "Split to volumes, bytes" drop down menu...
Hey Sam,
I'll see what I can do, give me a few days.
Edited by Sam., 16 October 2012 - 06:33 PM.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
Posted 17 October 2012 - 03:58 AM
Actual stuff: Almateria's Restoration Project | Icewind Dale 2 Fixpack + Restorations
Skips: Hell Recollection | Fake Import Mod
Assorted tweaks from when I was 14: Alma Tweaks (macOS)
Posted 17 October 2012 - 08:41 AM
Edited by Creepin, 17 October 2012 - 08:42 AM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
Posted 17 October 2012 - 08:09 PM
Mod Contributions:
In-Progress:
Breagar NPC, Devin NPC, Severian NPC, Macholy's Tweak Pack, Sovereign Quest Mod, Derat's Unused Kits.
NPCs:
Chiara NPC, Malthis NPC,Huple NPC,Uldar NPC, Thael NPC, Gloran NPC, Shar-Teel NPC, Lester NPC, Larsha NPC, Avi Maya NPC, Rukrakia NPC, Frenneden NPC, Elvanshalee NPC.
NPC Expansions:
Sarevok Recovery (Expansion) Mod, Garrick Tales Of a Troubadour.
Merchant/Item Mods:
Vendedor Merchant, YL Items.
Kit Mods:
Shadow Ranger Kit, Rune Singer Kit, Blade Singer Kit, Priest of Bhaal Kit, Pirate Kit.
Content/Quest Mods:
Macholy's Living, Nameless Melody Inn, Dawn of Vampirism, Umbra of TROW, Tomoyo and the Underground City, Hidden Adventures, Haendler Mod, Derat's Ogre.
Posted 18 October 2012 - 03:10 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 25 October 2012 - 09:30 PM
Mod Contributions:
In-Progress:
Breagar NPC, Devin NPC, Severian NPC, Macholy's Tweak Pack, Sovereign Quest Mod, Derat's Unused Kits.
NPCs:
Chiara NPC, Malthis NPC,Huple NPC,Uldar NPC, Thael NPC, Gloran NPC, Shar-Teel NPC, Lester NPC, Larsha NPC, Avi Maya NPC, Rukrakia NPC, Frenneden NPC, Elvanshalee NPC.
NPC Expansions:
Sarevok Recovery (Expansion) Mod, Garrick Tales Of a Troubadour.
Merchant/Item Mods:
Vendedor Merchant, YL Items.
Kit Mods:
Shadow Ranger Kit, Rune Singer Kit, Blade Singer Kit, Priest of Bhaal Kit, Pirate Kit.
Content/Quest Mods:
Macholy's Living, Nameless Melody Inn, Dawn of Vampirism, Umbra of TROW, Tomoyo and the Underground City, Hidden Adventures, Haendler Mod, Derat's Ogre.
Posted 25 October 2012 - 10:08 PM
I think it is important to use some discretion, and if the owner of the copyrighted material asks for it to be taken down then it should be, but in general I think it is OK. Cuv, for instance has had ports of the PST animations uploaded to the forum as a modding resource since at least as far back as 2007.Is it against forum rules to include stuff extracted for other games, like copyrighted stuff? I noticed some D2 animations in Infinity. For example, I'm working on TOEE backgrounds, if I put them up as modders resource, will they be taken down?
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
Posted 26 October 2012 - 01:54 AM
Yeah, that and the fact that all the moding resources used here are all incased -even if it's not said- on the free for use for any free BG2 mods type copyright agreement thingy....but in general I think it is OK.
Deactivated account. The user today is known as The Imp.
Posted 27 October 2012 - 05:19 AM
Really, could you tell more ? (cause i am a bit in the party)I'm working on TOEE backgrounds
Edited by salomonkane, 27 October 2012 - 06:26 AM.
Posted 28 October 2012 - 06:37 AM
Mod Contributions:
In-Progress:
Breagar NPC, Devin NPC, Severian NPC, Macholy's Tweak Pack, Sovereign Quest Mod, Derat's Unused Kits.
NPCs:
Chiara NPC, Malthis NPC,Huple NPC,Uldar NPC, Thael NPC, Gloran NPC, Shar-Teel NPC, Lester NPC, Larsha NPC, Avi Maya NPC, Rukrakia NPC, Frenneden NPC, Elvanshalee NPC.
NPC Expansions:
Sarevok Recovery (Expansion) Mod, Garrick Tales Of a Troubadour.
Merchant/Item Mods:
Vendedor Merchant, YL Items.
Kit Mods:
Shadow Ranger Kit, Rune Singer Kit, Blade Singer Kit, Priest of Bhaal Kit, Pirate Kit.
Content/Quest Mods:
Macholy's Living, Nameless Melody Inn, Dawn of Vampirism, Umbra of TROW, Tomoyo and the Underground City, Hidden Adventures, Haendler Mod, Derat's Ogre.
Posted 09 July 2013 - 03:07 PM
Hi everyone,
Speaking D2, Eimernase from Phrozenkeep/Diablo Mod Community have make some POR Map rips too,
Huh..i didnt knew that this can also usefull for other game modders..nice to see
I extracted all maptiles, but build only the big mainly townmap...that was painfull enough:P
There is a very good extracting tool named as Ravioli Game Tools they can easy extract all background images from the game, and also from many other games.
To bad, i never found a way to extract the animations from Pool of Radiance 2:(
Posted 04 April 2014 - 11:48 AM
Ok folks, that's kind of stupid because I've used to hold, even share archive of Sam's maps, but that was 2 harddrives ago and I just noticed I don't have it anymore. Anybody had it around and willing to hop back on that old torrent or share it some other way? Would be really appreciated
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
Posted 04 April 2014 - 09:02 PM
Ok folks, that's kind of stupid because I've used to hold, even share archive of Sam's maps, but that was 2 harddrives ago and I just noticed I don't have it anymore. Anybody had it around and willing to hop back on that old torrent or share it some other way? Would be really appreciated
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
--------------------
___________Old pen and paper modules of the 70s and 80s.___________
Posted 04 April 2014 - 10:02 PM
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
Posted 05 April 2014 - 02:13 AM
+1
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
Posted 29 January 2024 - 09:34 AM
In case somebody is still interested in this, I've created a Java command line application which allows you to extract the maps from a Pool of Radiance: Ruins of Myth Drannor installation directly. It is based off the C source code posted here in this thread.
For those curios, my application does fix the swapped red/blue channels of the images (that's why all the images shown here have a blue tint, the red and blue channels are swapped, the images are stored as RGB but the engine seems to use BGR). So the resulting image look like they do in-game. It also allows to stitch together most maps so that you don't have to do it. To run it, you can simply grab the jar from the repository and run that.
For example, if you want to extract a single map-tile (a single MCZ file) you can simply run:
java -jar por-romd-map-extractor.jar "/path/to/por-romd/data/MCZ/twr101.mcz"
And the resulting JPEG will be put into the current working directory. If you want to extract a whole map, for example the overworld map of Myth Drannor, you have to provide the path to the MCZ directory of the PoR:RoMD installation and the map name:
java -jar por-romd-map-extractor.jar "/path/to/por-romd/data/MCZ/" dran
The resulting image is quite large (~23000x11000 pixels), though. Many maps can be extracted like that, for example dran, nr_shrine and so forth. Most dungeons are currently mangled, though, as they do not place their tiles next to each other, but instead have "holes" and reuse some tiles of other maps.
Any comments or suggestions are welcome.
Edited by RobertZenz, 29 January 2024 - 09:39 AM.
Posted 22 August 2024 - 10:48 AM
For those interested, I've managed to find the correct files to extract the whole maps in one go. So the the latest version of my tool allows you extract all maps exactly as you see them in the game (minus the applied effects and 3D objects, of course).
Extracting a map would be as easy as:
java -jar por-romd-map-extractor.jar "/path/to/por-romd/data/WMD/drannor.wmd"
That will place the image in the current directory. Note that some maps (like "drannor") are large.
I've also written a short article on how to read the needed files.
Edited by RobertZenz, 23 August 2024 - 06:19 AM.
Posted 22 August 2024 - 10:03 PM
This is pretty amazing, I am wondering have you figured out a way to get the 3d objects extracted?
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/