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Pool of Radiance maps


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#21 Jarno Mikkola

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Posted 16 October 2012 - 01:38 PM

...

No, no, no torrents.
Just pack it with WinRAR and upload the smaller files one at a time. Yeah, use the "Zip100: 98078kb" = 100MB's one on the "Split to volumes, bytes" drop down menu...

Edited by Jarno Mikkola, 16 October 2012 - 01:39 PM.

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#22 Sam.

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Posted 16 October 2012 - 05:38 PM

Unfortunately K'aeloree has not responded to my PM and I have nowhere else to upload a file of that size... If worse comes to worse, I guess I'll try to upload them here one at a time.

WinRAR can portion the whole package to smaller sizes.

...

No, no, no torrents.
Just pack it with WinRAR and upload the smaller files one at a time. Yeah, use the "Zip100: 98078kb" = 100MB's one on the "Split to volumes, bytes" drop down menu...


Yeah I know it can. The problem is that the max upload size to a single post is 30MB, so with a 1500MB file, that means 50 individual uploads! I'm not up for that... Besides, it looks like with the recent forum changes, a single person might only be able to upload a TOTAL of 30MB in any given thread. I have had this problem with G3 in the past... I could probably upload it in only 15 chunks to IE Modding Resources as the max upload size is 100MB over there, but still I personally think it best to wait until K'aeloree has had a chance to read my PM and decide what he wants to do. I'm sorry for the delay but I do the best I can.

Edit:

Hey Sam,

I'll see what I can do, give me a few days.


Edited by Sam., 16 October 2012 - 06:33 PM.

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

--<CHARNAME> to Portalbendarwinden

--------------------

post-10485-0-15080600-1348188745.jpg
___________Old pen and paper modules of the 70s and 80s.___________

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#23 Almateria

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Posted 17 October 2012 - 03:58 AM

Pack it in a torrent, the small downloads will make people want to gouge their eyes out

#24 Creepin

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Posted 17 October 2012 - 08:41 AM

I've created private torrent without registering it explicitely on some tracker site. I'm not sure it's going to work this way at all, but please go ahead and check, I'll seed for the next few hours.

The torrent file is within rar as forum engine didn't allow to attach torrent files.

Attached Files


Edited by Creepin, 17 October 2012 - 08:42 AM.

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#25 salomonkane

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Posted 17 October 2012 - 10:27 AM

@Sam, Thank's for the work,
@Gertwenger, Thank's for the initiative,
@Creepin, Thank's for the share,

BTW,

Sam/ por_extr,
I'll figure out how it works again and describe the process here :) .


-Yes, please .

Edited by salomonkane, 17 October 2012 - 10:32 AM.

Quo Vadis ?

#26 Gertwenger

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Posted 17 October 2012 - 08:09 PM

A torrent would be easier???

Mod Contributions:

In-Progress:

Breagar NPC, Devin NPC, Severian NPC, Macholy's Tweak Pack, Sovereign Quest Mod, Derat's Unused Kits.

 

NPCs:

Chiara NPC, Malthis NPC,Huple NPC,Uldar NPC, Thael NPC, Gloran NPC, Shar-Teel NPC, Lester NPC, Larsha NPC, Avi Maya NPC, Rukrakia NPC, Frenneden NPC, Elvanshalee NPC.

 

NPC Expansions:

Sarevok Recovery (Expansion) Mod, Garrick Tales Of a Troubadour.

 

Merchant/Item Mods:

Vendedor Merchant, YL Items.

 

Kit Mods:

Shadow Ranger Kit, Rune Singer Kit, Blade Singer Kit, Priest of Bhaal Kit, Pirate Kit.

 

Content/Quest Mods:

Macholy's Living, Nameless Melody Inn, Dawn of Vampirism, Umbra of TROW, Tomoyo and the Underground City, Hidden Adventures, Haendler Mod, Derat's Ogre.


#27 Miloch

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Posted 18 October 2012 - 03:10 AM

No, FTPing it to SHS downloads would be easiest. K'aeloree should just put it under "CA Resources" or something. We've got some huge files (some derived from other games) under Infinity Animations.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#28 Gertwenger

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Posted 25 October 2012 - 09:30 PM

Is it against forum rules to include stuff extracted for other games, like copyrighted stuff? I noticed some D2 animations in Infinity. For example, I'm working on TOEE backgrounds, if I put them up as modders resource, will they be taken down?

Mod Contributions:

In-Progress:

Breagar NPC, Devin NPC, Severian NPC, Macholy's Tweak Pack, Sovereign Quest Mod, Derat's Unused Kits.

 

NPCs:

Chiara NPC, Malthis NPC,Huple NPC,Uldar NPC, Thael NPC, Gloran NPC, Shar-Teel NPC, Lester NPC, Larsha NPC, Avi Maya NPC, Rukrakia NPC, Frenneden NPC, Elvanshalee NPC.

 

NPC Expansions:

Sarevok Recovery (Expansion) Mod, Garrick Tales Of a Troubadour.

 

Merchant/Item Mods:

Vendedor Merchant, YL Items.

 

Kit Mods:

Shadow Ranger Kit, Rune Singer Kit, Blade Singer Kit, Priest of Bhaal Kit, Pirate Kit.

 

Content/Quest Mods:

Macholy's Living, Nameless Melody Inn, Dawn of Vampirism, Umbra of TROW, Tomoyo and the Underground City, Hidden Adventures, Haendler Mod, Derat's Ogre.


#29 Sam.

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Posted 25 October 2012 - 10:08 PM

Is it against forum rules to include stuff extracted for other games, like copyrighted stuff? I noticed some D2 animations in Infinity. For example, I'm working on TOEE backgrounds, if I put them up as modders resource, will they be taken down?

I think it is important to use some discretion, and if the owner of the copyrighted material asks for it to be taken down then it should be, but in general I think it is OK. Cuv, for instance has had ports of the PST animations uploaded to the forum as a modding resource since at least as far back as 2007.

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

--<CHARNAME> to Portalbendarwinden

--------------------

post-10485-0-15080600-1348188745.jpg
___________Old pen and paper modules of the 70s and 80s.___________

CA Forums CA Homepage


#30 Jarno Mikkola

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Posted 26 October 2012 - 01:54 AM

...but in general I think it is OK.

Yeah, that and the fact that all the moding resources used here are all incased -even if it's not said- on the free for use for any free BG2 mods type copyright agreement thingy.
Usually the convertion process is hard enough to make well, that it usually makes the people take considerations of stuff that they don't want to make everything similar to other copy righted games if they even can... as usually the point is to make something better.

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#31 salomonkane

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Posted 27 October 2012 - 05:19 AM

Hi everyone,

Speaking D2, Eimernase from Phrozenkeep/Diablo Mod Community have make some POR Map rips too,

Posted Image

http://www.baldursga...html#post296522

About Sam stuff, I'have upload some samples , and some pictures here :

Posted Image

http://www.baldursga...html#post298238


@Sam, did you have make the same/similar works with LionHeart Maps/Engine ?

@Gertwenger :

I'm working on TOEE backgrounds

Really, could you tell more ? (cause i am a bit in the party)

TY. :)

Edited by salomonkane, 27 October 2012 - 06:26 AM.

Quo Vadis ?

#32 Gertwenger

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Posted 28 October 2012 - 06:37 AM

@salomonkane, well I've basically extracted all the maps and, since they're all tiled, I'm putting them together. Doing the day modes only for interiors, and day and night both for exteriors. Then I'm going to edit them. I'm working on a mod to introduce a little more immersion in BGT. I hope I complete it!

Mod Contributions:

In-Progress:

Breagar NPC, Devin NPC, Severian NPC, Macholy's Tweak Pack, Sovereign Quest Mod, Derat's Unused Kits.

 

NPCs:

Chiara NPC, Malthis NPC,Huple NPC,Uldar NPC, Thael NPC, Gloran NPC, Shar-Teel NPC, Lester NPC, Larsha NPC, Avi Maya NPC, Rukrakia NPC, Frenneden NPC, Elvanshalee NPC.

 

NPC Expansions:

Sarevok Recovery (Expansion) Mod, Garrick Tales Of a Troubadour.

 

Merchant/Item Mods:

Vendedor Merchant, YL Items.

 

Kit Mods:

Shadow Ranger Kit, Rune Singer Kit, Blade Singer Kit, Priest of Bhaal Kit, Pirate Kit.

 

Content/Quest Mods:

Macholy's Living, Nameless Melody Inn, Dawn of Vampirism, Umbra of TROW, Tomoyo and the Underground City, Hidden Adventures, Haendler Mod, Derat's Ogre.


#33 -Guest-

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Posted 09 July 2013 - 03:07 PM

Hi everyone,

Speaking D2, Eimernase from Phrozenkeep/Diablo Mod Community have make some POR Map rips too,

Huh..i didnt knew that this can also usefull for other game modders..nice to see :)

I extracted all maptiles, but build only the big mainly townmap...that was painfull enough:P

 

There is a very good extracting tool named as Ravioli Game Tools they can easy extract all background images from the game, and also from many other games.

To bad, i never found a way to extract the animations from Pool of Radiance 2:(



#34 Creepin

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Posted 04 April 2014 - 11:48 AM

Ok folks, that's kind of stupid because I've used to hold, even share archive of Sam's maps, but that was 2 harddrives ago and I just noticed I don't have it anymore. Anybody had it around and willing to hop back on that old torrent or share it some other way? Would be really appreciated :)


The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#35 Sam.

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Posted 04 April 2014 - 09:02 PM

Ok folks, that's kind of stupid because I've used to hold, even share archive of Sam's maps, but that was 2 harddrives ago and I just noticed I don't have it anymore. Anybody had it around and willing to hop back on that old torrent or share it some other way? Would be really appreciated :)

Direct Download Link


"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

--<CHARNAME> to Portalbendarwinden

--------------------

post-10485-0-15080600-1348188745.jpg
___________Old pen and paper modules of the 70s and 80s.___________

CA Forums CA Homepage


#36 Creepin

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Posted 04 April 2014 - 10:02 PM

Sam., fantastic, thank you very much! :)

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#37 Yovaneth

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Posted 05 April 2014 - 02:13 AM

+1

 

-Y-



#38 RobertZenz

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Posted 29 January 2024 - 09:34 AM

In case somebody is still interested in this, I've created a Java command line application which allows you to extract the maps from a Pool of Radiance: Ruins of Myth Drannor installation directly. It is based off the C source code posted here in this thread.

 

For those curios, my application does fix the swapped red/blue channels of the images (that's why all the images shown here have a blue tint, the red and blue channels are swapped, the images are stored as RGB but the engine seems to use BGR). So the resulting image look like they do in-game. It also allows to stitch together most maps so that you don't have to do it. To run it, you can simply grab the jar from the repository and run that.

 

For example, if you want to extract a single map-tile (a single MCZ file) you can simply run:

 

java -jar por-romd-map-extractor.jar "/path/to/por-romd/data/MCZ/twr101.mcz"


And the resulting JPEG will be put into the current working directory. If you want to extract a whole map, for example the overworld map of Myth Drannor, you have to provide the path to the MCZ directory of the PoR:RoMD installation and the map name:

 

java -jar por-romd-map-extractor.jar "/path/to/por-romd/data/MCZ/" dran


The resulting image is quite large (~23000x11000 pixels), though. Many maps can be extracted like that, for example dran, nr_shrine and so forth. Most dungeons are currently mangled, though, as they do not place their tiles next to each other, but instead have "holes" and reuse some tiles of other maps.

 

Any comments or suggestions are welcome.


Edited by RobertZenz, 29 January 2024 - 09:39 AM.


#39 RobertZenz

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Posted 22 August 2024 - 10:48 AM

For those interested, I've managed to find the correct files to extract the whole maps in one go. So the the latest version of my tool allows you extract all maps exactly as you see them in the game (minus the applied effects and 3D objects, of course).

 

Extracting a map would be as easy as:

java -jar por-romd-map-extractor.jar "/path/to/por-romd/data/WMD/drannor.wmd"

That will place the image in the current directory. Note that some maps (like "drannor") are large.

 

I've also written a short article on how to read the needed files.
 


Edited by RobertZenz, 23 August 2024 - 06:19 AM.


#40 leahnkain

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Posted 22 August 2024 - 10:03 PM

This is pretty amazing, I am wondering have you figured out a way to get the 3d objects extracted?


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