I"m having some difficulties. Help is greatly appreciated.
This is my WEiDU log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #0 // BG2 Fixpack - Core fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #102 // Cromwell's forging takes a day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #1 #114 // Change Free Action to Protect Against Stun
~SETUP-BPV180.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 180
~SETUP-BPV180.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV180.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV180.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV180.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV180.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~SETUP-SOLAUFEIN.TP2~ #5 #0 // Solaufein for Baldur's Gate II (SoA & ToB)
I also installed baldurdash fixes...they don;t shw here though (?) might this have caused a conflict with the gibberling fixpack?
This would be my second install...I installled the game before and started TS with a saved game (with an auto save in d'Arnisse stronghold area, after I completed it but a while before I went to investigate the Umar hills.
B ut I don;t really see how this would have caused Torgall to be undefeatable....aside from the "no index reference to SUREHP line in tolger.bcc file. I took them down to the last 1hp point...to the point where they dropped their magic shields and seemed to have no mpore magic to cast and yet still hit and wouldn't die..they wou;ldn;t teleport to another room either.. Mind you, the first time around I got so frustrated (after trying to beat them down for over 40 minutes!) that I just ignored them and went on to the cold room. I had no problems with Lavok at the end, he did give me experience and managed to save him, but never killing them....I don't suppose it shou;ld be like this hence I though maybe someone here could help me- it;s really appreciated.
Thanks again.
Edited by Fern, 14 September 2010 - 04:52 PM.