TS25minimod - Bugs
#21
Posted 06 October 2010 - 05:35 AM
#22
Posted 06 October 2010 - 08:01 PM
Will test it tomorrow (or, if I find the time, today), thanks a lot!
Let us know how it works before you thank us.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#23
Posted 07 October 2010 - 06:01 AM
Weeeeellllllll....Let us know how it works before you thank us.
That's the error message
(nothing in the debug, since nothing of component 5 was installed...)
ERROR [AR0400.are]->[ovedrride]Patching failed (copy) (Failure "Unknown function fj_add_are_structure")
Stopping installation becauseo of errors
Error installing (... Component 5...), rolling back to previous state
Will uninstall 15 files blah, blah, blah...
#24
Posted 07 October 2010 - 06:31 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#25
Posted 07 October 2010 - 06:07 PM
Added this block:
ALWAYS INCLUDE ~ts25mini/lib/fj_add_are_struct.tpp~right before the first BEGIN
Sorry about the stupidity, Fennek
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#26
Posted 07 October 2010 - 06:23 PM
You need an END to close the ALWAYS:Sorry about the stupidity
ALWAYS INCLUDE ~ts25mini/lib/fj_add_are_struct.tpp~ ENDAlso, it's hard to tell, since this mod has no English translation (or any other Western language), but I think this whole component...
BEGIN @0 ACTION_IF NOT FILE_EXISTS_IN_GAME ~tz25mnds.tmn~ THEN BEGIN COPY_EXISTING ~sw1h01.itm~ ~override/tz25mnds.tmn~ INCLUDE ~ts25mini/DS/DS.tph~ INCLUDE ~ts25mini/DS/ds_oldscript.tph~ OUTER_SPRINT ~detectfile~ ~ts25mini/ds/cddetect.2da~ OUTER_SPRINT ~statsfile~ ~ts25mini/ds/stats.2da~ OUTER_SPRINT ~khelbenfile~ ~ts25mini/ds/spwi705.spl~ LAUNCH_ACTION_MACRO ~detectable_spells~ OUTER_SPRINT ~detectfile~ ~ts25mini/ds/dw#detect.2da~ LAUNCH_ACTION_MACRO ~detectable_spells~ OUTER_SPRINT ~marker~ ~dw#fixasc.mrk~ OUTER_SPRINT ~oldfiles~ ~ts25mini/DS/oldfiles_asc.2da~ OUTER_SPRINT ~oldswapfile~ ~ts25mini/DS/oldds_swap.2da~ LAUNCH_ACTION_MACRO ~fix_old_DS_scripts~ OUTER_SPRINT ~marker~ ~dw#fixkelsey.mrk~ OUTER_SPRINT ~oldfiles~ ~ts25mini/DS/oldfiles_kelsey.2da~ OUTER_SPRINT ~oldswapfile~ ~ts25mini/DS/oldds_swap.2da~ LAUNCH_ACTION_MACRO ~fix_old_DS_scripts~ END...might belong in that ALWAYS block. Because it's not really donig anything except more INCLUDEs, setting variables, and apparently putting in detectable spells (twice, and I'm not sure it needs to even once but maybe it's scripting depends on it, who knows). If it needs that, it doesn't need to go in the ALWAYS but the other stuff probably should.
Fennek, are you trying to translate this from Japanese to German or something, or what?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#27
Posted 07 October 2010 - 06:32 PM
Razzam frazzam gurgle coo... stupidity ...
Put the entire block into ALWAYS
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#28
Posted 08 October 2010 - 01:36 AM
Edit: And Lollorian, you need to retain the ACTION_IF, otherwise it will install DS multiple times (which is non-cumulative but time-consuming).
You can probably keep DS in component 0, since it looks like the components that need DS won't install unless DS is installed.
Yet another edit: Putting DS in an ALWAYS may screw up WeiDU's backup process so don't do that.
Edited by Wisp, 08 October 2010 - 01:48 AM.
#29
Posted 08 October 2010 - 02:01 AM
( ... ) parse error at line 15 column 1-6
Near text: always
glr parse error
(... ... ....) parsing.parse_error
FATAL ERROR: parsing.parse_error
But I think we are getting closer.
Actually yes, component 1 and 4 are translated (and can be chosen via the BWS beta if one uses German mods) and I'm almost done with another one. ReadMe and "For Translaters" are also translated. Stuff is added by the fixpack, I think (or the German textpack). If you need something in English, tell me.Fennek, are you trying to translate this from Japanese to German or something, or what?
The Detectalble Spells component is from an old version of SCSII. The ReadMe says that DS is necessary for alll components except no. 4 (The destination of an undead, or however Leonardo called it in English). I have no idea if this is true, nor have I tested the mod with the new version of SCSII yet.
#30
Posted 08 October 2010 - 05:09 AM
Reverted the DS block back into the ACTION_IF block ...
PS: On the topic of DS, would it be a perk to consider upgrading ts25 (and other mod) DS to the latest version?? (or atleast check for the latest DS from other mods like SCS??)
PS2: I'm on IRC atm
Attached Files
Edited by Lollorian, 08 October 2010 - 05:15 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#31
Posted 08 October 2010 - 05:53 AM
I have not had that drug, is it any good?PS2: I'm on IRC atm
I Ride for the King!
a.k.a. Chev
#32
Posted 08 October 2010 - 06:13 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#33
Posted 08 October 2010 - 06:28 AM
Might run more smoothly then (?) Will post parts of readme tomorrow, if of use. But as Lollorian suggested in that tunnel, maybe it's better to wait until DS is updated...)PS: On the topic of DS, would it be a perk to consider upgrading ts25 (and other mod) DS to the latest version?? (or atleast check for the latest DS from other mods like SCS??)
Edited by Fennek, 08 October 2010 - 06:51 AM.
#34
Posted 08 October 2010 - 06:59 AM
Kelsey not DS... maybe it's better to wait until DS is updated...
Kelsey's undersoing revision so it might be better to see how they revise his archaic DS
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#35
Posted 08 October 2010 - 07:06 AM
#36
Posted 08 October 2010 - 07:33 AM
Yeah. Kinda stupid it has to go before that (as does README I think, which makes even less sense) but them's the breaks.moving the ALWAYS block to before the LANGUAGE tag fixed that GLR PARSE error
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#37
Posted 08 October 2010 - 08:25 AM
Old code:
New code:
Things to note:
1) LPF 2 n 3 don't have the destination name and entrance name mentioned. Is that awright??
2) LPF 3 has a string referenced from the .tra ... should that be in quotes or something??
3) LPF 2 has a trap active thingy
4) All three LPF's have different types and cursor indices
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#38 -Guest-
Posted 08 October 2010 - 09:06 AM
INNER_PATCH hack BEGIN SAY 0 @2520 READ_LONG 0 strref END LPF fj_add_are_structure INT_VAR fj_type = 1 fj_box_left = 4269 fj_box_top = 956 fj_box_right = 4336 fj_box_bottom = 1103 fj_cursor_idx = 22 fj_info_point_strref = strref fj_vertex_0 = 4336 + (1039 << 16) fj_vertex_1 = 4336 + (956 << 16) fj_vertex_2 = 4269 + (1019 << 16) fj_vertex_3 = 4269 + (1103 << 16) fj_loc_x = 4148 fj_loc_y = 916 STR_VAR fj_structure_type = region fj_name = tz25nni1 END
#39
Posted 08 October 2010 - 09:18 AM
PS: What might the "hack" between the INNER_PATCH and BEGIN mean?? Is it supposed to be used somewhere??
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#40 -Guest-
Posted 08 October 2010 - 09:28 AM
INNER_PATCH string BEGIN treats "string" as though it were a temporary file, so you can run arbitrary patches on it. if "string" is at least four characters long, it has room to hold a LONG integer, such as a strref. when the INNER_PATCH concludes, all modifications to "string" are discarded.