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Posted 06 October 2010 - 05:35 AM
Posted 06 October 2010 - 08:01 PM
Will test it tomorrow (or, if I find the time, today), thanks a lot!
Posted 07 October 2010 - 06:01 AM
Weeeeellllllll....Let us know how it works before you thank us.
Posted 07 October 2010 - 06:31 AM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 07 October 2010 - 06:07 PM
ALWAYS INCLUDE ~ts25mini/lib/fj_add_are_struct.tpp~right before the first BEGIN
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 07 October 2010 - 06:23 PM
You need an END to close the ALWAYS:Sorry about the stupidity
ALWAYS INCLUDE ~ts25mini/lib/fj_add_are_struct.tpp~ ENDAlso, it's hard to tell, since this mod has no English translation (or any other Western language), but I think this whole component...
BEGIN @0 ACTION_IF NOT FILE_EXISTS_IN_GAME ~tz25mnds.tmn~ THEN BEGIN COPY_EXISTING ~sw1h01.itm~ ~override/tz25mnds.tmn~ INCLUDE ~ts25mini/DS/DS.tph~ INCLUDE ~ts25mini/DS/ds_oldscript.tph~ OUTER_SPRINT ~detectfile~ ~ts25mini/ds/cddetect.2da~ OUTER_SPRINT ~statsfile~ ~ts25mini/ds/stats.2da~ OUTER_SPRINT ~khelbenfile~ ~ts25mini/ds/spwi705.spl~ LAUNCH_ACTION_MACRO ~detectable_spells~ OUTER_SPRINT ~detectfile~ ~ts25mini/ds/dw#detect.2da~ LAUNCH_ACTION_MACRO ~detectable_spells~ OUTER_SPRINT ~marker~ ~dw#fixasc.mrk~ OUTER_SPRINT ~oldfiles~ ~ts25mini/DS/oldfiles_asc.2da~ OUTER_SPRINT ~oldswapfile~ ~ts25mini/DS/oldds_swap.2da~ LAUNCH_ACTION_MACRO ~fix_old_DS_scripts~ OUTER_SPRINT ~marker~ ~dw#fixkelsey.mrk~ OUTER_SPRINT ~oldfiles~ ~ts25mini/DS/oldfiles_kelsey.2da~ OUTER_SPRINT ~oldswapfile~ ~ts25mini/DS/oldds_swap.2da~ LAUNCH_ACTION_MACRO ~fix_old_DS_scripts~ END...might belong in that ALWAYS block. Because it's not really donig anything except more INCLUDEs, setting variables, and apparently putting in detectable spells (twice, and I'm not sure it needs to even once but maybe it's scripting depends on it, who knows). If it needs that, it doesn't need to go in the ALWAYS but the other stuff probably should.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 07 October 2010 - 06:32 PM
Razzam frazzam gurgle coo... stupidity ...
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 08 October 2010 - 01:36 AM
Edited by Wisp, 08 October 2010 - 01:48 AM.
Posted 08 October 2010 - 02:01 AM
Actually yes, component 1 and 4 are translated (and can be chosen via the BWS beta if one uses German mods) and I'm almost done with another one. ReadMe and "For Translaters" are also translated. Stuff is added by the fixpack, I think (or the German textpack). If you need something in English, tell me.Fennek, are you trying to translate this from Japanese to German or something, or what?
Posted 08 October 2010 - 05:09 AM
Edited by Lollorian, 08 October 2010 - 05:15 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 08 October 2010 - 05:53 AM
I have not had that drug, is it any good?PS2: I'm on IRC atm
I Ride for the King!
a.k.a. Chev
Posted 08 October 2010 - 06:13 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 08 October 2010 - 06:28 AM
Might run more smoothly then (?) Will post parts of readme tomorrow, if of use. But as Lollorian suggested in that tunnel, maybe it's better to wait until DS is updated...)PS: On the topic of DS, would it be a perk to consider upgrading ts25 (and other mod) DS to the latest version?? (or atleast check for the latest DS from other mods like SCS??)
Edited by Fennek, 08 October 2010 - 06:51 AM.
Posted 08 October 2010 - 06:59 AM
Kelsey... maybe it's better to wait until DS is updated...
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 08 October 2010 - 07:06 AM
Posted 08 October 2010 - 07:33 AM
Yeah. Kinda stupid it has to go before that (as does README I think, which makes even less sense) but them's the breaks.moving the ALWAYS block to before the LANGUAGE tag fixed that GLR PARSE error
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 08 October 2010 - 08:25 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 08 October 2010 - 09:06 AM
INNER_PATCH hack BEGIN SAY 0 @2520 READ_LONG 0 strref END LPF fj_add_are_structure INT_VAR fj_type = 1 fj_box_left = 4269 fj_box_top = 956 fj_box_right = 4336 fj_box_bottom = 1103 fj_cursor_idx = 22 fj_info_point_strref = strref fj_vertex_0 = 4336 + (1039 << 16) fj_vertex_1 = 4336 + (956 << 16) fj_vertex_2 = 4269 + (1019 << 16) fj_vertex_3 = 4269 + (1103 << 16) fj_loc_x = 4148 fj_loc_y = 916 STR_VAR fj_structure_type = region fj_name = tz25nni1 END
Posted 08 October 2010 - 09:18 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 08 October 2010 - 09:28 AM