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TS25minimod - Bugs


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#1 Fennek

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Posted 12 September 2010 - 11:23 AM

This is coming from here:
http://www.shsforums...d/page__st__200
http://www.shsforums...post__p__496593
http://www.shsforums...post__p__496630

@Lollorian:
AR0400-test can here be found :
http://www.shsforums...post__p__496320

I cannot attach the AR0400 from the installation with your patch (without ~AR0400.are~), because I cannot open it with NI. :whistling:
(error reading AR0400.are; 184859929)

Regarding ICQ: I never installed ICQ-software (actually deinstalled it), being more an email and PM-guy. Maybe talk here or via PM? I mean it's not urgent... People have to wait until it's done... :devil:
(Not that I already had translated the whole component... :whistling: )

#2 Lollorian

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Posted 12 September 2010 - 11:32 AM

Damn, looks like the patch caused even more problems if it became unreadable :unsure: That was officially a FAIL! :coolthumb:

Like Hoppy said over there, Miloch might be your answer :D

Anyway, it's IRC (click this to use your browser as a client - choose a nick and chat :D) ... only if you wanna though :lol:

Edited by Lollorian, 12 September 2010 - 11:39 AM.

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#3 Miloch

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Posted 12 September 2010 - 04:41 PM

Like Hoppy said over there, Miloch might be your answer

Huh? Not sure what the actual bug is. Not sure if I want to know... (I try to stay away from stuff like monster TDD threads too :ph34r:.)

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#4 Lollorian

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Posted 12 September 2010 - 05:21 PM

Well, the actual bug is a lot of unused bytes in the are files patched by ts25 :D (The files in question are attached in the 4th link in Fennek's post)

Looking at the are in DLTCEP and NI give warnings about misplaced vector offsets :unsure:

The relevant code is there, there's also the .tph that's attached here :P

Attached Files


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#5 Miloch

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Posted 12 September 2010 - 05:35 PM

Well, the actual bug is a lot of unused bytes in the are files patched by ts25

Ugh. Well obviously it isn't patching the areas correctly. You might consider rewriting it to use a more standard technique like the area patching macro in Aurora (/lib/fj_add_are_struct.tpa - which may eventually make it into WeiDU also). No, I'm not offering to do that though :P - got enough on my plate. (I suppose it's high time I documented the syntax at least in that thread though.)

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#6 Lollorian

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Posted 12 September 2010 - 05:38 PM

I suppose it's high time I documented the syntax at least in that thread though.

... would help me in ...

consider rewriting

:D

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#7 Fennek

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Posted 14 September 2010 - 10:47 AM

Miloch intervened. :Bow: And vansished again... :o
Anyway, if somebody here needs further information I can provide, please tell me, but as far as I know I posted all relevant data.

Regarding IRC: Never heard about that. :ph34r: And I think before I start to install stuff and have to read all these instructions (and actually use them... probably I'll accidently start to talk to everybody...), we should talk here or via pm. :whistling: Sorry, laziness after work... :cheers:

#8 dabus

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Posted 14 September 2010 - 11:33 AM

There's nothing to install, it's an irc per webpage-solution.
Just clicking the link would have been enough at that time. ;)
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#9 Hoppy

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Posted 14 September 2010 - 11:52 AM

I would help but I can't devote the time. I have got too many updates cooking plus I'm busy and have far too many distractions right now. When I get a decent test scenario I will try the component and different code.
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#10 Fennek

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Posted 14 September 2010 - 02:15 PM

There's nothing to install, it's an irc per webpage-solution.
Just clicking the link would have been enough at that time. ;)

O.K., O.K., I'll have a look tomorrow... :o

@Hoppy: Thanks.

Edited by Fennek, 14 September 2010 - 02:16 PM.


#11 Miloch

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Posted 14 September 2010 - 04:24 PM

Miloch intervened. :Bow: And vansished again... :o

I'm working on the documentation for the area-patching macro so someone can fix the code properly. Will post here again when I have something.

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#12 Fennek

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Posted 15 September 2010 - 10:45 AM

Nice! :)

@Lollorian: I also found out how IRC works :woot:, so if there's still something, we might have a talk this way.

Edited by Fennek, 15 September 2010 - 10:54 AM.


#13 Lollorian

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Posted 16 September 2010 - 02:29 AM

Sure bud :D If you see anyone there whose nick starts with "lol", itz prolly ME! :crazy:

Edited by Lollorian, 16 September 2010 - 02:32 AM.

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#14 Miloch

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Posted 16 September 2010 - 11:26 PM

I'm working on the documentation for the area-patching macro so someone can fix the code properly. Will post here again when I have something.

Area-patching function source code:
Attached File  fj_add_are_struct.tpp   30.06K   370 downloads
Documentation:
Attached File  fj_add_are_doc.txt   18.63K   345 downloads

Basically, you put the function .tpp somewhere in your mod folder and then early in the .tp2 (after the component's BEGIN, say):
INCLUDE ~mymod/path/fj_add_are_struct.tpp~
After this gets added to WeiDU, you may not have to include it anymore. Then basically follow the syntax in the documentation. It's in LaTex or some other odd format, but scroll toward the end where the examples are - they're a bit easier to follow. I think what you want is a region and an entrance.

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#15 Fennek

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Posted 19 September 2010 - 01:25 AM

Very nice! :)

#16 Lollorian

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Posted 23 September 2010 - 03:41 AM

Thank you master orc! :coolthumb: Will try to drive some gritty hand over ts25 this weekend :P

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#17 Fennek

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Posted 23 September 2010 - 10:24 AM

Guys, thank you all very much. :cheers:
I'll have a look that I translate the remaining components next month so that one can actually play the mod. Then it's only a question of... well... months :devil: ;) (after a translator is found) until the mod is availabe in English.

Edited by Fennek, 23 September 2010 - 10:25 AM.


#18 Lollorian

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Posted 05 October 2010 - 09:57 AM

Damn! I forgot about this :doh:

Here's a .tp2 (and Miloch's .tpp in the correct folder) :) Extract over t25mini and install ... and have a fire extinguisher handy just in case :devil:

If this works, it could be worth converting all the stuff in the mod to use the .tpp (even if it doesn't bork atm :P)

Cody:
// ar0400
COPY_EXISTING ~ar0400.are~ ~override~
  LPF fj_add_are_structure
    INT_VAR
    fj_type         = 2    //travel
    fj_box_left     = 5
    fj_box_top      = 1110
    fj_box_right    = 55
    fj_box_bottom   = 1220
    fj_cursor_idx   = 30   //door
    fj_vertex_0     = 5 + (1110 << 16)
    fj_vertex_1     = 55 + (1130 << 16)
    fj_vertex_2     = 55 + (1220 << 16)
    fj_vertex_3     = 5 + (1220 << 16)
    fj_loc_x        = 2
    fj_loc_y        = 1100
    STR_VAR
    fj_structure_type   = region
    fj_name             = tz25nn_ar0400_to_tzdr03
    fj_destination_area = tzdr03
    fj_destination_name = Exit0400
  END

COPY_EXISTING ~ar0400.are~ ~override~
  LPF fj_add_are_structure
    INT_VAR
    fj_loc_x       = 130
    fj_loc_y       = 1200
    fj_orientation = 12   //NE
    STR_VAR
    fj_structure_type = entrance
    fj_name           = tz25nn_ar0400_from_tzdr03
  END

Attached Files


Edited by Lollorian, 05 October 2010 - 09:58 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#19 Miloch

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Posted 05 October 2010 - 10:36 AM

You don't need to COPY the area twice to add 2 structures - just launch the function twice within the same COPY. So in other words, delete the 2nd occuring line of COPY_EXISTING ~ar0400.are~ ~override~.

Also, you might want to get the revised function, though the older one above should work fine (the new one's advantage is primarily for deleting structures).

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#20 Lollorian

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Posted 05 October 2010 - 05:27 PM

Noted! Thanks :D

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod