TS25minimod - Bugs
#1
Posted 12 September 2010 - 11:23 AM
http://www.shsforums...d/page__st__200
http://www.shsforums...post__p__496593
http://www.shsforums...post__p__496630
@Lollorian:
AR0400-test can here be found :
http://www.shsforums...post__p__496320
I cannot attach the AR0400 from the installation with your patch (without ~AR0400.are~), because I cannot open it with NI.
(error reading AR0400.are; 184859929)
Regarding ICQ: I never installed ICQ-software (actually deinstalled it), being more an email and PM-guy. Maybe talk here or via PM? I mean it's not urgent... People have to wait until it's done...
(Not that I already had translated the whole component... )
#2
Posted 12 September 2010 - 11:32 AM
Like Hoppy said over there, Miloch might be your answer
Anyway, it's IRC (click this to use your browser as a client - choose a nick and chat ) ... only if you wanna though
Edited by Lollorian, 12 September 2010 - 11:39 AM.
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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#3
Posted 12 September 2010 - 04:41 PM
Huh? Not sure what the actual bug is. Not sure if I want to know... (I try to stay away from stuff like monster TDD threads too .)Like Hoppy said over there, Miloch might be your answer
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#4
Posted 12 September 2010 - 05:21 PM
Looking at the are in DLTCEP and NI give warnings about misplaced vector offsets
The relevant code is there, there's also the .tph that's attached here
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#5
Posted 12 September 2010 - 05:35 PM
Ugh. Well obviously it isn't patching the areas correctly. You might consider rewriting it to use a more standard technique like the area patching macro in Aurora (/lib/fj_add_are_struct.tpa - which may eventually make it into WeiDU also). No, I'm not offering to do that though - got enough on my plate. (I suppose it's high time I documented the syntax at least in that thread though.)Well, the actual bug is a lot of unused bytes in the are files patched by ts25
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#6
Posted 12 September 2010 - 05:38 PM
... would help me in ...I suppose it's high time I documented the syntax at least in that thread though.
consider rewriting
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#7
Posted 14 September 2010 - 10:47 AM
Anyway, if somebody here needs further information I can provide, please tell me, but as far as I know I posted all relevant data.
Regarding IRC: Never heard about that. And I think before I start to install stuff and have to read all these instructions (and actually use them... probably I'll accidently start to talk to everybody...), we should talk here or via pm. Sorry, laziness after work...
#8
Posted 14 September 2010 - 11:33 AM
Just clicking the link would have been enough at that time.
#9
Posted 14 September 2010 - 11:52 AM
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#10
Posted 14 September 2010 - 02:15 PM
O.K., O.K., I'll have a look tomorrow...There's nothing to install, it's an irc per webpage-solution.
Just clicking the link would have been enough at that time.
@Hoppy: Thanks.
Edited by Fennek, 14 September 2010 - 02:16 PM.
#11
Posted 14 September 2010 - 04:24 PM
I'm working on the documentation for the area-patching macro so someone can fix the code properly. Will post here again when I have something.Miloch intervened. And vansished again...
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#12
Posted 15 September 2010 - 10:45 AM
@Lollorian: I also found out how IRC works , so if there's still something, we might have a talk this way.
Edited by Fennek, 15 September 2010 - 10:54 AM.
#13
Posted 16 September 2010 - 02:29 AM
Edited by Lollorian, 16 September 2010 - 02:32 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#14
Posted 16 September 2010 - 11:26 PM
Area-patching function source code:I'm working on the documentation for the area-patching macro so someone can fix the code properly. Will post here again when I have something.
fj_add_are_struct.tpp 30.06K 370 downloads
Documentation:
fj_add_are_doc.txt 18.63K 345 downloads
Basically, you put the function .tpp somewhere in your mod folder and then early in the .tp2 (after the component's BEGIN, say):
INCLUDE ~mymod/path/fj_add_are_struct.tpp~After this gets added to WeiDU, you may not have to include it anymore. Then basically follow the syntax in the documentation. It's in LaTex or some other odd format, but scroll toward the end where the examples are - they're a bit easier to follow. I think what you want is a region and an entrance.
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#15
Posted 19 September 2010 - 01:25 AM
#16
Posted 23 September 2010 - 03:41 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#17
Posted 23 September 2010 - 10:24 AM
I'll have a look that I translate the remaining components next month so that one can actually play the mod. Then it's only a question of... well... months (after a translator is found) until the mod is availabe in English.
Edited by Fennek, 23 September 2010 - 10:25 AM.
#18
Posted 05 October 2010 - 09:57 AM
Here's a .tp2 (and Miloch's .tpp in the correct folder) Extract over t25mini and install ... and have a fire extinguisher handy just in case
If this works, it could be worth converting all the stuff in the mod to use the .tpp (even if it doesn't bork atm )
Cody:
// ar0400 COPY_EXISTING ~ar0400.are~ ~override~ LPF fj_add_are_structure INT_VAR fj_type = 2 //travel fj_box_left = 5 fj_box_top = 1110 fj_box_right = 55 fj_box_bottom = 1220 fj_cursor_idx = 30 //door fj_vertex_0 = 5 + (1110 << 16) fj_vertex_1 = 55 + (1130 << 16) fj_vertex_2 = 55 + (1220 << 16) fj_vertex_3 = 5 + (1220 << 16) fj_loc_x = 2 fj_loc_y = 1100 STR_VAR fj_structure_type = region fj_name = tz25nn_ar0400_to_tzdr03 fj_destination_area = tzdr03 fj_destination_name = Exit0400 END COPY_EXISTING ~ar0400.are~ ~override~ LPF fj_add_are_structure INT_VAR fj_loc_x = 130 fj_loc_y = 1200 fj_orientation = 12 //NE STR_VAR fj_structure_type = entrance fj_name = tz25nn_ar0400_from_tzdr03 END
Attached Files
Edited by Lollorian, 05 October 2010 - 09:58 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#19
Posted 05 October 2010 - 10:36 AM
Also, you might want to get the revised function, though the older one above should work fine (the new one's advantage is primarily for deleting structures).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#20
Posted 05 October 2010 - 05:27 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod