The Kobold Captains KOBCAP01.CRE and KOBCAP02.CRE are being given an AROW06.ITM and an AROW10.ITM. The problem is that in my installation AROW06.ITM is an arrow of detonation.
This arrow has a particularly debilitating effect on its victims as, upon impact, it explodes into a huge ball of fire and shrapnel affecting all within the area.
STATISTICS:
Damage: 1D6
Damage type: missile (piercing)
Special: 6D6 explosion upon impact (save vs. spell for half)
Weight: 0
Launcher: Bow
Not usable by:
Cleric
Druid
Mage
My party is levels 1 and 2, so arrows of detonation simply wipe us out. It seems excessive for the road to Nashkel.
I suspect that you did not expect them to turn up so early, but they're being used in BGSpawn. Or maybe it was an unintended typo and they're supposed to have arrows of fire anyway.
I'm sorted now, having removed the arrow of doom from the Kobolds, but I thought you might want to take BGSpawn into account. (Or maybe BGSpawn could make its own unique version of the Kobold Captains to avoid this being an issue).
Edited by Arkenor, 12 September 2010 - 04:32 AM.