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BWP crash in xvart village


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#1 JoeyKlerkx

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Posted 10 September 2010 - 10:43 AM

Hello

First of all I'd like to thank you guys for even making something as awesome as the BWP. I know I'd never be able to do something as massive like this.
Secondly, I've hit a bit of a snag. And instead of telling you, I can actually show what's going on.



At around the 7-minute mark the excrement collides with the generic rotary device and everything goes tits up.
It actually happens just as shown on the video (so no error messages and unable to alt-tab or anything until I CTRL+ALT+DEL kill the game which I do off-camera. Just a freeze with the windows sound of "O SHIT SOMETHING BAD HAPPENED" and it's all over)

So, who can help me with salvaging this game and what more information would be needed to do that?
I'd prefer NOT to do a reinstall because the actual first install already took 5 hours :(

#2 Wisp

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Posted 10 September 2010 - 10:58 AM

You should have a error message in your baldur.err file. Please post it.

#3 Lollorian

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Posted 10 September 2010 - 11:03 AM

You might wanna attach your WeiDU.log, your BiG World Debug.txt, baldur.log and your baldur.err files here :) (please zip/rar/7z them for magical size busting)

Prolly overlapping xvart protectors again but just to be sure ... :P

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#4 JoeyKlerkx

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Posted 10 September 2010 - 11:04 AM


---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: CGameEffect.cpp
Line: 2631

Exp: FALSE

Msg: no msg.
Run Debugger?

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: CGameEffect.cpp
Line: 2631

Exp: FALSE

Msg: no msg.
Run Debugger?

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: CGameEffect.cpp
Line: 2631

Exp: FALSE

Msg: no msg.
Run Debugger?

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: CGameEffect.cpp
Line: 2631

Exp: FALSE

Msg: no msg.
Run Debugger?

Thank god for Remote Desktop!

#5 JoeyKlerkx

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Posted 10 September 2010 - 11:05 AM

You might wanna attach your WeiDU.log, your BiG World Debug.txt, baldur.log and your baldur.err files here :) (please zip/rar/7z them for magical size busting)

Prolly overlapping xvart protectors again but just to be sure ... :P

Incoming, just a second ;)

EDIT:
There we go!
Attached File  error\'d.rar   277.14K   152 downloads

Edited by JoeyKlerkx, 10 September 2010 - 11:08 AM.


#6 10th

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Posted 10 September 2010 - 11:05 AM

You'll find a file called WeiDU.log in your BG2 directory, in this file, which by the way shows you in what order the mods were installed, you'll probably find something along the lines of SCS II - faster bears v14. If that is so do the following:

An easy solution would be to go into (Your BG2 directory)/SCS II/backup/3530 and copy every file with a .cre extension to your override folder. The only "downsides" of this method are:
- full XP for those monsters (bears) instead of the current amount modded by XPMod
- if you kill them with the spell disintegrate they won't drop any treasure if they had any.
- they've got their original slow movement.

The alternative would be to do a new BWP installation, but this time with the BiG World Setup and its further customize your installation option.

10th
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#7 JoeyKlerkx

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Posted 10 September 2010 - 11:11 AM

You'll find a file called WeiDU.log in your BG2 directory, in this file, which by the way shows you in what order the mods were installed, you'll probably find something along the lines of SCS II - faster bears v14. If that is so do the following:

An easy solution would be to go into (Your BG2 directory)/SCS II/backup/3530 and copy every file with a .cre extension to your override folder. The only "downsides" of this method are:
- full XP for those monsters (bears) instead of the current amount modded by XPMod
- if you kill them with the spell disintegrate they won't drop any treasure if they had any.
- they've got their original slow movement.

The alternative would be to do a new BWP installation, but this time with the BiG World Setup and its further customize your installation option.

10th

On those three points I'd say:
-With the amount of deaths I already have had in this LP some more XP wouldn't hurt
-I tend to avoid disintegrate for that reason
-Which would make a "brave tactical retreat" slightly more viable ;)

And this BWP is actually already done with customised BiG World Setup. (The Recommended setting and some added NPC's)

#8 Lollorian

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Posted 10 September 2010 - 11:23 AM

Sure seems like faster bears cause Ursa is ... a bear :P (if you'd waited just 1 more day before installing, you'd have the fixed SCSII v15 installed ;) ... ah well)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#9 JoeyKlerkx

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Posted 10 September 2010 - 11:27 AM

Sure seems like faster bears cause Ursa is ... a bear :P (if you'd waited just 1 more day before installing, you'd have the fixed SCSII v15 installed ;) ... ah well)

Hehehe. Well, that "one more day" would be a few weeks because that's when I started my LP. But still, I think I can live with slower bears ;)

EDIT:
And if my memory doesn't fail me completely there is also a polar-bear in the Ogre's Reach which would also cause that area to crash.
However I circled a random spawned bear in my video so not all bears are affected by this bug. O well, as soon as I get back home on monday I will try to see if this fixes my problem.

Edited by JoeyKlerkx, 10 September 2010 - 11:30 AM.


#10 Lollorian

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Posted 10 September 2010 - 11:31 AM

So the crashes fixed?? :D

EDIT: Saw your edit lol

Edited by Lollorian, 10 September 2010 - 11:31 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#11 JoeyKlerkx

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Posted 12 September 2010 - 12:25 PM

PARTAY! This fixed it! (at least this crash, dunno what I might run into later on ;))

Thanks for the quick assistance. And I got anxious to try it so I went home early.