But the question is, is the cheesed override folder the best place to put the marker on... like I wrote on the above, or at least tried...Some TP2s use file markers to keep track of version number or something like that (that's what AoE uses that file marker for, by instance). Also, some pieces of code are installed by about 748930215671203497 different mods, and it's beneficial to have them use file markers so you can FILE_EXISTS ~banter_accelerator~ rather than writing dozens of (MOD_IS_INSTALLED a.tp2 0) OR (MOD_IS_INSTALLED b.tp2 1) OR ...Someone should really rewrite those tp2s so they use stuff like ACTION_IF NOT MOD_IS_INSTALLED ~setup-mod.tp2~ 666 instead of ACTION_IF NOT FILE_EXISTS ~override\marker.txt~. ...
If there isn't anything to compile in the override folder, then one can do it without the care if there was an error in a mod code that results in the compiling the non-files in the folder.Unless you mean that you have to make the effort to not compile the override directory. In that case: sure, I don't accommodate that, but I don't accommodate other ways in which people might make elementary mistakes in WEIDU.
The whole idea of the clean up is that the override folder is unnecessary after the Generalized Biffing AND the optional clean up is done, the game files are in the .bif's and the optionality of the clean up process makes sure that people do not want to modify the game anymore... so it saves space. But then again there shouldn't be any files there.The effort of removing uncompiled BAF files and marker files from the override. Remember, in BiG World, the override must be cleaned because the override must be cleaned!I haven't yet had an explanation of what those "extra efforts" are.
Yes, the BWS shouldn't automatically use that clean up process, but then again I have said that the "Further customization of your mod-setting" option should be selected by default, and they haven't corrected that either...
Edited by Jarno Mikkola, 10 September 2010 - 12:18 PM.