Kivan's Quest in BG1
#1 -ModMaker-
Posted 01 September 2010 - 01:28 PM
Chapter 1, day 57 (no hurry in progress, yes).
What's wrong with him? Maybe i can CLUA him back? Very good sniper.
BGT 1.08.002 (eng), by Darkteh (fixes, Thalantyr, Unfinished Business).
Google can't answer this question.
#2
Posted 01 September 2010 - 01:32 PM
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#3 -ModMaker-
Posted 01 September 2010 - 01:42 PM
#4 -ModMaker-
Posted 01 September 2010 - 01:46 PM
So, what is his quest about in BGT?
#5
Posted 01 September 2010 - 08:19 PM
Anyway, since you are using the darktech release, I suggest that you find support on forums specifically for that release, because I do not support that release here.
Edited by Ascension64, 01 September 2010 - 08:22 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
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#6 -ModMaker-
Posted 01 September 2010 - 09:56 PM
Kivan's problem matchs not only Darkteh's Realese, but in 1.09 i think is everything ok with that. So, easy come easy go Kivan)))
#7
Posted 01 September 2010 - 11:32 PM
I agree, but wyvern's quest is for Coran i suppose?
Kivan's problem matchs not only Darkteh's Realese, but in 1.09 i think is everything ok with that. So, easy come easy go Kivan)))
Yes, the wyvern is Coran's quest. Have you killed tazok? because that's what Kivan wants.
Anyway, a WeiDU log could help us...
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
#8 -ModMaker-
Posted 02 September 2010 - 10:22 AM
I agree, but wyvern's quest is for Coran i suppose?
Kivan's problem matchs not only Darkteh's Realese, but in 1.09 i think is everything ok with that. So, easy come easy go Kivan)))
Yes, the wyvern is Coran's quest. Have you killed tazok? because that's what Kivan wants.
Anyway, a WeiDU log could help us...
It's BGT with all fixes, Thalantyr Upgrade Mod and Unfinished Business for BGI & BGII. I think the last one is responsible. In original game Kivan does not leave at any cause.
And Ascension said that he would not support this Darkteh's Compilation. So be it.
#9
Posted 03 September 2010 - 01:14 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#10 -ModMaker-
Posted 05 September 2010 - 08:41 AM
What I want is to write in console CLUA like in Gerde's case and make the Game think the Kivan's Quest is done. And he finally will be mine)))
#11
Posted 05 September 2010 - 01:27 PM
Okay, but can anybody tell me global variable which is linked with Kivan's Quest?
What I want is to write in console CLUA like in Gerde's case and make the Game think the Kivan's Quest is done. And he finally will be mine)))
If you don't post your WeiDU log, noone can know which kivan-related variable is involved here; there are too many variables linked to Kivan, coming from different mods
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
#12
Posted 05 September 2010 - 09:35 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#13 -ModMaker-
Posted 06 September 2010 - 06:20 AM
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// The top of the file is the 'oldest' mod
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~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2 // Inactive creatures fix: v1.0b
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #6 // Daystar protects from level drain: v1.0b
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #8 // Fenten buys more ankheg shells (Baldur's Gate) -> Infinite shells: v1.0b
#14
Posted 06 September 2010 - 07:10 AM
Here is my log. Because of non-english language you can see "????".
ok, I have quite a different installation, so I'm not sure of what might work. but maybe, SetGlobal("FindBandits","Global",2) might work
I don't know, though, if that can cause any other problems; playing with variables could be dangerous
Turambar
Currently supporting: DSotSC for BGT, NTotSC - forum
Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!
Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)
#15 -ModMaker-
Posted 06 September 2010 - 08:56 AM
Here is my log. Because of non-english language you can see "????".
ok, I have quite a different installation, so I'm not sure of what might work. but maybe, SetGlobal("FindBandits","Global",2) might work
I don't know, though, if that can cause any other problems; playing with variables could be dangerous
Indeed.
Okay, Kivan can be found in Friendly Fire Inn right now, where I took him. If you begin conversation or dialog, he leaves immediately.
Is it possible to leave him there before I take this quest in chapter 3 or 4 (damned Bandit Camp), then I'll finish the quest, will talk to Kivan and he will join my uber party.
Does it makes sense?
#16 -ModMaker-
Posted 06 September 2010 - 09:07 AM
Question from above is more actual in that case. I have a hope))))
Can anybody answer?
#17
Posted 06 September 2010 - 11:12 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)