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PST animations and circus orcs


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#1 Wisp

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Posted 31 August 2010 - 01:05 PM

The More PST animations component changes the classes of kchild1.cre and kchild2.cre (orcs possessing Aerie's sword) to innocent (from ogre, IIRC). You consequently lose reputation from killing them.

#2 Miloch

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Posted 31 August 2010 - 02:51 PM

Eh... don't recall the reason for this, but if they're supposed to be orcs (or ogres), why are they called "Peasant" and why do they have the human peasant animations by default? Is that (or potentially the PS:T lower class townie with this installed) even appropriate? Half-orcs might believably have (paletted) human animations, not sure about full orcs though. Certainly not ogres...

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#3 Wisp

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Posted 01 September 2010 - 01:04 AM

They are orcs covered in illusions. It's Kalah playing mind games with you. They have some script to polymorph them into orcs when they are attacked.

#4 Miloch

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Posted 01 September 2010 - 12:46 PM

Oh, right... kchild.bcs polymorphs them to ic_orc_melee1. Fixed.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle