'Turambar', on 08 September 2010 - 03:03 PM, said:
'Miloch', on 08 September 2010 - 11:13 PM, said:
Well, one way to check is to CLUA in one of the listed items (particularly some of the "messier" ones) and see if you can see the tooltip text for each of the abilities (melee, ranged, and multiple magic abilities usually) while equipped
I can't see any text. I don't even know where I should see those texts...
Besides; the sorcerer's shield has some problems with recharging... The Item Recharges? field in NI says unknown(0) instead of "after resting"
I think he meant CLUA the item and equip it. You see the item in your weapon slot and drag your cursor over and we want it to say what we are expecting but maybe it doesn't. For items with casting abilities, those are in your backback icon and you see the spells and similar things. Drag the mouse over and it should say what we want it to. If things are wrong, the tooltip.2da is chunked.
When I tested
TDD with
CTB with the new code (via Miloch) the items seemed to work as intended, unlike before it. To my knowledge with
TDD et al, the previous code actually fooled
WeiDU to install the stupid mod without errors regarding the tooltip column and row appending; not create the all-time "supadupa" functional 2da file.
However, RoT is on my list to start bugfixing and release an update and this is another that used the old "fool
WeiDU" tactic. I will run through SOS and TS-BP to double check them as they have a small update coming, too.
Edited by Hoppy, 08 September 2010 - 04:03 PM.