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BGT ChVidImage3 error
#21
Posted 24 October 2010 - 06:15 AM
#22
Posted 24 October 2010 - 08:38 AM
And what about the rest of the "change-log" folders content ? Put it into an archive and upload that(.rar, .zip or .7z), not the single files the we have no use... and if you do not understand what I am talking about, read the instructions again, and download the files so you can use them(I remade the instructions short while ago).Here there are:
Edited by Jarno Mikkola, 24 October 2010 - 08:42 AM.
Deactivated account. The user today is known as The Imp.
#23
Posted 24 October 2010 - 08:50 AM
That's no error. Those memorization info entries seen in the edit tab in Near Infinity are correct, as spell level 0 is really spell level 1. Spell level 4 is therefore really spell level 5, which can be verified by looking at the items/spells tab.
10th
Edited by 10th, 24 October 2010 - 08:50 AM.
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#24
Posted 24 October 2010 - 10:09 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#25
Posted 24 October 2010 - 11:06 AM
[WeiDU.exe] WeiDU version 21900
[WeiDU.exe] Using scripting style "BG2"
override/sppr503.spl
override/SPPR503.SPL spell_rev\backup/20/SPPR503.SPL
override/SPPR503.SPL Divine_Remix/backup/0/SPPR503.SPL
Mods affecting SPPR503.SPL:
00000: /* from game biffs */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisions: v3
00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 20 // Mirror Image Fix: v3
00002: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 1 0 // Main component Divine Remix (required for everything): v7 ToD Compatibility Fix
#26
Posted 25 October 2010 - 08:10 PM
Okey... well last I heard, Spell Revisions and Divine Remix were "incompatible" - don't know the exact details, so can anyone confirm or deny?Mods affecting SPPR503.SPL:
00000: /* from game biffs */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisions: v3
00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 20 // Mirror Image Fix: v3
00002: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 1 0 // Main component Divine Remix (required for everything): v7 ToD Compatibility Fix
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#27
Posted 26 October 2010 - 08:34 AM
Spell Revisions may have some compatibility issues with Divine Remix, so it is not recommended to use them together at this time. Currently, installing SR after Divine Remix will result in divine spells no longer following the sphere system while installing Divine Remix after SR will result in the replacement of some of SR's spell descriptions and the disappearance of some of SR's new and moved spells.
#28
Posted 26 October 2010 - 10:31 AM
Well that sounds fairly benign actually - not enough to cause a crash anyhow, but I don't know if it's fully tested either.installing Divine Remix after SR will result in the replacement of some of SR's spell descriptions and the disappearance of some of SR's new and moved spells.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#30
Posted 26 October 2010 - 06:10 PM
#31
Posted 27 October 2010 - 01:59 AM
There are several decrees of fine... do you mean that "they will work", "they will work as they are meant", or "they will work exactly as their descriptions say they work,,, and if the descriptions is a bit wage, they still work as they say they'll do..."The spell should be fine.
Deactivated account. The user today is known as The Imp.
#32
Posted 27 October 2010 - 04:00 PM
There are no compatibility issues with Flame Strike, and it's not the cause of the crash.There are several decrees of fine... do you mean that "they will work", "they will work as they are meant", or "they will work exactly as their descriptions say they work,,, and if the descriptions is a bit wage, they still work as they say they'll do..."The spell should be fine.
#33
Posted 29 October 2010 - 10:16 PM