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BGT ChVidImage3 error


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#21 Silver Fox

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Posted 24 October 2010 - 06:15 AM

Here there are:

Attached Files



#22 Jarno Mikkola

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Posted 24 October 2010 - 08:38 AM

Here there are:

And what about the rest of the "change-log" folders content ? Put it into an archive and upload that(.rar, .zip or .7z), not the single files the we have no use... and if you do not understand what I am talking about, read the instructions again, and download the files so you can use them(I remade the instructions short while ago).

Edited by Jarno Mikkola, 24 October 2010 - 08:42 AM.

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#23 10th

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Posted 24 October 2010 - 08:50 AM

@Flame Strike
That's no error. Those memorization info entries seen in the edit tab in Near Infinity are correct, as spell level 0 is really spell level 1. Spell level 4 is therefore really spell level 5, which can be verified by looking at the items/spells tab.

10th

Edited by 10th, 24 October 2010 - 08:50 AM.

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#24 Miloch

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Posted 24 October 2010 - 10:09 AM

Is he actually starting to cast a spell when this crash happens? If so, then it could be a spell .bam (not .spl file) - in other words its animation causing the issue. But hard to figure out unless we know which spell.

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#25 Silver Fox

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Posted 24 October 2010 - 11:06 AM

Ok, sorry for misunderstanding. I'm adding the change-log content:

[WeiDU.exe] WeiDU version 21900
[WeiDU.exe] Using scripting style "BG2"
override/sppr503.spl
override/SPPR503.SPL spell_rev\backup/20/SPPR503.SPL
override/SPPR503.SPL Divine_Remix/backup/0/SPPR503.SPL



Mods affecting SPPR503.SPL:
00000: /* from game biffs */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisions: v3
00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 20 // Mirror Image Fix: v3
00002: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 1 0 // Main component Divine Remix (required for everything): v7 ToD Compatibility Fix



#26 Miloch

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Posted 25 October 2010 - 08:10 PM

Mods affecting SPPR503.SPL:
00000: /* from game biffs */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisions: v3
00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 20 // Mirror Image Fix: v3
00002: ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ 1 0 // Main component Divine Remix (required for everything): v7 ToD Compatibility Fix

Okey... well last I heard, Spell Revisions and Divine Remix were "incompatible" - don't know the exact details, so can anyone confirm or deny?

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#27 Dakk

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Posted 26 October 2010 - 08:34 AM

SR Readme

Spell Revisions may have some compatibility issues with Divine Remix, so it is not recommended to use them together at this time. Currently, installing SR after Divine Remix will result in divine spells no longer following the sphere system while installing Divine Remix after SR will result in the replacement of some of SR's spell descriptions and the disappearance of some of SR's new and moved spells.



#28 Miloch

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Posted 26 October 2010 - 10:31 AM

installing Divine Remix after SR will result in the replacement of some of SR's spell descriptions and the disappearance of some of SR's new and moved spells.

Well that sounds fairly benign actually - not enough to cause a crash anyhow, but I don't know if it's fully tested either.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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================================================================
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BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#29 Dakk

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Posted 26 October 2010 - 12:13 PM

I actually also had a feeling the incompatibilities were more severe... Pretty sure the "may" in compatibility issues is a "guaranteed" though. Maybe Demivrgvs kan tell more.

EDIT: Asked @ G3

Edited by Dakk, 26 October 2010 - 12:23 PM.


#30 Mike1072

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Posted 26 October 2010 - 06:10 PM

The spell should be fine.

#31 Jarno Mikkola

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Posted 27 October 2010 - 01:59 AM

The spell should be fine.

There are several decrees of fine... do you mean that "they will work", "they will work as they are meant", or "they will work exactly as their descriptions say they work,,, and if the descriptions is a bit wage, they still work as they say they'll do..."

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#32 Mike1072

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Posted 27 October 2010 - 04:00 PM

The spell should be fine.

There are several decrees of fine... do you mean that "they will work", "they will work as they are meant", or "they will work exactly as their descriptions say they work,,, and if the descriptions is a bit wage, they still work as they say they'll do..."

There are no compatibility issues with Flame Strike, and it's not the cause of the crash.

#33 Silver Fox

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Posted 29 October 2010 - 10:16 PM

Has anyone any other ideas?