Both features implemented; release TBD.
You're awesome.
Posted 03 January 2012 - 09:46 AM
Both features implemented; release TBD.
Posted 22 January 2012 - 04:35 AM
Posted 22 January 2012 - 11:41 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 22 January 2012 - 11:52 AM
Posted 24 May 2012 - 08:47 PM
Does anybody have comments to give? Three areas I'm particularly interested in are: thresholds (I can offer different sets via SUBCOMPONENTs and/or depending on the platform)
Posted 25 May 2012 - 09:58 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 25 May 2012 - 05:55 PM
Posted 09 July 2013 - 03:04 PM
I just installed this (brilliant idea!), however after testing it out I realized that I would rather have chosen the stat bonus to be not retroactive. Reinstalling now is something I want to avoid, so I figured I'd ask here if it would be possible to make some changes in NearInfinity or something like that, to change it to not be retroactive?
Posted 09 July 2013 - 03:49 PM
Posted 10 July 2013 - 05:16 AM
I mean what Quester speaks about on the previous page. I quote him in full:
"I love the idea of this component, but I would rather that stat increases weren't retroactive. There should be a sense of accomplishment associated with reaching a stat-boost. Besides it's silly to be able to raise an NPC's attributes immediately after having them join the party in the latter parts of the game.
Would it be possible to provide the option of not having the gain be retroactive?"
And this was made possible in the next version, however I foolishly didn't pick that component. So, that's why I asked if I could correct it by digging around in NI.
Posted 10 July 2013 - 05:32 AM
So, that's why I asked if I could correct it by digging around in NI.NI is bad save game editor(well, not bad exactly, just harder to use...), use the Shadowkeeper instead as it's easy... just lower the stat to where you want it and level up the char and see if the change stays.
Edited by The Imp, 31 October 2014 - 01:00 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Posted 31 October 2014 - 12:26 AM
Is it possible to modify the level up component so that only CHARNAME and IMOEN can improve their stats (over racial maximum) on LVLUP?
Do not like the fact that my other party members can level up as well.
Edited by Vlan, 31 October 2014 - 12:40 AM.
Posted 04 March 2015 - 07:46 PM
bump?