https://docs.google....NkNTE2&hl=en_GB
Imoen plot
First the quest adds a side-plot for Imoen, the first dialogue is triggered before the quest while the next two are on a timer and tied into being in the dungon.
Imoen1.doc
Imoen2.doc
Imoen3.doc
Main quest
The quest can be summarised as follows (as best as I can recall):
You receive a note from Garren whom you met in the original BG2 asking you to meet him at Watcher's Keep
Messenger.doc
Upon arrival you find a woman whom reacts to you depending on your character's alignment
Jarata Contract.doc
then
JarataE.doc
or
JarataG.doc
You are transported to the Windspear Dungeon
Narration.doc
Area Descriptions.doc
The dungeon is now infested with vampires, ghouls, etc. Beyond the first room you meet a vampire who talks to you
Vidar.doc
In this area there is also an easter egg whereby the casting of the anti-imprisonment spell (I forget its name) releases two of those angel creatures
Quitch Vs. Cuv.doc
Behind a secret door are a number of ghouls
Ghouls.doc
In one of the side rooms you meet a party of paladins
Dominated Knights.doc
If you kill the vampire controlling the knights
Free Knights.doc
Elsewhere in the dungeon you discover a knight alone
Hidden Knight.doc
Alas, the AI for the knights to help you was never written.
You could also find some knights being held prisoner. This dialogue was written by Cuv rather than me and doesn't appear to be in my collection. You would have the option to free them, kill them (I think) or leave them.
Also there was a dwarf standing in an uncrossable magic circle (this occurs in the main plot area, but actually links into the side quest story, see Karlash)
Darius.doc
Exploring deeper into the dungeon you find a gather of mages who have Garren stashed to one side
Cul Gathering.doc
Once they have been defeated you can speak to Garren
Garren.doc
Pushing deeper into the dungeon you encounter Will O Wisps which don't take kindly to dying
Will O Wisp.doc
On the way to the final encounter it was possible to encounter a lich (this occurs in the main plot area but links into the side quest, see King Strohm and Darius)
Karlash.doc
Finally you encounter Dasypus, his state (Dragon or Dracolich) depending on how long you took to get here and, I think, one other factor possibly being the outcome of the cult encounter.
Dasypus.doc
Dasypus Soundset.doc
As soon as he is defeated/talked down
Jarata and the Wish Ring.doc
Once that's over you can explore Dasypus's treasure trove at which point you encounter a new NPC
Shel.doc
Shel Soundset.doc
Shel Banter.doc
Shel Forced Chat.doc
Upon leaving the lair of Dasypus and returning to the mage gathering room you find a knight holding Jarata captive (if she still lives, otherwise the chamber is empty)
Jarata Vs. Buliwyf.doc
Should you kill Sir Buliwyf
Jarata Reward.doc
Continuing to the upper levels you find paladins battling vampires and are free to choose sides. It was planned for there to be another Vidar encounter, but this was never written.
Once you leave the dungeon.
Shel Outdoors.doc (assuming Shel is in your party)
Sir Ryan Trawl.doc
This was the dialogue meant to sum up all the events thus far and then bring judgement upon you depending on your actions and what the paladins could sense about your alignment, know of your reputation, and hear of from the dungeon. It was, alas, never finished despite being the final dialogue.
After that you'd either be killing a lot of paladins or have a ceremony to celebrate your achievements, knight Mazzy, etc.
SIDE QUEST
There was another part of the Windspear dungeon which housed a completely separate sub-plot. You'd encounter a newly opened passageway (the Windspear dungeon had been redesigned by Cuv owing to Cult activity, dragon travel, rock falls, etc.)
Area Descriptions.doc
Here you would encounter a boatman
Ferryman.doc
He would transport you to another part of the dungeon where there were two warring factions, one of undead warriors and one of beholders, both with leaders whom you would find at opposite ends of the dungeon.
Hive Mother.doc
Killing the Hive Mother would cause the beholders to attack anything, including each other.
The leader of the undead faction was behind a guarded gate
Tomb Guards.doc
Only once they had been passed could you speak to him
King Strohm.doc
There was also going to be some puzzle regarding an interrupted ceremony which you had to complete to, I think, allow everyone to rest in peace.
See also the Darius and Karlash dialogues from the main quest.
Edited by Quitch, 23 August 2010 - 03:40 PM.
Adding plot summary