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Clarification on Level1NPCs compatibility


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#1 marty

marty
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Posted 18 August 2010 - 09:40 PM

I'm sorry if this question has been asked before, but I can't seem to find an clear answer for this (the search is broken atm)

I'm doing a tactical BWP install and there is a warning in the BWP guide for Level 1 NPCs:

If you have installed the Revised High Level Abilities component of Refinements, you may not as-
sign multi-class abilities to any character.


What exactly are the multi-class abilities that can't be assigned?

There is also a warning in Level 1 NPCs readme:

If you have installed the Revised High Level Abilities component of Refinements, a kitted multiclass will crash the game upon whichever level-up would allow selection of an HLA. This is not a bug in Level 1 NPCs - do not tempt fate by kitting any multiclasses with Refinements installed and consider deferring that gnome Cleric/(obligatorily)Illusionist protagonist until another playthrough.



Reading some of the posts, I understand that illegal multi-class kit combinations shouldn't be supported by refinements, but how about the legal gnome cleric/illusionist?

#2 Miloch

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Posted 03 October 2010 - 02:25 AM

Reading some of the posts, I understand that illegal multi-class kit combinations shouldn't be supported by refinements, but how about the legal gnome cleric/illusionist?

Yes, cleric/illusionist is a valid gnome class - I don't know why it wouldn't be supported.

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