I did as you said, however it's acting like nothing changed the file. This is what it says in the changelog, and no ccrawler.bcs file is being made.
Mods affecting CCRAWLER.BCS:
(nothing afterwards)
Well, then the other way:
http://www.shsforums...8-nearinfinity/Download Near Infinity from that thread, if you don't have Java download and install it too.
- Extract the rar archive with the latest Near Infinity in it to any folder you want.
- Double click the Near Infinity beta 20.jar
- In Near Infinity go to Game->Open Game and navigate to your
BG2 directory and choose the file chitin.key
- Now that you told
NI where your game is, look in the side bar in BCS and Override for ccrawler.bcs
- Click on it and choose Export with the option as script source
- rename the resulting ccrawler.baf to ccrawler.txt and attach it to your post.
Just to compare here's my ccrawler.bcs:
IF
AttackedBy([ANYONE],DEFAULT)
THEN
RESPONSE #100
AttackReevaluate(LastAttackerOf(Myself),100)
END
IF
See(NearestEnemyOf(Myself))
!StateCheck(NearestEnemyOf(Myself),STATE_HELPLESS)
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),45)
END
IF
ActionListEmpty()
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),45)
END
10th
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board