IF ~OR(2) Global("FHLGenTalk","GLOBAL",3) Global("FHLPayGen","GLOBAL",1) Global("FHLTellCurse","GLOBAL",0)~
And an important dialogue in the same file fires only if FHLTellCurse is set to 1, which as far as I can tell, doesn't seem to happen in any dialogues - at least, not that I can see. It should probably be set in Genevieve's dialogue when she takes the sword as payment, at lines 370 and 391.
Edited by Ipsissimus, 08 August 2010 - 09:42 PM.