Where can I find the sword?
#1
Posted 06 August 2010 - 09:53 PM
#2
Posted 07 August 2010 - 09:51 AM
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#3
Posted 07 August 2010 - 11:49 AM
Edited by Cannibalistic Skittles, 07 August 2010 - 11:51 AM.
#4
Posted 07 August 2010 - 12:13 PM
If I wait, how long would it take?
#5
Posted 07 August 2010 - 01:01 PM
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#6
Posted 07 August 2010 - 01:32 PM
Huh. It's been more than 2 game days already, so I think I'll have to redo and give the sword.I don't know how long it takes - I never tried that. The journal entry says "a few days." On further investigation, the timer seems to be set for two days of game time.
#7
Posted 07 August 2010 - 02:51 PM
#8
Posted 07 August 2010 - 03:00 PM
Can you post your weidu log in spoiler tags?
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#9
Posted 07 August 2010 - 03:29 PM
She just says "Patience, patience. Durydil requires more time, I'm afraid."What is Genevieve saying when you talk to her?
Can you post your weidu log in spoiler tags?
And... I'm not sure how to do spoiler tags...
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~SETUP-EDWINROMANCE.TP2~ #0 #0 // EdwinRomance
~SETUP-EDWINROMANCE.TP2~ #0 #1 // Restore Edwin's BG1 portrait
~SETUP-EDWINTOB.TP2~ #0 #0 // Edwin Romance ToB
~SETUP-EDWINTOB.TP2~ #0 #1 // New ending for Viconia Romance by Laufey
~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1
~LUXLEYSOA/SETUP-LUXLEYSOA.TP2~ #0 #0 // Luxley Family Mod for BGII:SoA
~LUXLEYSOA/SETUP-LUXLEYSOA.TP2~ #0 #1 // Portraits for non-joinable NPCs
~TSUJATHA/SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha (BG2:SoA NPC) created by Sillara of the Tamari: v13
// Recently Uninstalled: ~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9
// Recently Uninstalled: ~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
// Recently Uninstalled: ~XAN/SETUP-XAN.TP2~ #0 #2 // Install alternate class for Xan? -> Change Xan's class to Mage
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9
~XAN/SETUP-XAN.TP2~ #0 #2 // Install alternate class for Xan? -> Change Xan's class to Mage
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
Edited by Cannibalistic Skittles, 07 August 2010 - 03:29 PM.
#10
Posted 07 August 2010 - 04:01 PM
Why did you uninstall and reinstall the Xan mod?
Try using the CLUAConsole to type CLUAConsole:GlobalTimerExpired("FHLCureCurse","GLOBAL"). What does it say? Also try typing CLUAConsole:AdvanceRealTime(1000) into the console.
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#11
Posted 07 August 2010 - 04:13 PM
I uninstalled and reinstalled it because it didn't work the first time I tried, but it does now.Spoiler tags are under the "Other styles" menu. Highlight the relevant text and select "Spoiler."
Why did you uninstall and reinstall the Xan mod?
Try using the CLUAConsole to type CLUAConsole:GlobalTimerExpired("FHLCureCurse","GLOBAL"). What does it say? Also try typing CLUAConsole:AdvanceRealTime(1000) into the console.
When I put in CLUAConsole:GlobalTimerExpired("FHLCureCurse","GLOBAL"), it says
"lua: call expression not a function
Active Stack:
Active Stack:"
And nothing happens when I advance the time.
Edited by Cannibalistic Skittles, 07 August 2010 - 04:17 PM.
#12
Posted 07 August 2010 - 06:13 PM
If you're familiar with savegame editors such as Shadowkeeper, check the Globals tab for FHLCureCurse.
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#13
Posted 07 August 2010 - 06:43 PM
Ah... I tried "999999",Use a greater value for AdvanceRealTime? I'm not sure about the GlobalTimerExpired, but could you try GetGlobalTimerExpired instead?
If you're familiar with savegame editors such as Shadowkeeper, check the Globals tab for FHLCureCurse.
And when I do 'GetGlobalTimerExpired" it says the same thing...
I wanted to try Shadowkeeper, but I'm woefully inept, and I don'y think I could even fumble my way through it.
#14
Posted 07 August 2010 - 07:31 PM
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#15
Posted 07 August 2010 - 07:57 PM
I advanced the time almost 100 days, and she still says Durydil needs more time.Try pressing Ctrl+T a whole bunch to advance the in-game clock.
#16
Posted 07 August 2010 - 09:29 PM
CLUAConsole:SetGlobal("FHLPayGen","GLOBAL",1)
CLUAConsole:GetGlobal("FHLGenTalk","GLOBAL")
What value does the second one return?
Did Genevieve ask for the samples from Sebastian?
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#17
Posted 07 August 2010 - 09:44 PM
It says it's set to three. And... I *think* she had asked for the samples in this one...Entering the following codes in the console:
CLUAConsole:SetGlobal("FHLPayGen","GLOBAL",1)
CLUAConsole:GetGlobal("FHLGenTalk","GLOBAL")
What value does the second one return?
Did Genevieve ask for the samples from Sebastian?
#18
Posted 08 August 2010 - 09:45 AM
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#19
Posted 08 August 2010 - 09:51 AM
I'm...not entirely sure how to do that.Then I have no idea what's going on. Can you send me a saved game at ipsissimus42 at gmail dot com? Preferably in zip or rar format, as gmail does weird things to attachments.
And, I actually have to leave, like, right now.
I won't be able to email it until about 2:30, maybe 3:00.
Edited by Cannibalistic Skittles, 08 August 2010 - 09:56 AM.