Refinments problems with other mods
#1 -Sykar-
Posted 26 July 2010 - 02:17 AM
Official Patch
G3 Fixpack
Ascension
NPC Kit
Oversight
1pp (Flaming Swords only)
Unfinished Buisness
Rogue Rebalancing without HLAs
BG 2 Tweaks (noticable: weapon styles for all like 1 handned weapon style etc. and unnerfed spell progression P&P style for all casters)
D0Tweaks (Goodberries, Corrected demon animations, ioun stones etc.)
Refinments
Not installed but planned : Virtue and atweaks
Now the problem is I am sitting here with my 4th installation trying to puzzle out what borks over my isntallations and it must be some conflict with the Refinments mods.
I restarted the games several dozen times with several classes albeit mostly mages, sorcerors and bards after each mod and sometimes even after indidivual components but all the time I could not see any bugs using CLUA to level up.
Now after installing REfinements mods following bugs appear:
Exactly 1 spell per day too much after leveling up for mage and sorcerer and that applies to the main character only. Imoen always got the proper amount spells per day. At character generation in ToB and SoA the correct amount of spells per day is given.
The component of Tweak Pack giving fighting styles to all classes disappears on level up albeit it appears in character generation. This applies to all character in my party not only my protagonist.
#2 -Sykar-
Posted 26 July 2010 - 02:32 AM
#3
Posted 26 July 2010 - 05:29 AM
Well, your install will bork in that the Ascension is recomended to be installed before the G3Fixpack... but that's just that.Official Patch
G3 Fixpack
Ascension
NPC Kit
Oversight
1pp (Flaming Swords only)
Unfinished Buisness
Rogue Rebalancing without HLAs
BG 2 Tweaks (noticable: weapon styles for all like 1 handned weapon style etc. and unnerfed spell progression P&P style for all casters)
D0Tweaks (Goodberries, Corrected demon animations, ioun stones etc.)
Refinements
...
Now after installing REfinements mods following bugs appear:
Exactly 1 spell per day too much... plah...
The component of Tweak Pack giving fighting styles to all classes disappears on level up albeit it appears in character generation. This applies to all character in my party not only my protagonist.
Now what comes to the BG2 Tweaks, i needs to be installed after the Refinements if you wish the BG2 Tweaks tweaks to take priority ... and what comes to the extra spell, it seems that the Refinements just doesn't correct the mistake it makes... as the Mage class is made into being a kit, the kitted mages always get the +1 to spells... it probably can be corrected with a -1 spell progressions to the kits clab**.2da table, but what that is I do not know.
Deactivated account. The user today is known as The Imp.
#4
Posted 26 July 2010 - 10:05 AM
#5
Posted 26 July 2010 - 10:50 AM
Use Scrolls engine. I can study the code if you want the exact reason.Refinements makes the plain Mage class a kit? Why?
Edited by the bigg, 26 July 2010 - 10:51 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#6 -Sykar-
Posted 26 July 2010 - 02:09 PM
Will try an installation with Tweak Pack after and Ascension before G3 Fixpack.
I did Refinemnts afte Tweak Pack because of the general rule of thumb but guess doesnt apply here.
#7
Posted 30 October 2010 - 02:26 PM
#8
Posted 30 October 2010 - 04:16 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#9
Posted 01 November 2010 - 09:56 AM
I recently did a complete tactic install with BW and found that the wild mage couldn't weild any weapons other than staffs, and couldn't use scrolls or wands. I found an old topic that suggested the cause may be with Refinements conflicting with other mods, is this still the situation? If so, where's the conflict and what's the best resolution to get wild mages back up and running?
Something is still trashing the KIT.IDS which makes this problem for Wild Mages. It was an ongoing problem with BWP for a while and it still seems to be a major issue that needs attending to post haste. Refinements doesn't change the kit information for WM's, whatever broke the file broke it before Refinements was even unzipped.
For me, the corruption happened when after installing D0 Tweaks (the early component for Durlag's Tower since that is installed earlier than the rest of the components per BWP). This was a while ago and I have made this known numerous times but I have forgotten how I fixed it.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#10
Posted 31 December 2010 - 05:32 PM
IF Global("USSCBloc1","GLOBAL",0) OR(5) Class(Player1,MAGE_THIEF) Class(Player1,FIGHTER_MAGE) Class(Player1,CLERIC_MAGE) Class(Player1,0) Class(Player1,FIGHTER_MAGE_CLERIC) !Kit(Player1,MAGESCHOOL_ILLUSIONIST) THEN RESPONSE #100 SetGlobal("USSCBloc1","GLOBAL",1) ApplySpellRES("LI#BLIL",Player1) // No such index END
Class(Player1,0) should be Class(Player1,FIGHTER_MAGE_THIEF). Moreover the gamer who reported this found this while searching for a solution to a non-functioning Stone of Recall item (from cursed item revisions, basically a baldur.bcs based custom pocket plane). After removing all Class(Player1,0) entries from baldur.bcs the Stone of Recall worked without any problems.
Could this be a problem with class.ids?
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#11
Posted 31 December 2010 - 07:00 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#12
Posted 01 January 2011 - 03:49 PM
FIGTHTER_MAGE_THIEF should be FIGHTER_MAGE_THIEF
10th
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#13
Posted 02 January 2011 - 09:27 PM
Finally found the cause, it's a typo in baldurbase.baf.
FIGTHTER_MAGE_THIEF should be FIGHTER_MAGE_THIEF
10th
I have version 3.22 of Refinements and I don't have that typo. What version(s) is affected?
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#14
Posted 03 January 2011 - 04:42 AM
Anyway, only the latest version (3.24) is affected. Fixed as 3.25.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.