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Refinments problems with other mods


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#1 -Sykar-

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Posted 26 July 2010 - 02:17 AM

Hey folks, just wanted to ask why this problem occurs but first I wanted to tell you which mods besides Refinements I am trying to set up currently:

Official Patch
G3 Fixpack
Ascension
NPC Kit
Oversight
1pp (Flaming Swords only)
Unfinished Buisness
Rogue Rebalancing without HLAs
BG 2 Tweaks (noticable: weapon styles for all like 1 handned weapon style etc. and unnerfed spell progression P&P style for all casters)
D0Tweaks (Goodberries, Corrected demon animations, ioun stones etc.)
Refinments

Not installed but planned : Virtue and atweaks

Now the problem is I am sitting here with my 4th installation trying to puzzle out what borks over my isntallations and it must be some conflict with the Refinments mods.
I restarted the games several dozen times with several classes albeit mostly mages, sorcerors and bards after each mod and sometimes even after indidivual components but all the time I could not see any bugs using CLUA to level up.

Now after installing REfinements mods following bugs appear:

Exactly 1 spell per day too much after leveling up for mage and sorcerer and that applies to the main character only. Imoen always got the proper amount spells per day. At character generation in ToB and SoA the correct amount of spells per day is given.

The component of Tweak Pack giving fighting styles to all classes disappears on level up albeit it appears in character generation. This applies to all character in my party not only my protagonist.

#2 -Sykar-

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Posted 26 July 2010 - 02:32 AM

Edit: The disappearance of the possibility to put points into weapon styles after leveling up applies to mages only I forgot to add.

#3 Jarno Mikkola

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Posted 26 July 2010 - 05:29 AM

Official Patch
G3 Fixpack
Ascension
NPC Kit
Oversight
1pp (Flaming Swords only)
Unfinished Buisness
Rogue Rebalancing without HLAs
BG 2 Tweaks (noticable: weapon styles for all like 1 handned weapon style etc. and unnerfed spell progression P&P style for all casters)
D0Tweaks (Goodberries, Corrected demon animations, ioun stones etc.)
Refinements
...
Now after installing REfinements mods following bugs appear:

Exactly 1 spell per day too much... plah...

The component of Tweak Pack giving fighting styles to all classes disappears on level up albeit it appears in character generation. This applies to all character in my party not only my protagonist.

Well, your install will bork in that the Ascension is recomended to be installed before the G3Fixpack... but that's just that.
Now what comes to the BG2 Tweaks, i needs to be installed after the Refinements if you wish the BG2 Tweaks tweaks to take priority ... and what comes to the extra spell, it seems that the Refinements just doesn't correct the mistake it makes... as the Mage class is made into being a kit, the kitted mages always get the +1 to spells... it probably can be corrected with a -1 spell progressions to the kits clab**.2da table, but what that is I do not know.

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#4 Demivrgvs

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Posted 26 July 2010 - 10:05 AM

Refinements makes the plain Mage class a kit? :blink: Why?

#5 the bigg

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Posted 26 July 2010 - 10:50 AM

Refinements makes the plain Mage class a kit? :blink: Why?

Use Scrolls engine. I can study the code if you want the exact reason.

Edited by the bigg, 26 July 2010 - 10:51 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#6 -Sykar-

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Posted 26 July 2010 - 02:09 PM

Thanks for the infos!
Will try an installation with Tweak Pack after and Ascension before G3 Fixpack.
I did Refinemnts afte Tweak Pack because of the general rule of thumb but guess doesnt apply here. :)

#7 mrgone

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Posted 30 October 2010 - 02:26 PM

I recently did a complete tactic install with BW and found that the wild mage couldn't weild any weapons other than staffs, and couldn't use scrolls or wands. I found an old topic that suggested the cause may be with Refinements conflicting with other mods, is this still the situation? If so, where's the conflict and what's the best resolution to get wild mages back up and running?

#8 the bigg

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Posted 30 October 2010 - 04:16 PM

Refinements explicitly does not alter Wild Mages, so this isn't the case.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#9 Hoppy

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Posted 01 November 2010 - 09:56 AM

I recently did a complete tactic install with BW and found that the wild mage couldn't weild any weapons other than staffs, and couldn't use scrolls or wands. I found an old topic that suggested the cause may be with Refinements conflicting with other mods, is this still the situation? If so, where's the conflict and what's the best resolution to get wild mages back up and running?



Something is still trashing the KIT.IDS which makes this problem for Wild Mages. It was an ongoing problem with BWP for a while and it still seems to be a major issue that needs attending to post haste. Refinements doesn't change the kit information for WM's, whatever broke the file broke it before Refinements was even unzipped.

For me, the corruption happened when after installing D0 Tweaks (the early component for Durlag's Tower since that is installed earlier than the rest of the components per BWP). This was a while ago and I have made this known numerous times but I have forgotten how I fixed it.
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#10 10th

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Posted 31 December 2010 - 05:32 PM

How can this happen?

IF
 Global("USSCBloc1","GLOBAL",0)
 OR(5)
 Class(Player1,MAGE_THIEF)
 Class(Player1,FIGHTER_MAGE)
 Class(Player1,CLERIC_MAGE)
 Class(Player1,0)
 Class(Player1,FIGHTER_MAGE_CLERIC)
 !Kit(Player1,MAGESCHOOL_ILLUSIONIST)
THEN
 RESPONSE #100
 SetGlobal("USSCBloc1","GLOBAL",1)
 ApplySpellRES("LI#BLIL",Player1) // No such index
END

Class(Player1,0) should be Class(Player1,FIGHTER_MAGE_THIEF). Moreover the gamer who reported this found this while searching for a solution to a non-functioning Stone of Recall item (from cursed item revisions, basically a baldur.bcs based custom pocket plane). After removing all Class(Player1,0) entries from baldur.bcs the Stone of Recall worked without any problems.

Could this be a problem with class.ids?

10th
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#11 the bigg

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Posted 31 December 2010 - 07:00 PM

Most likely some mod decided to break class.ids before Refinements was installed. It can usually be figured out with --change-log... or it could be the BiG World Fixpack being retarded and copying junk to the override (which is completely destructive and invisible to --change-log).

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#12 10th

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Posted 01 January 2011 - 03:49 PM

Finally found the cause, it's a typo in baldurbase.baf.

FIGTHTER_MAGE_THIEF should be FIGHTER_MAGE_THIEF

10th

Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#13 Salk

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Posted 02 January 2011 - 09:27 PM

Finally found the cause, it's a typo in baldurbase.baf.

FIGTHTER_MAGE_THIEF should be FIGHTER_MAGE_THIEF

10th


I have version 3.22 of Refinements and I don't have that typo. What version(s) is affected?

#14 the bigg

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Posted 03 January 2011 - 04:42 AM

How and why would that matter at all?

Anyway, only the latest version (3.24) is affected. Fixed as 3.25.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.