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Big World BGT install with issues


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#1 waargrin

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Posted 10 July 2010 - 10:42 AM

I have attached my Weidu log.

I have successfully installed this whole thing and it seems to work fine, but, there are a couple of problems. The only one I really care about is the failure to attack problem, but, maybe the other problems are related and might help someone diagnose the problem:

1. Certain monsters do not attack. They are red, my characters attack them, but they just stand there and get killed, they dont attack me. For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack. The Archdruid at the northwest corner of that map does not attack, but his bears do attack. The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack. Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.

Similar stuff throughout the game, certain things attack and others dont.

2. After i save the game, the area beyond my characters line of sight is completely blacked out, even if i have explored it. Also, the edges of the blacked out area are blocky instead of grainy. I can fix this by viewing the area map and then coming back to the game.

3. Sometimes the battle music does not shut off, i have to save the game to make it stop.

i only really care about the first one. its lame.

Any thoughts?

Attached Files



#2 Jarno Mikkola

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Posted 10 July 2010 - 10:54 AM

1. Certain monsters do not attack. They are red, my characters attack them, but they just stand there and get killed, they dont attack me. For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack. The Archdruid at the northwest corner of that map does not attack, but his bears do attack. The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack. Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.

The new NTotSC vession needs the BP AI enhancement to work properly.

2. What is the your Graphic card ? And when you run the BGConfig.exe, what's on the two Graphics sub-sections ? The currently active selected options...

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#3 waargrin

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Posted 10 July 2010 - 02:39 PM

1. Certain monsters do not attack. They are red, my characters attack them, but they just stand there and get killed, they dont attack me. For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack. The Archdruid at the northwest corner of that map does not attack, but his bears do attack. The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack. Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.

The new NTotSC vession needs the BP AI enhancement to work properly.

2. What is the your Graphic card ? And when you run the BGConfig.exe, what's on the two Graphics sub-sections ? The currently active selected options...



1. so i need to reinstall the whole Big world project and all that? as i recall, the decision to use SCS instead of BPAI was made early on in the process.

2.
nvidia geforce 9500m
800 x 600
32 bit
full screen
3d animations checked, nothing else checked on second graphic page

Edited by waargrin, 10 July 2010 - 02:40 PM.


#4 Jarno Mikkola

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Posted 10 July 2010 - 03:06 PM

1. so i need to reinstall the whole Big world project and all that? as i recall, the decision to use SCS instead of BPAI was made early on in the process.

That will have other consequences, and they should be worse... what you need to do is wait until the NTotSC(or is it DSotSC) version is patched to not use the BP-AI, and then use the SCS...

2.
nvidia geforce 9500m
800 x 600
32 bit
full screen
3d animations checked, nothing else checked on second graphic page

You should try and see if the "Use 3D Acceleration" with the driver being the "Default OpenGL Driver" and the "32 bit Textures" could help.

Edited by Jarno Mikkola, 11 July 2010 - 09:55 PM.

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#5 waargrin

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Posted 11 July 2010 - 01:10 PM

Will I have to reinstall all my mods in order to patch NTotSC?

thanks for your time Jarno!

#6 Miloch

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Posted 11 July 2010 - 05:55 PM

1. Certain monsters do not attack. They are red, my characters attack them, but they just stand there and get killed, they dont attack me. For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack. The Archdruid at the northwest corner of that map does not attack, but his bears do attack. The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack. Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.

This is a scripting issue with specific creatures. Look at the scripts of the creatures with an editor (Near Infinity or DLTCEP) or list them here. They are, in order: override, class, race, general and default scripts. The creatures you've mentioned are ironelit.cre, dsarchdr.cre, gnoll01.cre (possibly - there are several gnolls). I'm not sure which other archdruid you mean - could be Andarthe from BG1NPC (x#andart.cre), Amarande (amaran.cre) or perhaps Seniyad but he's on Cloakwood 1 (seniya.cre).

I'm not aware of any forthcoming patch for NTotSC (could be though) or why it needs BP AI, unless BP scripts are hardcoded on its cres. In any case, none of those are from NTotSC (dsarchdr is from DSotSC; most of the rest are vanilla creatures).

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#7 waargrin

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Posted 11 July 2010 - 09:07 PM

1. Certain monsters do not attack. They are red, my characters attack them, but they just stand there and get killed, they dont attack me. For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack. The Archdruid at the northwest corner of that map does not attack, but his bears do attack. The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack. Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.

This is a scripting issue with specific creatures. Look at the scripts of the creatures with an editor (Near Infinity or DLTCEP) or list them here. They are, in order: override, class, race, general and default scripts. The creatures you've mentioned are ironelit.cre, dsarchdr.cre, gnoll01.cre (possibly - there are several gnolls). I'm not sure which other archdruid you mean - could be Andarthe from BG1NPC (x#andart.cre), Amarande (amaran.cre) or perhaps Seniyad but he's on Cloakwood 1 (seniya.cre).

I'm not aware of any forthcoming patch for NTotSC (could be though) or why it needs BP AI, unless BP scripts are hardcoded on its cres. In any case, none of those are from NTotSC (dsarchdr is from DSotSC; most of the rest are vanilla creatures).



cool. ok, that may be a bit over my head. i'll download the editor and see what i can do. where do i look for the scripts?

it has happened with a lot of different creatures, including some in the bone hill module.

the archdruid in the cloakwood map with the mines was a surprise to me too. he gets all uppity in conversation, then attacks me. he has a couple of bears with him. he says i must be iron throne because nobody else would be there. poor logic if you ask me...he is there after all.

Edited by waargrin, 11 July 2010 - 09:10 PM.


#8 waargrin

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Posted 12 July 2010 - 06:53 PM


1. Certain monsters do not attack. They are red, my characters attack them, but they just stand there and get killed, they dont attack me. For example, Black Talon Elites on the Cloakwood Mines map do not attack, although Bandits do attack. The Archdruid at the northwest corner of that map does not attack, but his bears do attack. The Shadow Druid Archdruid in Cloakwood 3 does not attack, but his generic druid cronies do attack. Gnolls in the northern Map of Bone Hill dont attack, but wild dogs on that map do attack.

This is a scripting issue with specific creatures. Look at the scripts of the creatures with an editor (Near Infinity or DLTCEP) or list them here. They are, in order: override, class, race, general and default scripts. The creatures you've mentioned are ironelit.cre, dsarchdr.cre, gnoll01.cre (possibly - there are several gnolls). I'm not sure which other archdruid you mean - could be Andarthe from BG1NPC (x#andart.cre), Amarande (amaran.cre) or perhaps Seniyad but he's on Cloakwood 1 (seniya.cre).

I'm not aware of any forthcoming patch for NTotSC (could be though) or why it needs BP AI, unless BP scripts are hardcoded on its cres. In any case, none of those are from NTotSC (dsarchdr is from DSotSC; most of the rest are vanilla creatures).



Jarno: the 3d acceleration tip did work, by the way, thanks!

cool. ok, that may be a bit over my head. i'll download the editor and see what i can do. where do i look for the scripts?

it has happened with a lot of different creatures, including some in the bone hill module.

the archdruid in the cloakwood map with the mines was a surprise to me too. he gets all uppity in conversation, then attacks me. he has a couple of bears with him. he says i must be iron throne because nobody else would be there. poor logic if you ask me...he is there after all.



#9 Ascension64

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Posted 13 July 2010 - 04:26 AM

For point 3, empirically I found that battle music can continuously play in situations where you save very often immediately after combat, or your Alt-Tab a lot when combat music plays. I haven't really looked much at why this is though.

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