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Edited by Archmage Silver, 08 March 2011 - 05:20 AM.
Posted 01 March 2011 - 02:48 PM
Edited by Archmage Silver, 08 March 2011 - 05:20 AM.
Posted 04 March 2011 - 05:18 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
Posted 04 March 2011 - 06:32 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
Posted 05 March 2011 - 12:41 PM
Hi Dragon Age 2 PC gamers.
Many of you have been asking when you can pre-load Dragon Age 2 onto your machines. Pre-loading happens with digital versions of DA2 and is installing the game so it is ready to play once the unlock time arrives. Pre-loading is not available from all retailers. Check with your retailer to see if they offer pre-loading. You have also been asking when the game will unlock so you can start playing, which applies to digital and retail PC copies. These pertain to PC versions and not to console versions of Dragon Age 2.
Pre-Loading is based on the region you live in. Pre-loading of digital versions begins at the following times:Unlocking is based on the official game release date for the region you live in. The PC versions, both digital and retail, will unlock beginning at the following times:
- Asia/Pacific region ? 18:00 GMT on March 4th
- Canada & United States ? 18:00 GMT on March 4th
- Russian Federation - 18:00 GMT on March 4th
- Western Europe ? 10:00 GMT March 7th
- Australia & New Zealand ? 09:00 GMT on March 8th
- Central and South America - 10:00 GMT on March 8th
- Eastern Europe ? 10:00 GMT March 8th
- Great Britain & Ireland ? 10:00 GMT on March 8th
Get ready, Dragon Age 2 is almost here.
- Asia/Pacific region ? 0000h on March 8th
- Canada & United States ? 0000h on March 8th
- Russian Federation - 0200h on March 8th
- Western Europe ? 0000h on March 10th
- Australia & New Zealand ? 0000h March 9th
- Central and South America - 1700h March 10th
- Eastern Europe ? 0000h March 11th
- Great Britain & Ireland ? 0000h March 11th
Posted 06 March 2011 - 09:55 PM
Posted 07 March 2011 - 02:07 AM
Edited by Vicen, 08 March 2011 - 01:09 AM.
Check out my gaming oriented Youtube channel >>> https://www.youtube....er/viceiceman85
Posted 07 March 2011 - 04:13 AM
Posted 07 March 2011 - 06:40 AM
This is actually a pretty good editorial, I recommend everyone to read it. It's not anything that we haven't discussed here, but it's a very good summary.
Posted 07 March 2011 - 07:00 AM
Going by that line of thought, the original Fallout or Planescape: Torment were shitty cRPG as well?Quite simply you cannot create your own character as such; you merely customise a pre-set character.
Er, what? You can't judge difficulty by a two hours demo; moreover the reason why Pause is obsolete is that the obscenely long health bars slow the combat pace down, thus severely reducing the gain you'd have by correctly timing your spells (as health bars grow, any consideration but sustained DPS stop being relevant).Obsolete pause button
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 07 March 2011 - 07:28 AM
Good editorial ? Well you should also add that the "review" is based on the public beta, and not the actual real game...This is actually a pretty good editorial, I recommend everyone to read it. It's not anything that we haven't discussed here, but it's a very good summary.
Somebody didn't notice that the dialog is based on the same system that the Mass Effect's dialog is... namely, fully voiced dialog. And who says the dialog options don't have real consequences in the actual game, this is just a demo. A 10 minute demo + the fight engine. I wonder how much character development there was in BG2's demo... but certainly there was less characters class and alignment dependent dialog options in the demo.When you get into the game you will notice that player conversations have become much less significant as well.
Edited by Jarno Mikkola, 07 March 2011 - 07:29 AM.
Deactivated account. The user today is known as The Imp.
Posted 07 March 2011 - 07:39 AM
Mass Effect dialogue choices IMHO have more impact on the game than DA:O (or even BG). In the latter, for 90% of the game the only choice you have is between "quest/no quest", "quest solution 1/quest solution 2" or simply between three, differently worded, idempotent choices. In ME, even your choices in TDWICs eventually amount to defining your character's morality (kind of like a certain game featuring a loincloth-wearing gray-skinned man).Somebody didn't notice that the dialog is based on the same system that the Mass Effect's dialog is... namely, fully voiced dialog.When you get into the game you will notice that player conversations have become much less significant as well.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 07 March 2011 - 08:47 AM
Posted 08 March 2011 - 05:18 AM
Grey Wardens have started their Mage Week, and the first article up is the class introduction. The companions article is now available as well.High Resolution Texture Pack for the PC version of Dragon Age II[/size]
This will add the option to enable higher detail replacements for most textures in game. A big difference will be noticed on level art especially.
Requirements: Using high-resolution textures requires a graphics card with at least 1024MB video memory.
Most of the benefits from the Hi-resolution textures will only be seen if you are able to run the game in DirectX 11.
To manually download your new content on the PC:Note: In order to enable the "Very High" setting you will need a video card that supports DX11 and the latest drivers.
- Download the installer from the link below and run it.
- Run Dragon Age II.
- Open the Options menu.
- Select Video options.
- Check the "Hi-resolution textures" checkbox.
BioWare has put together a page for the bonus items with actual item statistics. You can read my fully updated list of day 1 DLC below. The total count is now 26 DLC packs, and the Blood Dragon Armor is now available in three separate games.I cam see he end of the line! Over 100 fans showed up, won prizes, ate pizza, got their copies autographed and now it is time for bed (or DAII)
Thanks to all who showed up!
Edited by Archmage Silver, 11 March 2011 - 12:18 PM.
Posted 08 March 2011 - 12:45 PM
Posted 08 March 2011 - 03:09 PM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
Posted 09 March 2011 - 01:26 AM
Just noticed on the DA2 website bonus items page, that to get the 3 tomes that were unlocked by the demo downloads and the Facebook shennanigans (Don't and won't use it, so no idea how it works) are available if you like DA2 on Facebookl!!! I guess I won't be getting those either, then.
All three tomes were unlocked for everyone. I've got the FB related one, and I've never been on FB.Check your entitlements page. You may already have those tomes.
Posted 09 March 2011 - 01:30 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 09 March 2011 - 01:37 AM
Posted 09 March 2011 - 01:41 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 09 March 2011 - 02:02 AM