Wrong. Read the SE box cover.Um.
The signature edition differences seem to me to be only free day one DLC. There's still a plenty of time till the March 8 release date, and that's more than enough for printing a few download codes to slip in the DVD cases.
o-o
Dragon Age II News
#321
Posted 14 December 2010 - 10:20 AM
#322
Posted 15 December 2010 - 04:10 AM
Er, sorry, but where do you see anything that isn't either cover leaflet or DLC? O-o
#323
Posted 15 December 2010 - 11:13 AM
#324
Posted 16 December 2010 - 04:08 PM
On the one hand, it's nice to see the "pause and issue commands" system in action... but on the other hand, if you can blindly mash buttons until all the bad peoples fall down and be done in half the time - why even bother?
And you will be able to blindly mash buttons.
Because apparently Origins was too difficult and made the target audience cry even on easy mode.
Despite the fact that the xbox version was dumbed down for the ~*~console tards~*~ already.
In other news, Zevran 1.2 has a name now and I know my first Hawke will be an aryan superman who specializes in lightning magic and will be very disappointed if I don't get to kill this bastard on sight, which is what I should have done with Zevran in the first place.
But hey, even if they don't let me do that, we're sure to run into his old master, Loki, along the way.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#325
Posted 16 December 2010 - 08:25 PM
Ahem, sorry.
If it works like it's shown, yes, dumbed down, yes, one strategy is likely to turn into a button-mashing festival but at the very least the damn clunkiness that plagued the predecessor is killed-dead and roasted dead, or more likely shoved off to a corner to wallow in itself.
Not happy about the apparent lack thereof of friendly fire though, encourages carelessness. And c'mon, traps in the middle of a fight? Is the AI so stupid to fall for that old trick?
Wait, yes it is.
Meh, the standards they're falling so fast...
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
#326
Posted 16 December 2010 - 10:42 PM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#327
Posted 17 December 2010 - 04:04 AM
Do what??? Origins (normal mode) was one of the easier fight systems once you'd got your script sorted out.Because apparently Origins was too difficult and made the target audience cry even on easy mode.
-Y- - snowed in, told to stay home from work today, still getting paid (Just thought I'd share that).
Edited by Yovaneth, 17 December 2010 - 04:04 AM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#328
Posted 18 December 2010 - 04:19 AM
Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.
Or that, anyhow, is what I assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.
So basically, he just called his entire player base retards.
Thanks, Gaider! It's good to know you have such a high opinion of me!
Dragon Age 2: Darker, Grittier, Sexier...now with training wheels! Weeee!
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#329
Posted 18 December 2010 - 12:36 PM
Recommended:
CPU: Intel Core 2 Quad 2.4 GHz Processor or equivalent
CPU: AMD Phenom II X3 Triple core 2.8 GHz or equivalent
RAM: 2GB (4 GB Vista and Windows 7)
Video: ATI 3850 512 MB or greater
Video: NVIDIA 8800GTS 512 MB or greater
DirectX 11: ATI 5850 or greater
DirectX 11: NVIDIA 460 or greater
Minimum:
OS: Windows XP 32-bit with SP3
OS: Windows Vista 32-bit with SP2
OS: Windows 7 64-bit
CPU: Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater
CPU: AMD Athlon 64 X2 (or equivalent) running at 1.8 GHz or greater
RAM: 1 GB (1.5 GB Vista and Windows 7)
Video: Radeon HD 2600 Pro 256 MB
Video: NVIDIA GeForce 7900 GS 256 MB cards
Disc Drive: DVD ROM drive required
Hard Drive: 7 GB
Sound: Direct X 9.0c Compatible Sound Card Windows Experience Index: 4.5
#330
Posted 18 December 2010 - 12:44 PM
Someone on the Bioboards asks why friendly fire can't be a toggle. And why not? Well, you see:
Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.
Or that, anyhow, is what I assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.
So basically, he just called his entire player base retards.
Thanks, Gaider! It's good to know you have such a high opinion of me!
I'll admit that Gaider may be a wee bit condescending there, but, to be fair, DAO was set up that way, too (no friendly fire in easy mode, and only 1/2 damage from friendly fire in norm, if I ain't mistaken.) Did you have a problem with that, as well? Personally, I wouldn't have a problem if DAII was set up much the same way.
Dragon Age 2: Darker, Grittier, Sexier...now with training wheels! Weeee!
Haha!
#331
Posted 18 December 2010 - 05:21 PM
Check out my gaming oriented Youtube channel >>> https://www.youtube....er/viceiceman85
#332
Posted 19 December 2010 - 05:34 AM
The "problem" I have is that company officials are going around calling their customers idiots, and the official forums are proving them right.I'll admit that Gaider may be a wee bit condescending there, but, to be fair, DAO was set up that way, too (no friendly fire in easy mode, and only 1/2 damage from friendly fire in norm, if I ain't mistaken.) Did you have a problem with that, as well? Personally, I wouldn't have a problem if DAII was set up much the same way.
I don't remember expressing an opinion on the system itself, but I certainly have less issues with Origins' system than the "full friendly fire on insanity and none outside of it" one they're using this time.
Oh, and:
So we're not even getting full friendly fire even on insanity. All aboard the train to Retardia! Padded cells for everyone!Warrior basic attacks will have FF on Nightmare, but against party members it will only deal glancing blows (1/10th damage).
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#333
Posted 19 December 2010 - 02:41 PM
[...]"full friendly fire on insanity and none outside of it" one they're using this time.
I'll admit that I haven't been very attentive toward every bit of info released in this thread, but is this what's been confirmed for DAII? If so, then, uh, wow, that is kinda lame :/.
The "problem" I have is that company officials are going around calling their customers idiots, and the official forums are proving them right.
Which makes me wonder where the rest of us are to prove them wrong. Hiding over here? Or are there just that many "idiots" over there to drown us out?
**Sigh**
Edited by Galsic, 19 December 2010 - 02:42 PM.
#334
Posted 20 December 2010 - 10:39 AM
I'll admit that I haven't been very attentive toward every bit of info released in this thread, but is this what's been confirmed for DAII? If so, then, uh, wow, that is kinda lame :/.
Friendly fire is only on Nightmare. There were discussions on it months ago (including toggles, having it not be toggle-able in certain modes, and even locked difficulty levels) and that was the decision that was reached.
For reference, here are our current goals for difficulty balance:
Casual - Able to be beaten playing a single character sub-optimally, with the rest of the party using default AI tactics.
Normal - Able to be beaten playing a single character optimally, with the rest of the party using default AI tactics.
Hard - Able to be beaten playing the entire party sub-optimally, either controlling directly or using custom AI tactics.
Nightmare - Able to be beaten playing the entire party optimally, either controlling directly or using custom AI tactics. Friendly fire active.
Banned from the Bioware boards for making too much sense.Which makes me wonder where the rest of us are to prove them wrong.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#335
Posted 20 December 2010 - 04:01 PM
So yeah, if I ever had any respect for the DA devs? Gone now.
Along with all hope of the game not sucking.
... one of your earliest party members is your sibling (your brother or sister, depending on what class you chose)...
That's awesome, because I was just playing KOTOR2 and that is totally my favourite part of the game!The article is correct. You'll get Bethany if Hawke is a rogue or warrior (regardless of gender), and Carver if Hawke is a mage.
...OH WAIT.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#336
Posted 20 December 2010 - 09:45 PM
So yeah, if I ever had any respect for the DA devs? Gone now.
Along with all hope of the game not sucking.
I don't think Devs necessarily have the same mindset as players, some of whom often master or break a game's system in ways the devs never considered.
At any rate, I read that article and, honestly, I didn't find it all bad. Like you, I suspect, "normal" didn't feel particularly hard to me, either, and that's coming from someone who isn't especially interested in big challenge. Whatever, I'll just slide the difficulty up a notch or two if I have to.
The devs had to be working with DA:O consumer feedback in mind and I have a hard time believing they simply ignored feedback that would have made DAII more to your liking (didn't you say you had the feedback function in the game shut off or somesuch? Coulda been from ME, though, for all I know.)
I think I'll still enjoy this game. Maybe not as much as DA:O, but, really, how often does a sequel match or surpass its predecessor?
Edited by Galsic, 21 December 2010 - 05:25 AM.
#337
Posted 20 December 2010 - 10:25 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#338
Posted 21 December 2010 - 04:32 AM
Still this is the same combat system that could allow you to literally, and yes I have done this to prove it, go make a cuppa in the kitchen for about three minutes, come back while in the middle of a fight and still not yet be dead. Provided you had to be of a fairly high level for that distance, but c'mon, Nightmare was only difficult only in the manner that made you think like a Spartan!
Hey, they said it themselves, so what if it's a recurring theme?
Also I can't help but to giggle again at the inevitable fan-boy comment that appeared in the escapist. More mature than expected, but seriously, there's a reason why we critique this stuff!
Other than guilty pleasures naturally.
Edit: But combat so far is an improvement. Just can't agree with the logic - Who said archers failgetted?!
Edited by Solar's Harper, 21 December 2010 - 04:36 AM.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
#339
Posted 21 December 2010 - 05:36 AM
#340
Posted 21 December 2010 - 05:50 AM
You just have lower standardsWell call me an optimist. A cautious optimist . Even if I may agree with some of your sentiments, it could very well be that I'm just looking for different things than the rest of you :/ .
Gaider and Laidlaw think their customers are imbeciles (truth is that they mostly got it right) they ain't even masking it anymore.
To me this DA2 looks like a cash cows milking operation, Bioware needs money and releasing a rubbish game seems to follow that logic.
Edited by Vonburen, 21 December 2010 - 05:53 AM.